using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerManager : GroupManager { public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup) { pUnit.Group = GroupType.Player; pUnit.AgainstGroup = pAgainstGroup; string tUnitID = Utils.GetUnitID(pUnit.BType, pUnit.Level, true); DataUnit tData = TableUnit.Instance.GetData(tUnitID); pUnit.Init(tData); AddSoldier(pUnit); } }