using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class LevelSpot : MonoBehaviour { [SerializeField] GameObject mGobPassed; [SerializeField] GameObject mGobCurrent; public void InitSpot(bool pPassed, bool pCurrent) { mGobPassed.SetActive(pPassed); mGobCurrent.SetActive(pCurrent); if (pCurrent) { transform.DOScale(1.2f, 0.5f).SetEase(Ease.Linear).SetLoops(-1, LoopType.Yoyo); } } }