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diff --git a/Assets/Arts/AA/DD2/shader/Base_Outline_multiple.shader b/Assets/Arts/AA/DD2/shader/Base_Outline_multiple.shader
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index 00000000..73b23ff6
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+// Shader created with Shader Forge v1.40
+// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/
+// Note: Manually altering this data may prevent you from opening it in Shader Forge
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width,ptin:_outlinewidth,varname:node_5042,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0.1,max:0.1;n:type:ShaderForge.SFN_Multiply,id:2351,x:32371,y:33351,varname:node_2351,prsc:2|A-1695-RGB,B-8414-RGB;n:type:ShaderForge.SFN_Blend,id:3033,x:32548,y:33439,varname:node_3033,prsc:2,blmd:10,clmp:True|SRC-2351-OUT,DST-8696-RGB;n:type:ShaderForge.SFN_Lerp,id:1734,x:31328,y:33145,cmnt:亮面暗面,varname:node_1734,prsc:2|A-884-OUT,B-8170-OUT,T-5021-OUT;n:type:ShaderForge.SFN_Slider,id:3272,x:30553,y:32962,ptovrint:False,ptlb:boundry,ptin:_boundry,varname:node_1385,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:-1,cur:0,max:1;n:type:ShaderForge.SFN_Slider,id:4385,x:30553,y:33089,ptovrint:False,ptlb:smooth,ptin:_smooth,varname:node_3609,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0.0001,cur:0.0001,max:1;n:type:ShaderForge.SFN_Add,id:9824,x:30900,y:32946,varname:node_9824,prsc:2|A-3272-OUT,B-4385-OUT;n:type:ShaderForge.SFN_Subtract,id:5895,x:30900,y:33089,varname:node_5895,prsc:2|A-3272-OUT,B-4385-OUT;n:type:ShaderForge.SFN_NormalVector,id:1641,x:29610,y:32921,prsc:2,pt:False;n:type:ShaderForge.SFN_LightVector,id:5359,x:29610,y:33068,varname:node_5359,prsc:2;n:type:ShaderForge.SFN_Dot,id:7338,x:29772,y:33009,varname:node_7338,prsc:2,dt:0|A-1641-OUT,B-5359-OUT;n:type:ShaderForge.SFN_Smoothstep,id:5021,x:31039,y:33010,varname:node_5021,prsc:2|A-9824-OUT,B-5895-OUT,V-7338-OUT;n:type:ShaderForge.SFN_Lerp,id:6492,x:31642,y:32374,cmnt:高亮色,varname:node_6492,prsc:2|A-1907-RGB,B-182-OUT,T-245-OUT;n:type:ShaderForge.SFN_Add,id:330,x:32333,y:32946,varname:node_330,prsc:2|A-4862-OUT,B-8608-OUT,C-3978-OUT,D-3214-OUT;n:type:ShaderForge.SFN_Smoothstep,id:245,x:31331,y:32413,varname:node_245,prsc:2|A-7850-OUT,B-6390-OUT,V-7338-OUT;n:type:ShaderForge.SFN_Slider,id:6105,x:30821,y:32481,ptovrint:False,ptlb:HighLight Smooth,ptin:_HighLightSmooth,varname:node_540,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0.001,cur:0.001,max:1;n:type:ShaderForge.SFN_Slider,id:3516,x:30821,y:32350,ptovrint:False,ptlb:HighLight Boundry,ptin:_HighLightBoundry,varname:node_2364,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:1,cur:0.7374512,max:0.5;n:type:ShaderForge.SFN_Add,id:7850,x:31174,y:32334,varname:node_7850,prsc:2|A-3516-OUT,B-6105-OUT;n:type:ShaderForge.SFN_Subtract,id:6390,x:31174,y:32479,varname:node_6390,prsc:2|A-3516-OUT,B-6105-OUT;n:type:ShaderForge.SFN_Color,id:1907,x:31430,y:32221,ptovrint:False,ptlb:Hidh Light Color,ptin:_HidhLightColor,varname:node_1945,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0,c2:0,c3:0,c4:1;n:type:ShaderForge.SFN_Lerp,id:3978,x:32121,y:33579,cmnt:暗面补光,varname:node_3978,prsc:2|A-8568-RGB,B-509-OUT,T-6073-OUT;n:type:ShaderForge.SFN_Color,id:8568,x:31952,y:33479,ptovrint:False,ptlb:Fill Color,ptin:_FillColor,varname:node_3560,prsc:2,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:0,c2:0,c3:0,c4:1;n:type:ShaderForge.SFN_Smoothstep,id:6073,x:31763,y:33567,varname:node_6073,prsc:2|A-5387-OUT,B-6475-OUT,V-7338-OUT;n:type:ShaderForge.SFN_Add,id:5387,x:31596,y:33505,varname:node_5387,prsc:2|A-2670-OUT,B-3267-OUT;n:type:ShaderForge.SFN_Subtract,id:6475,x:31596,y:33657,varname:node_6475,prsc:2|A-3267-OUT,B-2670-OUT;n:type:ShaderForge.SFN_Slider,id:2670,x:31274,y:33577,ptovrint:False,ptlb:Fill Smooth,ptin:_FillSmooth,varname:node_8064,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0,max:-1;n:type:ShaderForge.SFN_Slider,id:3267,x:31274,y:33667,ptovrint:False,ptlb:Fill Boundry,ptin:_FillBoundry,varname:node_6987,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:-1,cur:-0.8308498,max:-0.5;n:type:ShaderForge.SFN_Multiply,id:8608,x:32046,y:32986,varname:node_8608,prsc:2|A-1695-RGB,B-9010-OUT,C-8414-RGB;n:type:ShaderForge.SFN_Tex2d,id:8414,x:31788,y:33181,ptovrint:False,ptlb:Main Tex,ptin:_MainTex,varname:node_1013,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Color,id:1695,x:31847,y:32706,ptovrint:False,ptlb:Main Color,ptin:_MainColor,varname:node_5853,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_LightAttenuation,id:1186,x:31328,y:32860,varname:node_1186,prsc:2;n:type:ShaderForge.SFN_Multiply,id:850,x:31328,y:32992,varname:node_850,prsc:2|A-1186-OUT,B-1734-OUT;n:type:ShaderForge.SFN_LightAttenuation,id:9949,x:31642,y:32176,varname:node_9949,prsc:2;n:type:ShaderForge.SFN_Multiply,id:4862,x:31803,y:32187,varname:node_4862,prsc:2|A-9949-OUT,B-6492-OUT;n:type:ShaderForge.SFN_Lerp,id:9010,x:31788,y:32969,varname:node_9010,prsc:2|A-1163-RGB,B-9163-OUT,T-850-OUT;n:type:ShaderForge.SFN_Color,id:1163,x:31554,y:32997,ptovrint:False,ptlb:shadow color,ptin:_shadowcolor,varname:node_5286,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.6462264,c2:0.718895,c3:1,c4:1;n:type:ShaderForge.SFN_Dot,id:5755,x:29794,y:32792,varname:node_5755,prsc:2,dt:0|A-7698-OUT,B-1641-OUT;n:type:ShaderForge.SFN_HalfVector,id:7698,x:29610,y:32764,varname:node_7698,prsc:2;n:type:ShaderForge.SFN_Multiply,id:865,x:30002,y:32802,varname:node_865,prsc:2|A-5755-OUT,B-7338-OUT;n:type:ShaderForge.SFN_Tex2d,id:3905,x:32192,y:32528,ptovrint:False,ptlb:Emission tex,ptin:_Emissiontex,varname:_Emissiontex_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Color,id:9279,x:32192,y:32347,ptovrint:False,ptlb:Emission color,ptin:_Emissioncolor,varname:_Emissioncolor_copy,prsc:2,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:0,c2:0,c3:0,c4:1;n:type:ShaderForge.SFN_Multiply,id:3214,x:32369,y:32455,varname:node_3214,prsc:2|A-9279-RGB,B-3905-RGB;n:type:ShaderForge.SFN_Vector1,id:9163,x:31554,y:32860,varname:node_9163,prsc:2,v1:1;n:type:ShaderForge.SFN_Vector1,id:182,x:31462,y:32498,varname:node_182,prsc:2,v1:0;n:type:ShaderForge.SFN_Vector1,id:8170,x:31137,y:32932,varname:node_8170,prsc:2,v1:0;n:type:ShaderForge.SFN_Vector1,id:509,x:31952,y:33696,varname:node_509,prsc:2,v1:0;n:type:ShaderForge.SFN_Vector1,id:884,x:31108,y:33205,varname:node_884,prsc:2,v1:1;proporder:1695-8414-1163-3272-4385-1907-3516-6105-8568-3267-2670-8696-6237-9279-3905;pass:END;sub:END;*/
+
+Shader "Shader Forge/Base_Outline_multiple" {
+ Properties {
+ _MainColor ("Main Color", Color) = (1,1,1,1)
+ _MainTex ("Main Tex", 2D) = "white" {}
+ _shadowcolor ("shadow color", Color) = (0.6462264,0.718895,1,1)
+ _boundry ("boundry", Range(-1, 1)) = 0
+ _smooth ("smooth", Range(0.0001, 1)) = 0.0001
+ _HidhLightColor ("Hidh Light Color", Color) = (0,0,0,1)
+ _HighLightBoundry ("HighLight Boundry", Range(1, 0.5)) = 0.7374512
+ _HighLightSmooth ("HighLight Smooth", Range(0.001, 1)) = 0.001
+ [HDR]_FillColor ("Fill Color", Color) = (0,0,0,1)
+ _FillBoundry ("Fill Boundry", Range(-1, -0.5)) = -0.8308498
+ _FillSmooth ("Fill Smooth", Range(0, -1)) = 0
+ [HDR]_outlinecolor ("outline color", Color) = (0,0,0,1)
+ _outlinewidth ("outline width", Range(0, 0.1)) = 0.1
+ [HDR]_Emissioncolor ("Emission color", Color) = (0,0,0,1)
+ _Emissiontex ("Emission tex", 2D) = "white" {}
+ }
+ SubShader {
+ Tags {
+ "RenderType"="Opaque"
+ }
+ Pass {
+ Name "Outline"
+ Tags {
+ }
+ Cull Front
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_instancing
+ #include "UnityCG.cginc"
+ #pragma fragmentoption ARB_precision_hint_fastest
+ #pragma multi_compile_shadowcaster
+ #pragma target 3.0
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ UNITY_INSTANCING_BUFFER_START( Props )
+ UNITY_DEFINE_INSTANCED_PROP( float4, _outlinecolor)
+ UNITY_DEFINE_INSTANCED_PROP( float, _outlinewidth)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _MainColor)
+ UNITY_INSTANCING_BUFFER_END( Props )
+ struct VertexInput {
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ float2 texcoord0 : TEXCOORD0;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float2 uv0 : TEXCOORD0;
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ UNITY_SETUP_INSTANCE_ID( v );
+ UNITY_TRANSFER_INSTANCE_ID( v, o );
+ o.uv0 = v.texcoord0;
+ float _outlinewidth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _outlinewidth );
+ o.pos = UnityObjectToClipPos( float4(v.vertex.xyz + v.normal*_outlinewidth_var,1) );
+ return o;
+ }
+ float4 frag(VertexOutput i) : COLOR {
+ UNITY_SETUP_INSTANCE_ID( i );
+ float4 _MainColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _MainColor );
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float4 _outlinecolor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _outlinecolor );
+ return fixed4(saturate(( _outlinecolor_var.rgb > 0.5 ? (1.0-(1.0-2.0*(_outlinecolor_var.rgb-0.5))*(1.0-(_MainColor_var.rgb*_MainTex_var.rgb))) : (2.0*_outlinecolor_var.rgb*(_MainColor_var.rgb*_MainTex_var.rgb)) )),0);
+ }
+ ENDCG
+ }
+ Pass {
+ Name "FORWARD"
+ Tags {
+ "LightMode"="ForwardBase"
+ }
+
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_instancing
+ #include "UnityCG.cginc"
+ #include "AutoLight.cginc"
+ #include "Lighting.cginc"
+ #pragma multi_compile_fwdbase_fullshadows
+ #pragma target 3.0
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform sampler2D _Emissiontex; uniform float4 _Emissiontex_ST;
+ UNITY_INSTANCING_BUFFER_START( Props )
+ UNITY_DEFINE_INSTANCED_PROP( float, _boundry)
