using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyManager : GroupManager { public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup) { pUnit.Group = GroupType.Enemy; pUnit.AgainstGroup = pAgainstGroup; string tUnitID = Utils.GetUnitID(pUnit.BType, pUnit.Level, false); DataUnit tData = TableUnit.Instance.GetData(tUnitID); float tRatio = PlayerData.Instance.CurrentLevel <= 3 ? 0.8f : 1; pUnit.Init(tData, tRatio); AddSoldier(pUnit); } }