********************************************** EASY TOUCH 5 Copyright © 2016 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ the.hedgehog.team@gmail.com ********************************************** EasyTouch 5.0.4 =============== * Fixe multi-touch on some specific platform (some platform as Window 10 don't support multi-touch on Editor, but only in build) EasyTouch 5.0.3 =============== * Fixed bug: Changes in inspectors was not taken into account in some cases EasyTouch 5.0.2 =============== - Fixed bug in QuickSwipe. "On Swipe Action" was triggerde everytime without take into account the direction, if triggering was set to "End" EasyTouch 5.0.1 =============== - Fixed bug in multi-cameras management EasyTouch 5.0.0 =============== - Add namespace HedgehogTeam.EasyTouch; - Add Quick Gesture components - Add new syntaxe to use EasyTouch in Update method - EasyTouch class is now a singleton - Playmaker support - You can choose to always send swipe event during a drag - GetPickedCurrentObject & GetUiElemnt take an optional parmater for twofinger gesutre; - Gesture class exposes altitudeAngle, azimuthAngle, maximumPossiblePressure, pressure, radius, radiusVariance, touchType from Touch class EasyTouch 4.1.1 =============== - Unity remote is activated automatically if needed ( the option is still available in the Inspector) - UNITY_IPHONE platform defines is replaced by UNITY_IOS - Lightmap data are removed. EasyTouch 4.1.0 =============== -Add support of UI Element on EasyTouchTrigger component -Better inspector for EasyTouchTrigger EasyTouch 4.0.4 =============== - Fixed twist angle, it was always positive, whatever the direction of rotaiton EasyTouch 4.0.3 =============== - fixe twist gesture, in some cases the value of "TwistAngle" was false (due to rounding of the function Vector2DeltaAngle of Unity) EasyTouch 4.0.2 =============== - fixe spelling error : GetTouchToWordlPoint to GetTouchToWorldPoint EasyTouch 4.0.1 =============== - NGUI compatibility mode works as EasyTouch 3.X - New parameter allow you to choose the double tap detection mode : By system : Double works as EasyTouch 3.X By time : Double tap is relative to a maximum time, On_Simple isn't firing during a double tap, but a delay is required before to send it.