+ UNITY_DEFINE_INSTANCED_PROP( float, _smooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _HighLightSmooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _HighLightBoundry)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _HidhLightColor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _FillColor)
+ UNITY_DEFINE_INSTANCED_PROP( float, _FillSmooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _FillBoundry)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _MainColor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _shadowcolor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _Emissioncolor)
+ UNITY_INSTANCING_BUFFER_END( Props )
+ struct VertexInput {
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ float2 texcoord0 : TEXCOORD0;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float2 uv0 : TEXCOORD0;
+ float4 posWorld : TEXCOORD1;
+ float3 normalDir : TEXCOORD2;
+ LIGHTING_COORDS(3,4)
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ UNITY_SETUP_INSTANCE_ID( v );
+ UNITY_TRANSFER_INSTANCE_ID( v, o );
+ o.uv0 = v.texcoord0;
+ o.normalDir = UnityObjectToWorldNormal(v.normal);
+ o.posWorld = mul(unity_ObjectToWorld, v.vertex);
+ o.pos = UnityObjectToClipPos( v.vertex );
+ TRANSFER_VERTEX_TO_FRAGMENT(o)
+ return o;
+ }
+ float4 frag(VertexOutput i) : COLOR {
+ UNITY_SETUP_INSTANCE_ID( i );
+ i.normalDir = normalize(i.normalDir);
+ float3 normalDirection = i.normalDir;
+ float3 lightDirection = normalize(_WorldSpaceLightPos0.xyz);
+////// Lighting:
+ float attenuation = LIGHT_ATTENUATION(i);
+ float4 _HidhLightColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HidhLightColor );
+ float node_182 = 0.0;
+ float _HighLightBoundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HighLightBoundry );
+ float _HighLightSmooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HighLightSmooth );
+ float node_7338 = dot(i.normalDir,lightDirection);
+ float4 _MainColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _MainColor );
+ float4 _shadowcolor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _shadowcolor );
+ float node_9163 = 1.0;
+ float _boundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _boundry );
+ float _smooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _smooth );
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float4 _FillColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillColor );
+ float node_509 = 0.0;
+ float _FillSmooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillSmooth );
+ float _FillBoundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillBoundry );
+ float4 _Emissioncolor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _Emissioncolor );
+ float4 _Emissiontex_var = tex2D(_Emissiontex,TRANSFORM_TEX(i.uv0, _Emissiontex));
+ float3 finalColor = ((attenuation*lerp(_HidhLightColor_var.rgb,float3(node_182,node_182,node_182),smoothstep( (_HighLightBoundry_var+_HighLightSmooth_var), (_HighLightBoundry_var-_HighLightSmooth_var), node_7338 )))+(_MainColor_var.rgb*lerp(_shadowcolor_var.rgb,float3(node_9163,node_9163,node_9163),(attenuation*lerp(1.0,0.0,smoothstep( (_boundry_var+_smooth_var), (_boundry_var-_smooth_var), node_7338 ))))*_MainTex_var.rgb)+lerp(_FillColor_var.rgb,float3(node_509,node_509,node_509),smoothstep( (_FillSmooth_var+_FillBoundry_var), (_FillBoundry_var-_FillSmooth_var), node_7338 ))+(_Emissioncolor_var.rgb*_Emissiontex_var.rgb));
+ return fixed4(finalColor,1);
+ }
+ ENDCG
+ }
+ Pass {
+ Name "FORWARD_DELTA"
+ Tags {
+ "LightMode"="ForwardAdd"
+ }
+ Blend One One
+
+
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_instancing
+ #include "UnityCG.cginc"
+ #include "AutoLight.cginc"
+ #include "Lighting.cginc"
+ #pragma multi_compile_fwdadd_fullshadows
+ #pragma target 3.0
+ uniform sampler2D _MainTex; uniform float4 _MainTex_ST;
+ uniform sampler2D _Emissiontex; uniform float4 _Emissiontex_ST;
+ UNITY_INSTANCING_BUFFER_START( Props )
+ UNITY_DEFINE_INSTANCED_PROP( float, _boundry)
+ UNITY_DEFINE_INSTANCED_PROP( float, _smooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _HighLightSmooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _HighLightBoundry)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _HidhLightColor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _FillColor)
+ UNITY_DEFINE_INSTANCED_PROP( float, _FillSmooth)
+ UNITY_DEFINE_INSTANCED_PROP( float, _FillBoundry)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _MainColor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _shadowcolor)
+ UNITY_DEFINE_INSTANCED_PROP( float4, _Emissioncolor)
+ UNITY_INSTANCING_BUFFER_END( Props )
+ struct VertexInput {
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float4 vertex : POSITION;
+ float3 normal : NORMAL;
+ float2 texcoord0 : TEXCOORD0;
+ };
+ struct VertexOutput {
+ float4 pos : SV_POSITION;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ float2 uv0 : TEXCOORD0;
+ float4 posWorld : TEXCOORD1;
+ float3 normalDir : TEXCOORD2;
+ LIGHTING_COORDS(3,4)
+ };
+ VertexOutput vert (VertexInput v) {
+ VertexOutput o = (VertexOutput)0;
+ UNITY_SETUP_INSTANCE_ID( v );
+ UNITY_TRANSFER_INSTANCE_ID( v, o );
+ o.uv0 = v.texcoord0;
+ o.normalDir = UnityObjectToWorldNormal(v.normal);
+ o.posWorld = mul(unity_ObjectToWorld, v.vertex);
+ o.pos = UnityObjectToClipPos( v.vertex );
+ TRANSFER_VERTEX_TO_FRAGMENT(o)
+ return o;
+ }
+ float4 frag(VertexOutput i) : COLOR {
+ UNITY_SETUP_INSTANCE_ID( i );
+ i.normalDir = normalize(i.normalDir);
+ float3 normalDirection = i.normalDir;
+ float3 lightDirection = normalize(lerp(_WorldSpaceLightPos0.xyz, _WorldSpaceLightPos0.xyz - i.posWorld.xyz,_WorldSpaceLightPos0.w));
+////// Lighting:
+ float attenuation = LIGHT_ATTENUATION(i);
+ float4 _HidhLightColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HidhLightColor );
+ float node_182 = 0.0;
+ float _HighLightBoundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HighLightBoundry );
+ float _HighLightSmooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _HighLightSmooth );
+ float node_7338 = dot(i.normalDir,lightDirection);
+ float4 _MainColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _MainColor );
+ float4 _shadowcolor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _shadowcolor );
+ float node_9163 = 1.0;
+ float _boundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _boundry );
+ float _smooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _smooth );
+ float4 _MainTex_var = tex2D(_MainTex,TRANSFORM_TEX(i.uv0, _MainTex));
+ float4 _FillColor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillColor );
+ float node_509 = 0.0;
+ float _FillSmooth_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillSmooth );
+ float _FillBoundry_var = UNITY_ACCESS_INSTANCED_PROP( Props, _FillBoundry );
+ float4 _Emissioncolor_var = UNITY_ACCESS_INSTANCED_PROP( Props, _Emissioncolor );
+ float4 _Emissiontex_var = tex2D(_Emissiontex,TRANSFORM_TEX(i.uv0, _Emissiontex));
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+#include "CharaSkin.cginc"
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+#include "UnityCG.cginc"
+#include "CharaOutline.cginc"
+ENDCG
+ }
+
+ }
+
+ FallBack "Transparent/Cutout/Diffuse"
+}
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diff --git a/Assets/Arts/shader/ASE_Base.shader b/Assets/Arts/shader/ASE_Base.shader
index ce980030..b484246b 100644
--- a/Assets/Arts/shader/ASE_Base.shader
+++ b/Assets/Arts/shader/ASE_Base.shader
@@ -4,19 +4,20 @@ Shader "ASE_Base"
{
Properties
{
- _Texture("Texture", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
+ _Texture("Texture", 2D) = "white" {}
_ShaowColor("ShaowColor", Color) = (0.5711552,0.6109352,0.8018868,1)
_Boundry("Boundry", Range( 0 , 1)) = 0.5
_Smooth("Smooth", Range( 0 , 1)) = 0.5
_HLColor("HLColor", Color) = (0,0,0,1)
- _HLBoundry("HLBoundry", Range( 0 , 1)) = 0.2
- _HLSmooth("HLSmooth", Range( 0 , 1)) = 0.2
+ _HLBoundry("HLBoundry", Range( 0 , 1)) = 0
+ _HLSmooth("HLSmooth", Range( 0 , 1)) = 0.5
[HDR]_FreColor("FreColor", Color) = (0,0,0,1)
_FreBoundry("FreBoundry", Range( 0 , 1)) = 0.3494399
_FreSmooth("FreSmooth", Range( 0 , 1)) = 0.4470588
- _EmissionColor("EmissionColor", Color) = (0,0,0,0)
+ [HDR]_EmissionColor("EmissionColor", Color) = (0,0,0,0)
_EmissionTex("EmissionTex", 2D) = "white" {}
+ [Enum(UnityEngine.Rendering.CullMode)]_CullMode("CullMode", Float) = 2
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
@@ -24,7 +25,7 @@ Shader "ASE_Base"
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
- Cull Back
+ Cull [_CullMode]
CGINCLUDE
#include "UnityPBSLighting.cginc"
#include "UnityCG.cginc"
@@ -50,6 +51,7 @@ Shader "ASE_Base"
UnityGIInput GIData;
};
+ uniform float _CullMode;
uniform sampler2D _Texture;
uniform float4 _Texture_ST;
uniform float4 _Color;
@@ -59,12 +61,12 @@ Shader "ASE_Base"
uniform float4 _HLColor;
uniform float _HLBoundry;
uniform float _HLSmooth;
- uniform sampler2D _EmissionTex;
- uniform float4 _EmissionTex_ST;
- uniform float4 _EmissionColor;
uniform float _FreBoundry;
uniform float _FreSmooth;
uniform float4 _FreColor;
+ uniform sampler2D _EmissionTex;
+ uniform float4 _EmissionTex_ST;
+ uniform float4 _EmissionColor;
inline half4 LightingStandardCustomLighting( inout SurfaceOutputCustomLightingCustom s, half3 viewDir, UnityGI gi )
{
@@ -86,7 +88,9 @@ Shader "ASE_Base"
ase_lightAtten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
#endif
float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
- float temp_output_11_0 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float4 MainTex99 = tex2D( _Texture, uv_Texture );
+ float4 MainColor97 = _Color;
+ float temp_output_42_0_g13 = (-1.0 + (0.5 - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
