替换UI,修改角色

This commit is contained in:
yangjing 2022-05-25 17:08:52 +08:00
parent 98ada3f16c
commit 7a84c0e862
75 changed files with 1944 additions and 2006 deletions

View File

@ -77,18 +77,6 @@ MonoBehaviour:
GroupNum: 1
MaxHp: 3704
Damage: 1852
- CardID: Human_08
GroupNum: 1
MaxHp: 4856
Damage: 2324
- CardID: Human_09
GroupNum: 1
MaxHp: 11652
Damage: 5576
- CardID: Human_10
GroupNum: 1
MaxHp: 27964
Damage: 13380
- CardID: Monster_01
GroupNum: 4
MaxHp: 52
@ -117,15 +105,3 @@ MonoBehaviour:
GroupNum: 1
MaxHp: 9956
Damage: 1464
- CardID: Monster_08
GroupNum: 1
MaxHp: 16344
Damage: 1814
- CardID: Monster_09
GroupNum: 1
MaxHp: 39226
Damage: 4354
- CardID: Monster_10
GroupNum: 1
MaxHp: 94142
Damage: 10450

View File

@ -51,19 +51,19 @@ MonoBehaviour:
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LangStrs:
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LString: "\u4EBA\u7C7B"
LString: "\u8FDC\u7A0B"
- LangType: 1
LString: Human
LString: Far
- LangType: 2
LString: Human
LString: Far
- Key: Monster
LangStrs:
- LangType: 0
LString: "\u602A\u517D"
LString: "\u8FD1\u6218"
- LangType: 1
LString: Monster
LString: Near
- LangType: 2
LString: Monster
LString: Near
- Key: NewCard
LangStrs:
- LangType: 0
@ -123,59 +123,59 @@ MonoBehaviour:
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LangStrs:
- LangType: 0
LString: "\u730E\u624B"
LString: "\u5C04\u624B"
- LangType: 1
LString: Hunter
LString: Marksmen
- LangType: 2
LString: Hunter
LString: Marksmen
- Key: Human_02
LangStrs:
- LangType: 0
LString: "\u5F13\u5175"
LString: "\u72D9\u795E"
- LangType: 1
LString: Archer
LString: McMillan
- LangType: 2
LString: Archer
LString: McMillan
- Key: Human_03
LangStrs:
- LangType: 0
LString: "\u6218\u58EB"
LString: "\u8FEB\u51FB\u70AE"
- LangType: 1
LString: Soldier
LString: 80s
- LangType: 2
LString: Soldier
LString: 80s
- Key: Human_04
LangStrs:
- LangType: 0
LString: "\u89D2\u6597\u58EB"
LString: "\u52A0\u519C\u70AE"
- LangType: 1
LString: Gladiator
LString: Cannon
- LangType: 2
LString: Gladiator
LString: Cannon
- Key: Human_05
LangStrs:
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LString: "\u634D\u536B\u8005"
LString: "\u201C\u8001\u5175\u201D"
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LString: Champion
LString: Veteran
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LString: Champion
LString: Veteran
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LString: "\u201D\u963F\u6CE2\u7F57\u201C"
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LString: Wizard
LString: Apolo
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LString: Wizard
LString: Apolo
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LangStrs:
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LString: "\u5927\u6CD5\u5E08"
LString: S76
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LString: Warloch
LString: S76
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LString: Warloch
LString: S76
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@ -203,59 +203,59 @@ MonoBehaviour:
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LString: "\u5C0F\u77F3\u5934"
LString: "\u65B0\u5175"
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LString: Geodude
LString: Rookie
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LString: Rookie
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LString: "\u8C7A\u72FC"
LString: "\u7CBE\u82F1\u5C0F\u961F"
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LString: Jackalein
LString: Elite Squad
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LString: Jackalein
LString: Elite Squad
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LangStrs:
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LString: "\u5C0F\u5C0F"
LString: "\u5175\u738B"
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LString: Atlas
LString: Rambo
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LString: Atlas
LString: Rambo
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LString: "\u672B\u5F71\u87D2"
LString: "\u4E8C\u6218\u96C4\u72EE"
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LString: Serpantrion
LString: Tiger
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LString: Serpantrion
LString: Tiger
- Key: Monster_05
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LString: "\u62B1\u62B1\u602A"
LString: "\u73B0\u4EE3\u5766\u514B"
- LangType: 1
LString: Huggy Wuggy
LString: Arabama
- LangType: 2
LString: Huggy Wuggy
LString: Arabama
- Key: Monster_06
LangStrs:
- LangType: 0
LString: "\u4EB2\u4EB2\u602A"
LString: "\u874E\u5F0F"
- LangType: 1
LString: Kissy Missy
LString: Scorpion
- LangType: 2
LString: Kissy Missy
LString: Scorpion
- Key: Monster_07
LangStrs:
- LangType: 0
LString: "\u8B66\u7B1B\u5934"
LString: D117
- LangType: 1
LString: Siren Head
LString: D117
- LangType: 2
LString: Siren Head
LString: D117
- Key: Monster_08
LangStrs:
- LangType: 0

View File

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objectReference: {fileID: 0}
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View File

@ -107,7 +107,7 @@ public class GameLogic : MonoBehaviour
{
int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
tPosIndexes.Remove(tPosIndex);
mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Monster, URandom.Range(6, 11));
mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Monster, URandom.Range(3, 8));
}
tPosIndexes = new List<int>() { 5, 6, 7, 8, 9 };
tCount = URandom.Range(1, 5);
@ -115,7 +115,7 @@ public class GameLogic : MonoBehaviour
{
int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
tPosIndexes.Remove(tPosIndex);
mEnemyBlockMgr.CreateBlock(tPosIndex, (BlockType)URandom.Range(0, 2), URandom.Range(7, 10));
mEnemyBlockMgr.CreateBlock(tPosIndex, (BlockType)URandom.Range(0, 2), URandom.Range(4, 7));
}
tPosIndexes = new List<int>() { 10, 11, 12, 13, 14 };
tCount = URandom.Range(1, 5);
@ -123,7 +123,7 @@ public class GameLogic : MonoBehaviour
{
int tPosIndex = tPosIndexes[URandom.Range(0, tPosIndexes.Count)];
tPosIndexes.Remove(tPosIndex);
mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Human, URandom.Range(7, 11));
mEnemyBlockMgr.CreateBlock(tPosIndex, BlockType.Human, URandom.Range(3, 8));
}
}

View File

@ -37,7 +37,7 @@ namespace Touka
public void PlayInterstitialAd(string adPos = "", Action callback = null, IVType _ivType = IVType.IV1)
{
#if NO_AD
callback();
callback?.Invoke();
return;
#endif
// 判断是否达到可展示插屏的条件