using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "AudioConfig")] public class AudioConfig : ConfigBase { public List AudioPacks; } [Serializable] public class AudioPack { public AudioClipType myType; public List myClips; } public enum AudioClipType { None = -1, Click, BuyUnit, MergeUnit, NewCard, GameWin, GameLose, PrizeWheel, GetCoin }