float3 ase_worldPos = i.worldPos;
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
float3 ase_worldlightDir = 0;
@@ -94,19 +98,33 @@ Shader "ASE_Base"
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
#endif //aseld
float3 ase_worldNormal = i.worldNormal;
- float dotResult3 = dot( ase_worldlightDir , ase_worldNormal );
- float smoothstepResult6 = smoothstep( ( temp_output_11_0 - _Smooth ) , ( temp_output_11_0 + _Smooth ) , dotResult3);
- float4 lerpResult12 = lerp( _ShaowColor , float4( 1,1,1,0 ) , ( ase_lightAtten * smoothstepResult6 ));
- float temp_output_24_0 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
- float smoothstepResult27 = smoothstep( ( temp_output_24_0 - _HLSmooth ) , ( temp_output_24_0 + _HLSmooth ) , dotResult3);
- float4 lerpResult21 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult27);
- float2 uv_EmissionTex = i.uv_texcoord * _EmissionTex_ST.xy + _EmissionTex_ST.zw;
- float temp_output_61_0 = ( 1.0 - (-0.2 + (_FreBoundry - 0.0) * (1.0 - -0.2) / (1.0 - 0.0)) );
+ float dotResult3_g2 = dot( ase_worldlightDir , ase_worldNormal );
+ float LightingModel85 = dotResult3_g2;
+ float temp_output_38_0_g13 = LightingModel85;
+ float smoothstepResult39_g13 = smoothstep( ( temp_output_42_0_g13 - 0.5 ) , ( temp_output_42_0_g13 + 0.5 ) , temp_output_38_0_g13);
+ float lerpResult46_g13 = lerp( 1.0 , 0.0 , smoothstepResult39_g13);
+ float smoothstepResult56_g13 = smoothstep( 0.0 , 0.5 , ase_lightAtten);
+ float temp_output_14_0_g13 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float temp_output_37_0_g13 = _Smooth;
+ float smoothstepResult20_g13 = smoothstep( ( temp_output_14_0_g13 - temp_output_37_0_g13 ) , ( temp_output_14_0_g13 + temp_output_37_0_g13 ) , temp_output_38_0_g13);
+ float4 lerpResult28_g13 = lerp( _ShaowColor , float4( 1,1,1,0 ) , ( saturate( ( lerpResult46_g13 + smoothstepResult56_g13 ) ) * smoothstepResult20_g13 ));
+ float4 ShadowColor88 = lerpResult28_g13;
+ float temp_output_4_0_g14 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
+ float temp_output_15_0_g14 = _HLSmooth;
+ float smoothstepResult8_g14 = smoothstep( ( temp_output_4_0_g14 - temp_output_15_0_g14 ) , ( temp_output_4_0_g14 + temp_output_15_0_g14 ) , LightingModel85);
+ float4 lerpResult9_g14 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult8_g14);
+ float4 HighLightColor90 = lerpResult9_g14;
+ float temp_output_22_0_g15 = ( 1.0 - (-0.2 + (_FreBoundry - 0.0) * (1.0 - -0.2) / (1.0 - 0.0)) );
+ float temp_output_30_0_g15 = _FreSmooth;
float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
- float fresnelNdotV63 = dot( ase_worldNormal, ase_worldViewDir );
- float fresnelNode63 = ( 0.0 + 1.0 * pow( 1.0 - fresnelNdotV63, 1.0 ) );
- float smoothstepResult57 = smoothstep( ( temp_output_61_0 - _FreSmooth ) , ( temp_output_61_0 + _FreSmooth ) , fresnelNode63);
- c.rgb = ( ( tex2D( _Texture, uv_Texture ) * _Color * lerpResult12 ) + lerpResult21 + ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor ) + ( smoothstepResult57 * _FreColor * _FreColor.a ) ).rgb;
+ float fresnelNdotV26_g15 = dot( ase_worldNormal, ase_worldViewDir );
+ float fresnelNode26_g15 = ( 0.0 + 1.0 * pow( 1.0 - fresnelNdotV26_g15, 1.0 ) );
+ float smoothstepResult28_g15 = smoothstep( ( temp_output_22_0_g15 - temp_output_30_0_g15 ) , ( temp_output_22_0_g15 + temp_output_30_0_g15 ) , fresnelNode26_g15);
+ float4 temp_output_14_0_g15 = _FreColor;
+ float4 Fresnel92 = ( smoothstepResult28_g15 * temp_output_14_0_g15 * (temp_output_14_0_g15).a );
+ float2 uv_EmissionTex = i.uv_texcoord * _EmissionTex_ST.xy + _EmissionTex_ST.zw;
+ float4 Emission94 = ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor );
+ c.rgb = ( ( MainTex99 * MainColor97 * ShadowColor88 ) + HighLightColor90 + Fresnel92 + Emission94 ).rgb;
c.a = 1;
return c;
}
@@ -201,99 +219,78 @@ Shader "ASE_Base"
}
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+Node;AmplifyShaderEditor.GetLocalVarNode;84;-2492.773,-81.5411;Inherit;False;85;LightingModel;1;0;OBJECT;;False;1;FLOAT;0
+Node;AmplifyShaderEditor.RangedFloatNode;10;-2795.231,157.5198;Inherit;False;Property;_Smooth;Smooth;4;0;Create;True;0;0;0;False;0;False;0.5;0.5;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.RangedFloatNode;9;-2794.968,78.6812;Inherit;False;Property;_Boundry;Boundry;3;0;Create;True;0;0;0;False;0;False;0.5;0.5;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.RangedFloatNode;26;-2778.184,584.5659;Inherit;False;Property;_HLSmooth;HLSmooth;7;0;Create;True;0;0;0;False;0;False;0.5;0.2;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.SamplerNode;53;-2121.681,-1029.255;Inherit;True;Property;_EmissionTex;EmissionTex;12;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
+Node;AmplifyShaderEditor.RangedFloatNode;25;-2777.65,508.0947;Inherit;False;Property;_HLBoundry;HLBoundry;6;0;Create;True;0;0;0;False;0;False;0;0.2;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.ColorNode;19;-2710.322,-355.0781;Inherit;False;Property;_Color;Color;0;0;Create;True;0;0;0;False;0;False;1,1,1,1;1,1,1,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
+Node;AmplifyShaderEditor.ColorNode;28;-2738.441,338.9776;Inherit;False;Property;_HLColor;HLColor;5;0;Create;True;0;0;0;False;0;False;0,0,0,1;0,0,0,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
+Node;AmplifyShaderEditor.ColorNode;67;-2060.66,-548.3965;Inherit;False;Property;_FreColor;FreColor;8;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,1;0,0,0,0.5019608;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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+Node;AmplifyShaderEditor.SamplerNode;80;-2771.909,-571.6583;Inherit;True;Property;_Texture;Texture;1;0;Create;True;0;0;0;False;0;False;-1;750b1bd7ba8bd28489650de6d0a95cc5;750b1bd7ba8bd28489650de6d0a95cc5;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
+Node;AmplifyShaderEditor.GetLocalVarNode;86;-2480.275,384.5181;Inherit;False;85;LightingModel;1;0;OBJECT;;False;1;FLOAT;0
+Node;AmplifyShaderEditor.RangedFloatNode;65;-2125.317,-377.3264;Inherit;False;Property;_FreBoundry;FreBoundry;9;0;Create;True;0;0;0;False;0;False;0.3494399;0.35;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.ColorNode;54;-2075.843,-840.2601;Inherit;False;Property;_EmissionColor;EmissionColor;11;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
+Node;AmplifyShaderEditor.RangedFloatNode;66;-2126.067,-299.3757;Inherit;False;Property;_FreSmooth;FreSmooth;10;0;Create;True;0;0;0;False;0;False;0.4470588;0.36;0;1;0;1;FLOAT;0
+Node;AmplifyShaderEditor.RegisterLocalVarNode;88;-2191.62,2.532976;Float;False;ShadowColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.SimpleMultiplyOpNode;55;-1829.974,-1026.647;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
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+Node;AmplifyShaderEditor.RegisterLocalVarNode;99;-2441.091,-570.876;Inherit;False;MainTex;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.RegisterLocalVarNode;97;-2440.783,-355.9112;Inherit;False;MainColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
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+Node;AmplifyShaderEditor.RegisterLocalVarNode;90;-2208.831,467.4092;Inherit;False;HighLightColor;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.RegisterLocalVarNode;92;-1557.076,-547.0812;Inherit;False;Fresnel;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.RegisterLocalVarNode;94;-1647.192,-1028.881;Inherit;False;Emission;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;98;-1762.562,80.86726;Inherit;False;97;MainColor;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;101;-1763.826,2.74794;Inherit;False;99;MainTex;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;89;-1770.879,156.9546;Inherit;False;88;ShadowColor;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.SimpleMultiplyOpNode;78;-1509.791,78.10472;Inherit;False;3;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;95;-1675.197,470.0083;Inherit;False;94;Emission;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;91;-1693.12,293.6819;Inherit;False;90;HighLightColor;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.GetLocalVarNode;93;-1678.516,373.7425;Inherit;False;92;Fresnel;1;0;OBJECT;;False;1;COLOR;0
+Node;AmplifyShaderEditor.SimpleAddOpNode;31;-1323.236,289.3524;Inherit;False;4;4;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;1;COLOR;0
+Node;AmplifyShaderEditor.RangedFloatNode;69;-1082.012,-45.98801;Inherit;False;Property;_CullMode;CullMode;13;1;[Enum];Create;True;0;0;1;UnityEngine.Rendering.CullMode;True;0;False;2;2;0;0;0;1;FLOAT;0
+Node;AmplifyShaderEditor.StandardSurfaceOutputNode;1;-1161.671,59.23817;Float;False;True;-1;6;ASEMaterialInspector;0;0;CustomLighting;ASE_Base;False;False;False;False;True;True;True;False;True;False;False;True;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;ForwardOnly;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0.44;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;True;69;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
+WireConnection;85;0;72;0
+WireConnection;82;38;84;0
+WireConnection;82;35;16;0
+WireConnection;82;36;9;0
+WireConnection;82;37;10;0
+WireConnection;88;0;82;0
WireConnection;55;0;53;0
WireConnection;55;1;54;0
-WireConnection;56;0;57;0
-WireConnection;56;1;67;0
-WireConnection;56;2;67;4
-WireConnection;31;0;17;0
-WireConnection;31;1;21;0
-WireConnection;31;2;55;0
-WireConnection;31;3;56;0
+WireConnection;73;16;86;0
+WireConnection;73;13;28;0
+WireConnection;73;14;25;0
+WireConnection;73;15;26;0
+WireConnection;99;0;80;0
+WireConnection;97;0;19;0
+WireConnection;75;14;67;0
+WireConnection;75;16;65;0
+WireConnection;75;30;66;0
+WireConnection;90;0;73;0
