using UnityEngine; using System.Collections; #if UNITY_5_3 using UnityEngine.SceneManagement; #endif public class LoadLevelScript : MonoBehaviour { public void LoadMainMenu(){ #if UNITY_5_3 SceneManager.LoadScene( "MainMenu"); #else Application.LoadLevel( "MainMenu"); #endif } public void LoadJoystickEvent(){ #if UNITY_5_3 SceneManager.LoadScene( "Joystick-Event-Input"); #else Application.LoadLevel( "Joystick-Event-Input"); #endif } public void LoadJoysticParameter(){ #if UNITY_5_3 SceneManager.LoadScene("Joystick-Parameter"); #else Application.LoadLevel("Joystick-Parameter"); #endif } public void LoadDPadEvent(){ #if UNITY_5_3 SceneManager.LoadScene("DPad-Event-Input"); #else Application.LoadLevel("DPad-Event-Input"); #endif } public void LoadDPadClassicalTime(){ #if UNITY_5_3 SceneManager.LoadScene("DPad-Classical-Time"); #else Application.LoadLevel("DPad-Classical-Time"); #endif } public void LoadTouchPad(){ #if UNITY_5_3 SceneManager.LoadScene("TouchPad-Event-Input"); #else Application.LoadLevel ("TouchPad-Event-Input"); #endif } public void LoadButton(){ #if UNITY_5_3 SceneManager.LoadScene("Button-Event-Input"); #else Application.LoadLevel("Button-Event-Input"); #endif } public void LoadFPS(){ #if UNITY_5_3 SceneManager.LoadScene("FPS_Example"); #else Application.LoadLevel("FPS_Example"); #endif } public void LoadThird(){ #if UNITY_5_3 SceneManager.LoadScene("ThirdPerson+Jump"); #else Application.LoadLevel("ThirdPerson+Jump"); #endif } public void LoadThirddungeon(){ #if UNITY_5_3 SceneManager.LoadScene("ThirdPersonDungeon+Jump"); #else Application.LoadLevel("ThirdPersonDungeon+Jump"); #endif } }