using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace Touka { public class TKGFileTools { /// /// 通过UnityWebRequest获取本地StreamingAssets文件夹中的文件 /// /// only for android .properties /// /// 文件名称 /// public static string UnityWebRequestFile(string fileName) { string url = GetFileURL(fileName); TKGDebugger.LogError("Warning: If an exception occurs, check whether the 「Assets/StreamingAssets/Configs/tkg_config.properties」 file exists : " + url); UnityWebRequest request = UnityWebRequest.Get(url); request.SendWebRequest();//读取数据 while (true) { if (request.downloadHandler.isDone)//是否读取完数据 { return request.downloadHandler.text; } } } /// /// get file url /// /// /// public static string GetFileURL(string fileName) { string url = ""; #region 分平台判断 StreamingAssets 路径 //如果在编译器或者单机中 #endregion #if UNITY_EDITOR || UNITY_STANDALONE url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName; //否则如果在Iphone下 #elif UNITY_IPHONE url = "file://" + Application.dataPath + "/Raw/"+ fileName; //否则如果在android下 #elif UNITY_ANDROID url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName; #endif return url; } } }