+WireConnection;92;0;75;0
+WireConnection;94;0;55;0
+WireConnection;78;0;101;0
+WireConnection;78;1;98;0
+WireConnection;78;2;89;0
+WireConnection;31;0;78;0
+WireConnection;31;1;91;0
+WireConnection;31;2;93;0
+WireConnection;31;3;95;0
WireConnection;1;13;31;0
ASEEND*/
-//CHKSM=CD0CF203F0C6A1A529B599990CF7402C12B356FF
\ No newline at end of file
+//CHKSM=128DED346664BEAD0A658AA5F7ADC65E591C5C07
\ No newline at end of file
diff --git a/Assets/Arts/shader/ASE_Base_OutLine.shader b/Assets/Arts/shader/ASE_Base_OutLine.shader
index 411b3616..37ce1f31 100644
--- a/Assets/Arts/shader/ASE_Base_OutLine.shader
+++ b/Assets/Arts/shader/ASE_Base_OutLine.shader
@@ -4,23 +4,22 @@ Shader "ASE_Base_OutLine"
{
Properties
{
- _Color("Color", Color) = (1,1,1,1)
_Texture("Texture", 2D) = "white" {}
- _ShaowColorolor("ShaowColorolor", Color) = (0.5711552,0.6109352,0.8018868,1)
+ _Color("Color", Color) = (1,1,1,1)
+ _ShaowColor("ShaowColor", Color) = (0.5711552,0.6109352,0.8018868,1)
_Boundry("Boundry", Range( 0 , 1)) = 0.5
_Smooth("Smooth", Range( 0 , 1)) = 0.5
_HLColor("HLColor", Color) = (0,0,0,1)
- _HLBoundry("HLBoundry", Range( 0 , 1)) = 0.2
- _HLSmooth("HLSmooth", Range( 0 , 1)) = 0.2
+ _HLBoundry("HLBoundry", Range( 0 , 1)) = 0
+ _HLSmooth("HLSmooth", Range( 0 , 1)) = 0.5
[HDR]_FreColor("FreColor", Color) = (0,0,0,1)
_FreBoundry("FreBoundry", Range( 0 , 1)) = 0.3494399
_FreSmooth("FreSmooth", Range( 0 , 1)) = 0.4470588
- _EmissionColor("EmissionColor", Color) = (0,0,0,0)
+ [HDR]_EmissionColor("EmissionColor", Color) = (0,0,0,0)
_EmissionTex("EmissionTex", 2D) = "white" {}
- _OutLineColor("OutLine Color", Color) = (0.422491,0.383544,0.4811321,1)
+ _OutLineColor("OutLine Color", Color) = (0.7015347,0.6714578,0.745283,1)
_OutLineWidth("OutLine Width", Range( 0 , 0.15)) = 0.03
- [Toggle]_OutLineType("OutLine Type", Float) = 0
- _OutLineMAX("OutLine MAX", Float) = 1
+ [Toggle]_OutLineType("OutLineType", Float) = 0
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
@@ -38,15 +37,15 @@ Shader "ASE_Base_OutLine"
UNITY_INITIALIZE_OUTPUT( Input, o );
float3 ase_vertexNormal = v.normal.xyz;
float3 ase_vertex3Pos = v.vertex.xyz;
- float4 unityObjectToClipPos42 = UnityObjectToClipPos( ase_vertex3Pos );
- float3 outlineVar = ( _OutLineWidth * ase_vertexNormal * (( _OutLineType )?( min( unityObjectToClipPos42.w , _OutLineMAX ) ):( 1.0 )) );
+ float4 unityObjectToClipPos135 = UnityObjectToClipPos( ase_vertex3Pos );
+ float3 outlineVar = ( _OutLineWidth * ase_vertexNormal * (( _OutLineType )?( unityObjectToClipPos135.w ):( 1.0 )) );
v.vertex.xyz += outlineVar;
}
inline half4 LightingOutline( SurfaceOutput s, half3 lightDir, half atten ) { return half4 ( 0,0,0, s.Alpha); }
void outlineSurf( Input i, inout SurfaceOutput o )
{
- float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
- float temp_output_54_0 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float temp_output_4_0_g14 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
+ float temp_output_15_0_g14 = _HLSmooth;
float3 ase_worldPos = i.worldPos;
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
float3 ase_worldlightDir = 0;
@@ -54,15 +53,29 @@ Shader "ASE_Base_OutLine"
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
#endif //aseld
float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) );
- float dotResult3 = dot( ase_worldlightDir , ase_worldNormal );
- float smoothstepResult59 = smoothstep( ( temp_output_54_0 - _Smooth ) , ( temp_output_54_0 + _Smooth ) , dotResult3);
- float4 lerpResult62 = lerp( _ShaowColorolor , float4( 1,1,1,0 ) , ( 1 * smoothstepResult59 ));
- float temp_output_24_0 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
- float smoothstepResult27 = smoothstep( ( temp_output_24_0 - _HLSmooth ) , ( temp_output_24_0 + _HLSmooth ) , dotResult3);
- float4 lerpResult21 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult27);
+ float dotResult3_g12 = dot( ase_worldlightDir , ase_worldNormal );
+ float LightingModel113 = dotResult3_g12;
+ float smoothstepResult8_g14 = smoothstep( ( temp_output_4_0_g14 - temp_output_15_0_g14 ) , ( temp_output_4_0_g14 + temp_output_15_0_g14 ) , LightingModel113);
+ float4 lerpResult9_g14 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult8_g14);
+ float4 HighLightColor115 = lerpResult9_g14;
float2 uv_EmissionTex = i.uv_texcoord * _EmissionTex_ST.xy + _EmissionTex_ST.zw;
- float4 temp_output_31_0 = ( ( tex2D( _Texture, uv_Texture ) * _Color * lerpResult62 ) + lerpResult21 + ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor ) );
- o.Emission = ( temp_output_31_0 * _OutLineColor ).rgb;
+ float4 Emission117 = ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor );
+ float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
+ float4 MainTex112 = tex2D( _Texture, uv_Texture );
+ float4 MainColor111 = _Color;
+ float temp_output_42_0_g13 = (-1.0 + (0.5 - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float temp_output_38_0_g13 = LightingModel113;
+ float smoothstepResult39_g13 = smoothstep( ( temp_output_42_0_g13 - 0.5 ) , ( temp_output_42_0_g13 + 0.5 ) , temp_output_38_0_g13);
+ float lerpResult46_g13 = lerp( 1.0 , 0.0 , smoothstepResult39_g13);
+ float smoothstepResult56_g13 = smoothstep( 0.0 , 0.5 , 1);
+ float temp_output_14_0_g13 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float temp_output_37_0_g13 = _Smooth;
+ float smoothstepResult20_g13 = smoothstep( ( temp_output_14_0_g13 - temp_output_37_0_g13 ) , ( temp_output_14_0_g13 + temp_output_37_0_g13 ) , temp_output_38_0_g13);
+ float4 lerpResult28_g13 = lerp( _ShaowColor , float4( 1,1,1,0 ) , ( saturate( ( lerpResult46_g13 + smoothstepResult56_g13 ) ) * smoothstepResult20_g13 ));
+ float4 ShadowColor114 = lerpResult28_g13;
+ float4 temp_output_103_0 = ( MainTex112 * MainColor111 * ShadowColor114 );
+ float4 OutLineColorMultiply131 = ( HighLightColor115 + Emission117 + temp_output_103_0 );
+ o.Emission = ( _OutLineColor * OutLineColorMultiply131 ).rgb;
o.Normal = float3(0,0,-1);
}
ENDCG
@@ -107,27 +120,27 @@ Shader "ASE_Base_OutLine"
uniform sampler2D _Texture;
uniform float4 _Texture_ST;
uniform float4 _Color;
- uniform float4 _ShaowColorolor;
+ uniform float4 _ShaowColor;
uniform float _Boundry;
uniform float _Smooth;
uniform float4 _HLColor;
uniform float _HLBoundry;
uniform float _HLSmooth;
- uniform sampler2D _EmissionTex;
- uniform float4 _EmissionTex_ST;
- uniform float4 _EmissionColor;
uniform float _FreBoundry;
uniform float _FreSmooth;
uniform float4 _FreColor;
+ uniform sampler2D _EmissionTex;
+ uniform float4 _EmissionTex_ST;
+ uniform float4 _EmissionColor;
uniform float4 _OutLineColor;
uniform float _OutLineWidth;
uniform float _OutLineType;
- uniform float _OutLineMAX;
void vertexDataFunc( inout appdata_full v, out Input o )
{
UNITY_INITIALIZE_OUTPUT( Input, o );
- v.vertex.xyz += 0;
+ float3 OutLine109 = 0;
+ v.vertex.xyz += OutLine109;
v.vertex.w = 1;
}
@@ -151,7 +164,9 @@ Shader "ASE_Base_OutLine"
ase_lightAtten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
#endif
float2 uv_Texture = i.uv_texcoord * _Texture_ST.xy + _Texture_ST.zw;
- float temp_output_54_0 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float4 MainTex112 = tex2D( _Texture, uv_Texture );
+ float4 MainColor111 = _Color;
+ float temp_output_42_0_g13 = (-1.0 + (0.5 - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
float3 ase_worldPos = i.worldPos;
#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld
float3 ase_worldlightDir = 0;
@@ -159,20 +174,34 @@ Shader "ASE_Base_OutLine"
float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) );
#endif //aseld
float3 ase_worldNormal = i.worldNormal;
- float dotResult3 = dot( ase_worldlightDir , ase_worldNormal );
- float smoothstepResult59 = smoothstep( ( temp_output_54_0 - _Smooth ) , ( temp_output_54_0 + _Smooth ) , dotResult3);
- float4 lerpResult62 = lerp( _ShaowColorolor , float4( 1,1,1,0 ) , ( ase_lightAtten * smoothstepResult59 ));
- float temp_output_24_0 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
- float smoothstepResult27 = smoothstep( ( temp_output_24_0 - _HLSmooth ) , ( temp_output_24_0 + _HLSmooth ) , dotResult3);
- float4 lerpResult21 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult27);
- float2 uv_EmissionTex = i.uv_texcoord * _EmissionTex_ST.xy + _EmissionTex_ST.zw;
- float4 temp_output_31_0 = ( ( tex2D( _Texture, uv_Texture ) * _Color * lerpResult62 ) + lerpResult21 + ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor ) );
- float temp_output_73_0 = ( 1.0 - (-0.2 + (_FreBoundry - 0.0) * (1.0 - -0.2) / (1.0 - 0.0)) );
+ float dotResult3_g12 = dot( ase_worldlightDir , ase_worldNormal );
+ float LightingModel113 = dotResult3_g12;
+ float temp_output_38_0_g13 = LightingModel113;
+ float smoothstepResult39_g13 = smoothstep( ( temp_output_42_0_g13 - 0.5 ) , ( temp_output_42_0_g13 + 0.5 ) , temp_output_38_0_g13);
+ float lerpResult46_g13 = lerp( 1.0 , 0.0 , smoothstepResult39_g13);
+ float smoothstepResult56_g13 = smoothstep( 0.0 , 0.5 , ase_lightAtten);
+ float temp_output_14_0_g13 = (-1.0 + (_Boundry - 0.0) * (1.0 - -1.0) / (1.0 - 0.0));
+ float temp_output_37_0_g13 = _Smooth;
+ float smoothstepResult20_g13 = smoothstep( ( temp_output_14_0_g13 - temp_output_37_0_g13 ) , ( temp_output_14_0_g13 + temp_output_37_0_g13 ) , temp_output_38_0_g13);
+ float4 lerpResult28_g13 = lerp( _ShaowColor , float4( 1,1,1,0 ) , ( saturate( ( lerpResult46_g13 + smoothstepResult56_g13 ) ) * smoothstepResult20_g13 ));
+ float4 ShadowColor114 = lerpResult28_g13;
+ float4 temp_output_103_0 = ( MainTex112 * MainColor111 * ShadowColor114 );
+ float temp_output_4_0_g14 = (1.0 + (_HLBoundry - 0.0) * (0.0 - 1.0) / (1.0 - 0.0));
