胜利才弹网赚
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@ -429,15 +429,22 @@ public class GameLogic : MonoBehaviour
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mEnemyGroupMgr.Win();
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mEnemyGroupMgr.Win();
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AudioManager.Instance.PlaySound(AudioClipType.GameLose);
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AudioManager.Instance.PlaySound(AudioClipType.GameLose);
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}
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}
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mOverTimer.StartTimer(() =>
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if (mIsWin)
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{
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{
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MMOModule.Instance.PassLevel(PlayerData.Instance.CurrentLevel, (pPos, pDiamond) =>
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mOverTimer.StartTimer(() =>
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{
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{
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PlayerData.Instance.Diamond += pDiamond;
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MMOModule.Instance.PassLevel(PlayerData.Instance.CurrentLevel, (pPos, pDiamond) =>
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UIUtils.FlyDiamond(pPos, pDiamond);
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{
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}, ShowResult);
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PlayerData.Instance.Diamond += pDiamond;
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}, 1.5f);
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UIUtils.FlyDiamond(pPos, pDiamond);
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}, ShowResult);
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}, 1.5f);
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}
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else
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{
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mOverTimer.StartTimer(ShowResult, 1.5f);
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}
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}
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}
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private void ShowResult()
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private void ShowResult()
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