+ float temp_output_15_0_g14 = _HLSmooth;
+ float smoothstepResult8_g14 = smoothstep( ( temp_output_4_0_g14 - temp_output_15_0_g14 ) , ( temp_output_4_0_g14 + temp_output_15_0_g14 ) , LightingModel113);
+ float4 lerpResult9_g14 = lerp( float4( 0,0,0,0 ) , _HLColor , smoothstepResult8_g14);
+ float4 HighLightColor115 = lerpResult9_g14;
+ float temp_output_22_0_g15 = ( 1.0 - (-0.2 + (_FreBoundry - 0.0) * (1.0 - -0.2) / (1.0 - 0.0)) );
+ float temp_output_30_0_g15 = _FreSmooth;
float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
- float fresnelNdotV77 = dot( ase_worldNormal, ase_worldViewDir );
- float fresnelNode77 = ( 0.0 + 1.0 * pow( 1.0 - fresnelNdotV77, 1.0 ) );
- float smoothstepResult79 = smoothstep( ( temp_output_73_0 - _FreSmooth ) , ( temp_output_73_0 + _FreSmooth ) , fresnelNode77);
- c.rgb = ( temp_output_31_0 + ( smoothstepResult79 * _FreColor * _FreColor.a ) ).rgb;
+ float fresnelNdotV26_g15 = dot( ase_worldNormal, ase_worldViewDir );
+ float fresnelNode26_g15 = ( 0.0 + 1.0 * pow( 1.0 - fresnelNdotV26_g15, 1.0 ) );
+ float smoothstepResult28_g15 = smoothstep( ( temp_output_22_0_g15 - temp_output_30_0_g15 ) , ( temp_output_22_0_g15 + temp_output_30_0_g15 ) , fresnelNode26_g15);
+ float4 temp_output_14_0_g15 = _FreColor;
+ float4 Fresnel129 = ( smoothstepResult28_g15 * temp_output_14_0_g15 * (temp_output_14_0_g15).a );
+ float2 uv_EmissionTex = i.uv_texcoord * _EmissionTex_ST.xy + _EmissionTex_ST.zw;
+ float4 Emission117 = ( tex2D( _EmissionTex, uv_EmissionTex ) * _EmissionColor );
+ c.rgb = ( temp_output_103_0 + HighLightColor115 + Fresnel129 + Emission117 ).rgb;
c.a = 1;
return c;
}
@@ -276,127 +305,108 @@ Shader "ASE_Base_OutLine"
}
/*ASEBEGIN
Version=18935
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new file mode 100644
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new file mode 100644
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diff --git a/Assets/Editor/ToolsManager.cs b/Assets/Editor/ToolsManager.cs
deleted file mode 100644
index 827fa9e8..00000000
--- a/Assets/Editor/ToolsManager.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEditor;
-using UnityEngine;
-
-public class ToolsManager : MonoBehaviour
-{
-#if UNITY_EDITOR
- [MenuItem("EditorTools/DestoryColl _F1", false, 1)]
- static void DestoryColl()
- {
- if (Selection.gameObjects.Length <= 0)
- {
- Debug.LogError("请选择至少一个游戏物体");
- return;
- }
- for (int i = 0; i < Selection.gameObjects.Length; i++)
- {
- Selection.gameObjects[i].SetActive(!Selection.gameObjects[i].activeSelf);
- }
- }
-#endif
-}
diff --git a/Assets/Excels.meta b/Assets/Excels.meta
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diff --git a/Assets/Excels/LevelConfig.xlsx b/Assets/Excels/LevelConfig.xlsx
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index 9a637594..00000000
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diff --git a/Assets/Excels/LevelOnline.json b/Assets/Excels/LevelOnline.json
new file mode 100644
index 00000000..a57537a4
--- /dev/null
+++ b/Assets/Excels/LevelOnline.json
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diff --git a/Assets/FirebaseFiles/google-services.json.meta b/Assets/Excels/LevelOnline.json.meta
similarity index 75%
rename from Assets/FirebaseFiles/google-services.json.meta
rename to Assets/Excels/LevelOnline.json.meta
index d80ad4dc..f7c7ee1b 100644
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similarity index 74%
rename from Assets/Plugins/Android/FirebaseApp.androidlib/project.properties.meta
rename to Assets/Excels/TableFloor.xlsx.meta
index 39811605..1fb7e5f8 100644
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@@ -1,5 +1,5 @@
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similarity index 74%
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rename to Assets/Excels/TableIAP.xlsx.meta
index 43e609d4..5d075170 100644
--- a/Assets/Plugins/Android/FirebaseApp.androidlib/res/values/google-services.xml.meta
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similarity index 100%
rename from Assets/Excels/LevelConfig.xlsx.meta
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similarity index 74%
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rename to Assets/Excels/TablePet.xlsx.meta
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deleted file mode 100644
index 2ddadeb7..00000000
--- a/Assets/FirebaseFiles/google-services.json
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@@ -1,46 +0,0 @@
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- }
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-}
\ No newline at end of file
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deleted file mode 100644
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diff --git a/Assets/MMOModule/Controls/Scripts.meta b/Assets/MMOModule/Controls/Scripts.meta
new file mode 100644
index 00000000..26cdabf8
--- /dev/null
+++ b/Assets/MMOModule/Controls/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Assets/MMOModule/Controls/Scripts/DiamondBar.cs b/Assets/MMOModule/Controls/Scripts/DiamondBar.cs
new file mode 100644
index 00000000..f9955287
--- /dev/null
+++ b/Assets/MMOModule/Controls/Scripts/DiamondBar.cs
@@ -0,0 +1,43 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DiamondBar : MonoBehaviour
+{
+ public Action DelDiamondRefresh;
+
+ [SerializeField] ResShower mDiamondShower;
+
+ [SerializeField] int mFlyDelta = 1;
+ [SerializeField] int mFlyMin = 1;
+ [SerializeField] int mFlyMax = 20;
+
+ public void InitBar(int pDiamond, Camera pMainCam = null, Camera pUICam = null)
+ {
+ mDiamondShower.DelResRefresh = NotifyDiamondRefresh;
+ mDiamondShower.Init(pMainCam, pUICam);
+ RefreshDiamond(pDiamond);
+ }
+
+ public void FlyDiamond(Vector3 pPos, int pAdd, int pFinalDiamond)
+ {
+ mDiamondShower.FlyRes(pPos, Mathf.Clamp(pAdd, mFlyMin, mFlyMax), pAdd / mFlyDelta, pFinalDiamond);
+ }
+
+ public void PopDiamond(int pDelta, int pFinalDiamond)
+ {
+ mDiamondShower.PopResChange(pDelta);
+ RefreshDiamond(pFinalDiamond);
+ }
+
+ public void RefreshDiamond(int pDiamond)
+ {
+ mDiamondShower.RefreshRes(pDiamond);
+ }
+
+ private void NotifyDiamondRefresh()
+ {
+ DelDiamondRefresh?.Invoke();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Editor/ExcelBuilder/ExcelPaser.cs.meta b/Assets/MMOModule/Controls/Scripts/DiamondBar.cs.meta
similarity index 83%
rename from Assets/Scripts/Editor/ExcelBuilder/ExcelPaser.cs.meta
rename to Assets/MMOModule/Controls/Scripts/DiamondBar.cs.meta
index 5712c042..057285bc 100644
--- a/Assets/Scripts/Editor/ExcelBuilder/ExcelPaser.cs.meta
+++ b/Assets/MMOModule/Controls/Scripts/DiamondBar.cs.meta
@@ -1,5 +1,5 @@
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-guid: d55adb13a99f24766a6fe590205cecd5
+guid: b899ce6c55f194b7c9408dba5b2ea9d0
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externalObjects: {}
serializedVersion: 2
diff --git a/Assets/MMOModule/Controls/Scripts/MultipleRoller.cs b/Assets/MMOModule/Controls/Scripts/MultipleRoller.cs
new file mode 100644
index 00000000..c12a3a48
--- /dev/null
+++ b/Assets/MMOModule/Controls/Scripts/MultipleRoller.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class MultipleRoller : MonoBehaviour
+{
+ public Action DelRolling;
+
+ [SerializeField] RectTransform mRctNeedle;
+
+ [SerializeField] Vector2 mRollArea;
+ [SerializeField] Vector2 m3XArea;
+ [SerializeField] Vector2 m2XArea;
+ [SerializeField] Vector2 m1_5XArea;
+ [SerializeField] float mRollSpeed = 600;
+
+ public bool IsRolling = false;
+
+ private float mMultiple = 1;
+ private int mRollDir = 1;
+ private Vector3 mNextPos;
+
+ private void Update()
+ {
+ if (IsRolling)
+ {
+ mNextPos = mRctNeedle.localPosition + (Vector3.right * mRollDir * mRollSpeed * Time.deltaTime);
+ if (mNextPos.x >= mRollArea.y)
+ {
+ mNextPos.x = mRollArea.y;
+ mRollDir = -1;
+ }
+ else if (mNextPos.x <= mRollArea.x)
+ {
+ mNextPos.x = mRollArea.x;
+ mRollDir = 1;
+ }
+
+ mRctNeedle.localPosition = mNextPos;
+ SetMultiple();
+ }
+ }
+
+ private void SetMultiple()
+ {
+ float tX = Mathf.Abs(mRctNeedle.localPosition.x);
+ if (IsInArea(tX, m3XArea))
+ {
+ mMultiple = 3;
+ }
+ else if (IsInArea(tX, m2XArea))
+ {
+ mMultiple = 2;
+ }
+ else if (IsInArea(tX, m1_5XArea))
+ {
+ mMultiple = 1.5f;
+ }
+ else
+ {
+ mMultiple = 1;
+ }
+
+ DelRolling?.Invoke(mMultiple);
+ }
+
+ private bool IsInArea(float pVal, Vector2 pArea)//val and area is positive
+ {
+ if (pVal >= pArea.x && pVal < pArea.y)
+ {
+ return true;
+ }
+
+ return false;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Game/Wars/Soldiers/ACSwitch.cs.meta b/Assets/MMOModule/Controls/Scripts/MultipleRoller.cs.meta
similarity index 83%
rename from Assets/Scripts/Game/Wars/Soldiers/ACSwitch.cs.meta
rename to Assets/MMOModule/Controls/Scripts/MultipleRoller.cs.meta
index 1d98aca6..e87bb091 100644
--- a/Assets/Scripts/Game/Wars/Soldiers/ACSwitch.cs.meta
+++ b/Assets/MMOModule/Controls/Scripts/MultipleRoller.cs.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Editor.meta b/Assets/MMOModule/Editor.meta
similarity index 77%
rename from Assets/Editor.meta
rename to Assets/MMOModule/Editor.meta
index 96ee0dc7..f3ec27c2 100644
--- a/Assets/Editor.meta
+++ b/Assets/MMOModule/Editor.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/MMOModule/Editor/MMOTools.cs b/Assets/MMOModule/Editor/MMOTools.cs
new file mode 100644
index 00000000..ccf81a65
--- /dev/null
+++ b/Assets/MMOModule/Editor/MMOTools.cs
@@ -0,0 +1,42 @@
+using System;
+using System.IO;
+using UnityEngine;
+using UnityEditor;
+
+namespace MMO
+{
+ public class MMOTools : Editor
+ {
+ private class PathConfig
+ {
+ public static readonly string ExcelPath = Application.dataPath + "/MMOModule/Excel/";
+ public static readonly string TablePath = "Assets/MMOModule/Resources/MMOTable/";
+ }
+
+ [MenuItem("MMOTool/导表")]
+ public static void CreateTables()
+ {
+ CreateTableAsset();
+ CreateTableAsset();
+ }
+
+ private static void CreateTableAsset() where T : MMOTableBase
+ {
+ string tTableName = typeof(T).Name;
+
+ T tTableAsset = CreateInstance();
+ tTableAsset.ParseExcel(PathConfig.ExcelPath + string.Format("{0}.xlsx", tTableName));
+
+ if (!Directory.Exists(PathConfig.TablePath))
+ {
+ Directory.CreateDirectory(PathConfig.TablePath);
+ }
+
+ string tSavePath = string.Format("{0}{1}.asset", PathConfig.TablePath, tTableName);
+ AssetDatabase.CreateAsset(tTableAsset, tSavePath);
+ AssetDatabase.SaveAssets();
+
+ AssetDatabase.Refresh();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Editor/ToolsManager.cs.meta b/Assets/MMOModule/Editor/MMOTools.cs.meta
similarity index 83%
rename from Assets/Editor/ToolsManager.cs.meta
rename to Assets/MMOModule/Editor/MMOTools.cs.meta
index 54212fe7..b30ddc73 100644
--- a/Assets/Editor/ToolsManager.cs.meta
+++ b/Assets/MMOModule/Editor/MMOTools.cs.meta
@@ -1,5 +1,5 @@
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+++ b/Assets/MMOModule/Excel.meta
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index 00000000..b532ae45
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new file mode 100644
index 00000000..4bea223b
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new file mode 100644
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new file mode 100644
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new file mode 100644
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+ - Level: 132
+ Diamond: 10
+ - Level: 133
+ Diamond: 10
+ - Level: 134
+ Diamond: 10
+ - Level: 135
+ Diamond: 5
+ - Level: 136
+ Diamond: 5
+ - Level: 137
+ Diamond: 5
+ - Level: 138
+ Diamond: 5
+ - Level: 139
+ Diamond: 5
+ - Level: 140
+ Diamond: 1
+ - Level: 141
+ Diamond: 1
+ - Level: 142
+ Diamond: 1
+ - Level: 143
+ Diamond: 1
+ - Level: 144
+ Diamond: 1
+ - Level: 145
+ Diamond: 1
+ - Level: 146
+ Diamond: 1
+ - Level: 147
+ Diamond: 1
+ - Level: 148
+ Diamond: 1
+ - Level: 149
+ Diamond: 1
+ - Level: 150
+ Diamond: 1
+ - Level: 151
+ Diamond: 1
+ - Level: 152
+ Diamond: 1
+ - Level: 153
+ Diamond: 1
+ - Level: 154
+ Diamond: 1
+ - Level: 155
+ Diamond: 1
+ - Level: 156
+ Diamond: 1
+ - Level: 157
+ Diamond: 1
+ - Level: 158
+ Diamond: 1
+ - Level: 159
+ Diamond: 1
+ - Level: 160
+ Diamond: 1
+ - Level: 161
+ Diamond: 1
+ - Level: 162
+ Diamond: 1
+ - Level: 163
+ Diamond: 1
+ - Level: 164
+ Diamond: 1
diff --git a/Assets/Resources/Config/LevelConfig.asset.meta b/Assets/MMOModule/Resources/MMOTable/MMOTableLevelDiamond.asset.meta
similarity index 79%
rename from Assets/Resources/Config/LevelConfig.asset.meta
rename to Assets/MMOModule/Resources/MMOTable/MMOTableLevelDiamond.asset.meta
index 1eb7ee08..fd4aff2e 100644
--- a/Assets/Resources/Config/LevelConfig.asset.meta
+++ b/Assets/MMOModule/Resources/MMOTable/MMOTableLevelDiamond.asset.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2a2ca5430f10a46daa5565250333f26a
+guid: b18de20bdb9374b968c7a1f81dc6a8f4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
diff --git a/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset b/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset
new file mode 100644
index 00000000..818671ff
--- /dev/null
+++ b/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset
@@ -0,0 +1,104 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e2f113c42e7b14f5a84f2cae2d9f6052, type: 3}
+ m_Name: MMOTableTask
+ m_EditorClassIdentifier:
+ mDataList:
+ - TaskID: 101
+ GroupID: -1
+ TaskType: 1
+ TaskName: Get 100,000 diamonds
+ TaskDesc: Get 100,000 diamonds
+ RewardNum: 24000
+ TargetNum: 100000
+ NextTaskID: 401
+ - TaskID: 201
+ GroupID: -1
+ TaskType: 2
+ TaskName: Clear 300 levels
+ TaskDesc: Clear 300 levels
+ RewardNum: 48000
+ TargetNum: 300
+ NextTaskID: 501
+ - TaskID: 301
+ GroupID: -1
+ TaskType: 3
+ TaskName: Watch 20 ads to prove you are not robot.
+ TaskDesc: Watch 20 ads to prove you are not robot.
+ RewardNum: 0
+ TargetNum: 20
+ NextTaskID: 601
+ - TaskID: 401
+ GroupID: 1
+ TaskType: 4
+ TaskName: Clear 30 levels a day for 3 days(1/3)
+ TaskDesc: Clear 30 levels a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 402
+ - TaskID: 402
+ GroupID: 1
+ TaskType: 4
+ TaskName: Clear 30 levels a day for 3 days(2/3)
+ TaskDesc: Clear 30 levels a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 403
+ - TaskID: 403
+ GroupID: 1
+ TaskType: 4
+ TaskName: Clear 30 levels a day for 3 days(3/3)
+ TaskDesc: Clear 30 levels a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 301
+ - TaskID: 501
+ GroupID: 2
+ TaskType: 5
+ TaskName: Watch 30 ads a day for 3 days(1/3)
+ TaskDesc: Watch 30 ads a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 502
+ - TaskID: 502
+ GroupID: 2
+ TaskType: 5
+ TaskName: Watch 30 ads a day for 3 days(2/3)
+ TaskDesc: Watch 30 ads a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 503
+ - TaskID: 503
+ GroupID: 2
+ TaskType: 5
+ TaskName: Watch 30 ads a day for 3 days(3/3)
+ TaskDesc: Watch 30 ads a day for 3 days.
+ RewardNum: 0
+ TargetNum: 30
+ NextTaskID: 301
+ - TaskID: 601
+ GroupID: -1
+ TaskType: 6
+ TaskName: Watch rewards ads can speed up the waiting progress.
+ TaskDesc: "Redemption request is in the queue for processing\uFF0CThere are {0}
+ players ahead of you."
+ RewardNum: 0
+ TargetNum: 2000
+ NextTaskID: 701
+ - TaskID: 701
+ GroupID: -1
+ TaskType: 7
+ TaskName: Redeem success! Expected to arrive in a week!
+ TaskDesc: Redeem success! Expected to arrive in a week!
+ RewardNum: 0
+ TargetNum: 1
+ NextTaskID: -1
diff --git a/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset.meta b/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset.meta
new file mode 100644
index 00000000..c8e2fd3a
--- /dev/null
+++ b/Assets/MMOModule/Resources/MMOTable/MMOTableTask.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9f4a1393f38d24d60899baffccd09bca
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts.meta b/Assets/MMOModule/Scripts.meta
new file mode 100644
index 00000000..a79d05e1
--- /dev/null
+++ b/Assets/MMOModule/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e53b8feb9d2eb49e69555387d8bb4434
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOEvent.cs b/Assets/MMOModule/Scripts/MMOEvent.cs
new file mode 100644
index 00000000..1c62d3b5
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOEvent.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MMO
+{
+ public static class MMOEvent
+ {
+ public const string EnterMMO = "Robux_Enter";
+ public const string NameSubmit = "Name_Submit";
+ public const string TaskDiamondReach = "100K";
+ public const string TaskDiamondRedeem = "100K_Redeem";
+ public const string TaskPassLevelRedeem = "300Levels_Redeem";
+ public const string TaskDailyLevelRedeem = "30Levels_Redeem";
+ public const string TaskDailyAdsRedeem = "30Ads_Redeem";
+ public const string TaskNoRobotRedeem = "Robot_Redeem";
+ public const string TaskRankRedeem = "Queue_Redeem";
+ public const string TaskFinalRedeem = "Redeem_Success";
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOEvent.cs.meta b/Assets/MMOModule/Scripts/MMOEvent.cs.meta
new file mode 100644
index 00000000..5c3b21d0
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOEvent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a41bb22dbacdd479c961ba301c31dcd7
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOModule.cs b/Assets/MMOModule/Scripts/MMOModule.cs
new file mode 100644
index 00000000..c9a360d7
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOModule.cs
@@ -0,0 +1,287 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using MMO;
+
+public partial class MMOModule : MonoBehaviour
+{
+ public event Action OnExit;
+ public event Action OnDiamondUpdate;
+ public event Action OnWatchAd;
+ public event Action OnOpenMoreGames;
+
+ public event Action OnEvengLog;
+
+ private Action mDelInitOver;
+ private Action mDelCheckOver;
+
+ private bool mIsOn = false;
+
+ private int mStartDiamond = 0;
+ private int mStartLevel = 0;
+
+ public bool IsGuideFinished => MMOUserData.Instance.IsGuideFinished;
+
+ private static MMOModule mInstance = null;
+ public static MMOModule Instance
+ {
+ get
+ {
+ if (mInstance == null)
+ {
+ GameObject tMMOGO = Instantiate(Resources.Load(nameof(MMOModule))) as GameObject;
+ mInstance = tMMOGO.AddComponent();
+ tMMOGO.SetActive(false);
+ DontDestroyOnLoad(tMMOGO);
+ }
+
+ return mInstance;
+ }
+ }
+
+ private MMOUIManager mUIMgr;
+ public MMOUIManager UIMgr
+ {
+ get
+ {
+ if (mUIMgr == null)
+ {
+ mUIMgr = GetComponentInChildren(true);
+ }
+
+ return mUIMgr;
+ }
+ }
+
+ private bool mIsMMOUser
+ {
+ get => PlayerPrefs.GetInt(nameof(mIsMMOUser), 0) == 1;
+ set => PlayerPrefs.SetInt(nameof(mIsMMOUser), value ? 1 : 0);
+ }
+
+ public void Init(Action pDelInitDone)
+ {
+ if (MMOUserData.Instance.TaskRecordList.Count <= 0)
+ {
+ MMOUserData.Instance.GenerateTaskRecord(101);
+ MMOUserData.Instance.GenerateTaskRecord(201);
+ }
+
+ MMOUserData.Instance.CheckTask();
+
+ mDelInitOver = pDelInitDone;
+
+ gameObject.SetActive(true);
+ MMOUILoading tUILoading = UIMgr.OpenUI();
+ tUILoading.DelInitOver = mDelInitOver;
+ tUILoading.DelLoadOver = OnLoadOver;
+ }
+
+ public void StartGame(Action pDelCheckOver, bool pIsMMOUser, int pDiamond, int pLevel)
+ {
+ mIsMMOUser = pIsMMOUser;
+ OnEvengLog?.Invoke("Robux_" + mIsMMOUser, "Robux", mIsMMOUser.ToString());
+
+ mDelCheckOver = pDelCheckOver;
+
+ mStartDiamond = pDiamond;
+ mStartLevel = pLevel;
+
+ if (UIMgr.GetUI().IsOpened)
+ {
+ UIMgr.GetUI().FinishRest();
+ }
+ else
+ {
+ CheckGuide();
+ }
+ }
+
+ private void OnLoadOver()
+ {
+ UIMgr.CloseUI();
+ gameObject.SetActive(false);
+ MMOUserData.Instance.FinishLoading();
+
+ CheckGuide();
+ }
+
+ private void CheckGuide()
+ {
+ if (mIsMMOUser && !MMOUserData.Instance.IsGuideFinished)
+ {
+ Enter(mStartDiamond, mStartLevel);
+ }
+ else
+ {
+ mDelCheckOver?.Invoke();
+ }
+ }
+
+ private void OnGuideOver()
+ {
+ mDelCheckOver?.Invoke();
+ Exit();
+ }
+
+ public void Enter(int pDiamond, int pGameLevel)
+ {
+ gameObject.SetActive(true);
+
+ MMOUserData.Instance.DelUpdateDiamond = UpdateDiamond;
+ MMOUserData.Instance.Diamond = pDiamond;
+ MMOUserData.Instance.DelUpdateLevel = UpdateLevel;
+ MMOUserData.Instance.GameLevel = pGameLevel;
+
+ UIMgr.OpenUI().DelOpenMoreGames = OpenMoreGames;
+ UIMgr.OpenUI().DelWatchAd = WatchAd;
+
+ if (!MMOUserData.Instance.IsGuideFinished)
+ {
+ UIMgr.OpenUI().DelGuideOver = OnGuideOver;
+ }
+
+ mIsOn = true;
+
+ LogEvent(MMOEvent.EnterMMO);
+ }
+
+ public void Exit()
+ {
+ mIsOn = false;
+
+ UIMgr.CloseAll();
+ gameObject.SetActive(false);
+
+ OnExit?.Invoke();
+ }
+
+ public void ShowTip(string pTipString)
+ {
+ if (mIsOn)
+ {
+ UIMgr.OpenUI().SetTip(pTipString);
+ }
+ }
+
+ public void LogEvent(string pEvent)
+ {
+ OnEvengLog?.Invoke("Robux_Action", "Robux", pEvent);
+ }
+
+ public void PassLevel()
+ {
+ for (int i = 0; i < MMOUserData.Instance.TaskRecordList.Count; i++)
+ {
+ MMOTaskRecord tRecord = MMOUserData.Instance.TaskRecordList[i];
+ if (tRecord.TaskType == MMOTaskType.DailyLevel)
+ {
+ int tValue = MMOUserData.Instance.GetTaskValue(tRecord.RecordKey);
+ MMOUserData.Instance.SetTaskValue(tRecord.RecordKey, tValue + 1);
+ }
+ }
+ }
+
+ public void WatchAdSuccessfully()
+ {
+ for (int i = 0; i < MMOUserData.Instance.TaskRecordList.Count; i++)
+ {
+ MMOTaskRecord tRecord = MMOUserData.Instance.TaskRecordList[i];
+ if (tRecord.TaskType == MMOTaskType.WatchAds || tRecord.TaskType == MMOTaskType.DailyAds)
+ {
+ int tValue = MMOUserData.Instance.GetTaskValue(tRecord.RecordKey);
+ MMOUserData.Instance.SetTaskValue(tRecord.RecordKey, tValue + 1);
+ }
+ else if (tRecord.TaskType == MMOTaskType.RiseRank)
+ {
+ int tValue = MMOUserData.Instance.GetTaskValue(tRecord.RecordKey);
+ MMOUserData.Instance.SetTaskValue(tRecord.RecordKey, tValue + 50);
+ }
+ }
+
+ UIMgr.GetUI().RefreshTaskList();
+ }
+
+ public int GetRewardDiamondOfLevel(int pDiamond, int pLevel)
+ {
+ int tTarget = 0;
+ for (int i = 0; i < MMOUserData.Instance.TaskRecordList.Count; i++)
+ {
+ if (MMOUserData.Instance.TaskRecordList[i].TaskType == MMOTaskType.GetDiamond)
+ {
+ if (!MMOUserData.Instance.TaskRecordList[i].IsFinished)
+ {
+ tTarget = MMOUserData.Instance.TaskRecordList[i].TargetNum;
+ }
+ }
+ }
+
+ if (tTarget == 0)
+ {
+ return 1000;
+ }
+
+ int tFinalDiamond = 1;
+ int tStuckDiamond = 500;
+ int tStuckLevel = 100;
+
+ int tLeftDiamond = tTarget - pDiamond;
+ int tLeftLevel = Mathf.Max(tStuckLevel - pLevel, 1);
+ if (tLeftDiamond <= tStuckDiamond && pLevel <= tStuckLevel)
+ {
+ tFinalDiamond = Mathf.Max(tLeftDiamond / tLeftLevel / 3, 1);
+ }
+ else
+ {
+ MMODataLevelDiamond tData = MMOTableLevelDiamond.Instance.GetData(pLevel);
+ if (tData != null)
+ {
+ tFinalDiamond = tData.Diamond;
+ }
+ }
+
+ return Mathf.Max(tFinalDiamond, 1);
+ }
+
+ private void UpdateDiamond(int pDiamond)
+ {
+ OnDiamondUpdate?.Invoke(pDiamond);
+
+ UIMgr.GetUI().RefreshDiomand();
+ for (int i = 0; i < MMOUserData.Instance.TaskRecordList.Count; i++)
+ {
+ MMOTaskRecord tRecord = MMOUserData.Instance.TaskRecordList[i];
+ if (tRecord.TaskType == MMOTaskType.GetDiamond)
+ {
+ MMOUserData.Instance.SetTaskValue(tRecord.RecordKey, pDiamond);
+ if (tRecord.IsFinished)
+ {
+ LogEvent(MMOEvent.TaskDiamondReach);
+ }
+ }
+ }
+ }
+
+ private void UpdateLevel(int pLevel)
+ {
+ for (int i = 0; i < MMOUserData.Instance.TaskRecordList.Count; i++)
+ {
+ MMOTaskRecord tRecord = MMOUserData.Instance.TaskRecordList[i];
+ if (tRecord.TaskType == MMOTaskType.PassLevel)
+ {
+ MMOUserData.Instance.SetTaskValue(tRecord.RecordKey, pLevel);
+ }
+ }
+ }
+
+ private void OpenMoreGames()
+ {
+ OnOpenMoreGames?.Invoke();
+ }
+
+ private void WatchAd()
+ {
+ OnWatchAd?.Invoke();
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOModule.cs.meta b/Assets/MMOModule/Scripts/MMOModule.cs.meta
new file mode 100644
index 00000000..51278fae
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOModule.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 36ed2b19dbec64b1ba93a713779dcea8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOStorage.meta b/Assets/MMOModule/Scripts/MMOStorage.meta
new file mode 100644
index 00000000..57cba788
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOStorage.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eab45d0b46c924cfd80419004174b481
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs b/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs
new file mode 100644
index 00000000..6fad4bb9
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs
@@ -0,0 +1,68 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MMO
+{
+ public class MMOStorageBase where T : MMOStorageBase, new()
+ {
+ private static T mInstance;
+ public static T Instance
+ {
+ get
+ {
+ if (mInstance == null)
+ {
+ Load();
+ }
+
+ return mInstance;
+ }
+ }
+
+ protected virtual void InitFirstDefault()
+ {
+
+ }
+
+ protected virtual void InitBuildDefault()
+ {
+
+ }
+
+ public static void Load()
+ {
+ if (ES3.FileExists() && ES3.KeyExists(typeof(T).Name))
+ {
+ mInstance = ES3.Load(typeof(T).Name);
+ }
+ else
+ {
+ mInstance = new T();
+
+ string tFirstDefaultKey = "FirstDefault_" + typeof(T).Name;
+
+ if (PlayerPrefs.GetInt(tFirstDefaultKey, 0) != 1)
+ {
+ PlayerPrefs.SetInt(tFirstDefaultKey, 1);
+ mInstance.InitFirstDefault();
+ }
+ }
+
+ string tBuildDefaultKey = "BuildDefault_" + typeof(T).Name + Application.buildGUID;
+
+ if (PlayerPrefs.GetInt(tBuildDefaultKey, 0) != 1)
+ {
+ PlayerPrefs.SetInt(tBuildDefaultKey, 1);
+ mInstance.InitBuildDefault();
+ }
+
+ Save();
+ }
+
+ public static void Save()
+ {
+ ES3.Save(typeof(T).Name, mInstance);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs.meta b/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs.meta
new file mode 100644
index 00000000..01850c8b
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOStorage/MMOStorageBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bfc828ec01ab54e1791be9239c15bfcf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs b/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs
new file mode 100644
index 00000000..77fa90f4
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs
@@ -0,0 +1,216 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MMO
+{
+ public class MMOUserData : MMOStorageBase
+ {
+ public Action DelUpdateDiamond;
+ public Action DelUpdateLevel;
+
+ [SerializeField] private bool mHasFirstLoaded = false;
+ public bool HasFirstLoaded
+ {
+ get => mHasFirstLoaded;
+ }
+
+ [SerializeField] private bool mIsGuideFinished = false;
+ public bool IsGuideFinished
+ {
+ get => mIsGuideFinished;
+ }
+
+ [SerializeField] private string mUsername = "";
+ public string Username
+ {
+ get => mUsername;
+ set
+ {
+ mUsername = value;
+ Save();
+ }
+ }
+
+ [SerializeField] private int mSex = 1;
+ public int Sex
+ {
+ get => mSex;
+ set
+ {
+ mSex = value;
+ Save();
+ }
+ }
+
+ [SerializeField] private int mDiamond = 0;
+ public int Diamond
+ {
+ get => mDiamond;
+ set
+ {
+ mDiamond = value;
+ DelUpdateDiamond?.Invoke(mDiamond);
+
+ Save();
+ }
+ }
+
+ [SerializeField] private int mGameLevel = 0;
+ public int GameLevel
+ {
+ get => mGameLevel;
+ set
+ {
+ mGameLevel = value;
+ DelUpdateLevel?.Invoke(mGameLevel);
+
+ Save();
+ }
+ }
+
+ [SerializeField] private int mRecordCount = 0;
+ [SerializeField] private List mTaskRecordList = new List();
+ public List TaskRecordList => mTaskRecordList;
+
+ [SerializeField] private Dictionary mTaskValueDic = new Dictionary();
+
+ public void FinishLoading()
+ {
+ mHasFirstLoaded = true;
+ Save();
+ }
+
+ public void FinishGuide()
+ {
+ mIsGuideFinished = true;
+ Save();
+ }
+
+ public void GenerateTaskRecord(int pTaskID)
+ {
+ mRecordCount++;
+
+ MMODataTask tTask = MMOTableTask.Instance.GetData(pTaskID);
+
+ MMOTaskRecord tRecord = new MMOTaskRecord();
+ tRecord.RecordID = "TaskRecord" + mRecordCount;
+ tRecord.RewardNum = tTask.RewardNum;
+
+ tRecord.TaskID = pTaskID;
+ tRecord.TaskType = tTask.TaskType;
+ tRecord.TargetNum = tTask.TargetNum;
+ AddTaskValue(tRecord);
+
+ mTaskRecordList.Add(tRecord);
+
+ Save();
+ }
+
+ public void ModifyTaskRecord(string pRecordID, int pNewTaskID)
+ {
+ MMOTaskRecord tRecord = mTaskRecordList.Find(pItem => pItem.RecordID.Equals(pRecordID));
+ if (tRecord != null)
+ {
+ MMODataTask tTask = MMOTableTask.Instance.GetData(pNewTaskID);
+
+ tRecord.TaskID = pNewTaskID;
+ tRecord.TaskType = tTask.TaskType;
+ tRecord.TargetNum = tTask.TargetNum;
+ AddTaskValue(tRecord);
+
+ Save();
+ }
+ }
+
+ public void RemoveTaskRecord(string pRecordID)
+ {
+ MMOTaskRecord tRecord = mTaskRecordList.Find(pItem => pItem.RecordID.Equals(pRecordID));
+ if (tRecord != null)
+ {
+ mTaskRecordList.Remove(tRecord);
+ Save();
+ }
+ }
+
+ public void CheckTask()
+ {
+ for (int i = 0; i < mTaskRecordList.Count; i++)
+ {
+ AddTaskValue(mTaskRecordList[i]);
+ }
+ }
+
+ public void AddTaskValue(MMOTaskRecord pRecord)
+ {
+ if (!mTaskValueDic.ContainsKey(pRecord.RecordKey))
+ {
+ int tValue = 0;
+
+ if (pRecord.TaskType == MMOTaskType.GetDiamond)
+ {
+ tValue = mDiamond;
+ }
+ else if (pRecord.TaskType == MMOTaskType.PassLevel)
+ {
+ tValue = mGameLevel;
+ }
+ else if (pRecord.TaskType == MMOTaskType.RiseRank)
+ {
+ tValue = UnityEngine.Random.Range(0, 1000);
+ }
+
+ mTaskValueDic.Add(pRecord.RecordKey, tValue);
+ Save();
+ }
+ }
+
+ public int GetTaskValue(string pKey)
+ {
+ if (!mTaskValueDic.ContainsKey(pKey))
+ {
+ return 0;
+ }
+
+ return mTaskValueDic[pKey];
+ }
+
+ public void SetTaskValue(string pKey, int pValue)
+ {
+ if (!mTaskValueDic.ContainsKey(pKey))
+ {
+ return;
+ }
+
+ mTaskValueDic[pKey] = pValue;
+
+ Save();
+ }
+ }
+
+ [Serializable]
+ public class MMOTaskRecord
+ {
+ public string RecordID;
+ public int TaskID;
+ public MMOTaskType TaskType;
+ public int RewardNum;
+ public int TargetNum;
+
+ public string RecordKey
+ {
+ get
+ {
+ if (TaskType == MMOTaskType.DailyLevel || TaskType == MMOTaskType.DailyAds)
+ {
+ return string.Format("{0}_{1}:{2}_{3}", RecordID, TaskID, DateTime.Now.Year, DateTime.Now.DayOfYear);
+ }
+
+ return string.Format("{0}_{1}", RecordID, TaskID);
+ }
+ }
+
+ public bool IsFinished => MMOUserData.Instance.GetTaskValue(RecordKey) >= TargetNum;
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs.meta b/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs.meta
new file mode 100644
index 00000000..061a228b
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOStorage/MMOUserData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ec05fb4e183424b9ca464b6051abdc7a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOTable.meta b/Assets/MMOModule/Scripts/MMOTable.meta
new file mode 100644
index 00000000..f2f19b26
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9a360ca20f25f4050955834ed22060d7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs b/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs
new file mode 100644
index 00000000..e5f16e5b
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs
@@ -0,0 +1,69 @@
+using System.Data;
+using System.IO;
+using System.Collections.Generic;
+using Excel;
+using UnityEngine;
+
+namespace MMO
+{
+ public abstract class MMOTableBase : ScriptableObject where T : ScriptableObject
+ {
+ private static T mInstance;
+ public static T Instance
+ {
+ get
+ {
+ if (mInstance == null)
+ {
+ mInstance = Resources.Load("MMOTable/" + typeof(T).Name);
+ }
+
+ return mInstance;
+ }
+ }
+
+ [SerializeField]protected List mDataList;
+
+ public abstract U GetData(int pID);
+ protected abstract U ParseData(DataRow pCollection);
+
+ public void ParseExcel(string pFilePath)
+ {
+ int tColNum = 0, tRowNum = 0;
+ Debug.Log(pFilePath);
+ DataRowCollection tCollection = ReadExcelContext(pFilePath, ref tColNum, ref tRowNum);
+ Debug.Log(typeof(T).Name + ": 列数_" + tColNum + " ,行数_" + tRowNum);
+
+ // 第一行变量名,循环列
+ //for (int i = 0; i < tColNum; i++)
+ //{
+ //}
+
+ //第二行开始才是数据,循环行
+ mDataList = new List(tRowNum - 1);
+ for (int i = 1; i < tRowNum; i++)
+ {
+ mDataList.Add(ParseData(tCollection[i]));
+ }
+ }
+
+ ///
+ /// 读Excel
+ ///
+ /// 文件路径
+ /// 行数
+ /// 列数
+ ///
+ private DataRowCollection ReadExcelContext(string pFilePath, ref int pColNum, ref int pRowNum)
+ {
+ FileStream stream = File.Open(pFilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
+ IExcelDataReader excelReader = ExcelReaderFactory.CreateBinaryReader(stream);
+
+ DataSet result = excelReader.AsDataSet();
+ // Tables[0] 下标0表示excel文件中第一张表的数据
+ pColNum = result.Tables[0].Columns.Count;
+ pRowNum = result.Tables[0].Rows.Count;
+ return result.Tables[0].Rows;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs.meta b/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs.meta
new file mode 100644
index 00000000..4c5bfddd
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9cf9fe2972e8244a2b756dfa2603e65a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs b/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs
new file mode 100644
index 00000000..010e2cf7
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Data;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MMO
+{
+ public class MMOTableLevelDiamond : MMOTableBase
+ {
+ public override MMODataLevelDiamond GetData(int pID)
+ {
+ return mDataList.Find(pItem => pItem.Level == pID);
+ }
+
+ protected override MMODataLevelDiamond ParseData(DataRow pCollection)
+ {
+ MMODataLevelDiamond tItem = new MMODataLevelDiamond();
+
+ tItem.Level = 0;
+ int.TryParse(pCollection[0].ToString(), out tItem.Level);
+ tItem.Diamond = 0;
+ int.TryParse(pCollection[1].ToString(), out tItem.Diamond);
+
+ return tItem;
+ }
+ }
+
+ [Serializable]
+ public class MMODataLevelDiamond
+ {
+ public int Level;
+ public int Diamond;
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs.meta b/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs.meta
new file mode 100644
index 00000000..32874009
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableLevelDiamond.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d43a77470aa924495acbe8ab1b50e5e8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs b/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs
new file mode 100644
index 00000000..d53b3f0d
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Data;
+
+namespace MMO
+{
+ public class MMOTableTask : MMOTableBase
+ {
+ public override MMODataTask GetData(int pID)
+ {
+ return mDataList.Find(pItem => pItem.TaskID == pID);
+ }
+
+ protected override MMODataTask ParseData(DataRow pCollection)
+ {
+ MMODataTask tItem = new MMODataTask();
+
+ tItem.TaskID = 0;
+ int.TryParse(pCollection[0].ToString(), out tItem.TaskID);
+ tItem.GroupID = 0;
+ int.TryParse(pCollection[1].ToString(), out tItem.GroupID);
+ tItem.TaskType = MMOTaskType.Unknown;
+ Enum.TryParse(pCollection[2].ToString(), out tItem.TaskType);
+
+ tItem.TaskName = pCollection[3].ToString();
+ tItem.TaskDesc = pCollection[4].ToString();
+
+ tItem.RewardNum = 0;
+ int.TryParse(pCollection[5].ToString(), out tItem.RewardNum);
+ tItem.TargetNum = 0;
+ int.TryParse(pCollection[6].ToString(), out tItem.TargetNum);
+ tItem.NextTaskID = 0;
+ int.TryParse(pCollection[7].ToString(), out tItem.NextTaskID);
+
+ return tItem;
+ }
+ }
+
+ [Serializable]
+ public class MMODataTask
+ {
+ public int TaskID;
+ public int GroupID;
+ public MMOTaskType TaskType;
+ public string TaskName;
+ public string TaskDesc;
+ public int RewardNum;
+ public int TargetNum;
+ public int NextTaskID;
+ }
+
+ public enum MMOTaskType
+ {
+ Unknown = 0,
+ GetDiamond,
+ PassLevel,
+ WatchAds,
+ DailyLevel,
+ DailyAds,
+ RiseRank,
+ Final
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs.meta b/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs.meta
new file mode 100644
index 00000000..26eb0e86
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOTable/MMOTableTask.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e2f113c42e7b14f5a84f2cae2d9f6052
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOUIMgr.meta b/Assets/MMOModule/Scripts/MMOUIMgr.meta
new file mode 100644
index 00000000..0f3b0fa1
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOUIMgr.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4dcb8015d4d89460694a163a51bddc13
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs
new file mode 100644
index 00000000..0b1af4b8
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs
@@ -0,0 +1,100 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.Events;
+
+namespace MMO
+{
+ public class MMOUIBase : MonoBehaviour
+ {
+ public Action DelClose;
+
+ public bool IsOpened => gameObject.activeSelf;
+ public bool IsStack = true;
+ public bool AdaptIphoneX = true;
+
+ protected RectTransform mRect;
+
+ private float mOffsetY = 80;
+
+ private void Awake()
+ {
+ if (AdaptIphoneX)
+ {
+ mRect = GetComponent();
+ if (mRect != null)
+ {
+ if (IsIphoneX)
+ {
+ mRect.offsetMax = new Vector2(mRect.offsetMax.x, -mOffsetY);
+ }
+ }
+ }
+
+ OnInit();
+ }
+
+ protected virtual void OnInit()
+ {
+
+ }
+
+ public virtual void OnOpen()
+ {
+
+ }
+
+ public virtual void OnClose()
+ {
+ DelClose?.Invoke();
+ }
+
+ public virtual void OnFocus(bool pFocus)
+ {
+
+ }
+
+ public void Close()
+ {
+ MMOModule.Instance.UIMgr.CloseUI(this);
+ }
+
+ protected void BindBtn(Button pBtn, UnityAction pDel)
+ {
+ pBtn.onClick.AddListener(pDel);
+ }
+
+ private bool IsIphoneX
+ {
+ get
+ {
+ string tModelStr = SystemInfo.deviceModel;
+
+ if (tModelStr.Contains("iPhone"))
+ {
+ string[] tNumStrs = tModelStr.Replace("iPhone", "").Split(',');
+ int tNumber1 = 0, tNumber2 = 0;
+
+ if (int.TryParse(tNumStrs[0], out tNumber1) && int.TryParse(tNumStrs[1], out tNumber2))
+ {
+ if (tNumber1 == 10 && (tNumber2 == 3 || tNumber2 == 6))//Include iPhoneX
+ return true;
+
+ if (tNumber1 == 12 && tNumber2 == 8)//Exclude iPhoneSE2
+ return false;
+
+ if (tNumber1 >= 11)
+ return true;
+ }
+ }
+
+ if (Mathf.Abs((float)Screen.height / Screen.width - 2436 / 1125f) <= 0.01f)
+ return true;
+
+ return false;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs.meta b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs.meta
new file mode 100644
index 00000000..c3ad789d
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 22c1f72dff712476fa1c2dff30d00c8a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIManager.cs b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIManager.cs
new file mode 100644
index 00000000..7ac3c751
--- /dev/null
+++ b/Assets/MMOModule/Scripts/MMOUIMgr/MMOUIManager.cs
@@ -0,0 +1,165 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace MMO
+{
+ public class MMOUIManager : MonoBehaviour
+ {
+ public bool IsUICovered
+ {
+ get
+ {
+ return mUIList.Count > 0;
+ }
+ }
+
+ public Canvas UICanvas
+ {
+ get
+ {
+ if (mUICanvas == null)
+ {
+ mUICanvas = GetComponent