diff --git a/Assets/Resources/Config/GameConfig.asset b/Assets/Resources/Config/GameConfig.asset index 2d5f70ce..c714eacc 100644 --- a/Assets/Resources/Config/GameConfig.asset +++ b/Assets/Resources/Config/GameConfig.asset @@ -51,31 +51,31 @@ MonoBehaviour: CardList: - CardID: Human_01 GroupNum: 2 - MaxHp: 16 + MaxHp: 20 Damage: 10 - CardID: Human_02 GroupNum: 4 - MaxHp: 36 + MaxHp: 48 Damage: 24 - CardID: Human_03 GroupNum: 1 - MaxHp: 88 + MaxHp: 112 Damage: 56 - CardID: Human_04 GroupNum: 1 - MaxHp: 212 + MaxHp: 268 Damage: 134 - CardID: Human_05 GroupNum: 1 - MaxHp: 508 + MaxHp: 644 Damage: 322 - CardID: Human_06 GroupNum: 1 - MaxHp: 1220 + MaxHp: 1544 Damage: 772 - CardID: Human_07 GroupNum: 1 - MaxHp: 2928 + MaxHp: 3704 Damage: 1852 - CardID: Human_08 GroupNum: 1 diff --git a/Assets/Resources/Prefab/Soldier/Human/Human_03.prefab b/Assets/Resources/Prefab/Soldier/Human/Human_03.prefab index 7bd7ab55..1315514e 100644 --- a/Assets/Resources/Prefab/Soldier/Human/Human_03.prefab +++ b/Assets/Resources/Prefab/Soldier/Human/Human_03.prefab @@ -60,6 +60,36 @@ Transform: m_Father: {fileID: 4672947451727611321} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -53.475002, y: 0, z: 0} +--- !u!1 &2772607971928522389 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5261491334074807132} + m_Layer: 0 + m_Name: ExplodePos + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5261491334074807132 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2772607971928522389} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0.3, y: 1, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 3417902723635480446} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &3417902723635480445 GameObject: m_ObjectHideFlags: 0 @@ -93,6 +123,7 @@ Transform: m_Children: - {fileID: 2501806523831773119} - {fileID: 593100444078087247} + - {fileID: 5261491334074807132} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -171,7 +202,7 @@ MonoBehaviour: m_EditorClassIdentifier: mGobOn: {fileID: 4671162595333186845} mGobOff: {fileID: 3976433834425315163} - mTsfExplode: {fileID: 4672947451727611321} + mTsfExplode: {fileID: 5261491334074807132} mFxOff: {fileID: 7735186994768879082, guid: a27d62e8b2883458f9bbd5cdb1e731d9, type: 3} --- !u!1 &3976433834425315163 GameObject: diff --git a/Assets/Resources/Prefab/Soldier/Monster/Monster_04.prefab b/Assets/Resources/Prefab/Soldier/Monster/Monster_04.prefab index 7b1af167..df988cc3 100644 --- a/Assets/Resources/Prefab/Soldier/Monster/Monster_04.prefab +++ b/Assets/Resources/Prefab/Soldier/Monster/Monster_04.prefab @@ -105,7 +105,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3965665244450660478} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 2.18, z: -0.13} + m_LocalPosition: {x: 0, y: 1.2, z: -0.13} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6279640603712343908} diff --git a/Assets/Resources/Prefab/Soldier/Monster/Monster_05.prefab b/Assets/Resources/Prefab/Soldier/Monster/Monster_05.prefab index 1b8d98a2..8b18c33d 100644 --- a/Assets/Resources/Prefab/Soldier/Monster/Monster_05.prefab +++ b/Assets/Resources/Prefab/Soldier/Monster/Monster_05.prefab @@ -75,7 +75,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3965665244450660478} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 2.18, z: -0.13} + m_LocalPosition: {x: 0, y: 1, z: -0.13} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6279640603712343908} diff --git a/Assets/Resources/Prefab/Soldier/Monster/Monster_06.prefab b/Assets/Resources/Prefab/Soldier/Monster/Monster_06.prefab index ce433094..f9bfa49e 100644 --- a/Assets/Resources/Prefab/Soldier/Monster/Monster_06.prefab +++ b/Assets/Resources/Prefab/Soldier/Monster/Monster_06.prefab @@ -86,7 +86,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3965665244450660478} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 2.18, z: -0.13} + m_LocalPosition: {x: 0, y: 1.25, z: -0.46} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6279640603712343908} diff --git a/Assets/Resources/Prefab/Soldier/Monster/Monster_07.prefab b/Assets/Resources/Prefab/Soldier/Monster/Monster_07.prefab index ede54fb1..223eb62e 100644 --- a/Assets/Resources/Prefab/Soldier/Monster/Monster_07.prefab +++ b/Assets/Resources/Prefab/Soldier/Monster/Monster_07.prefab @@ -86,7 +86,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3965665244450660478} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 2.18, z: -0.13} + m_LocalPosition: {x: 0, y: 1.5, z: -0.13} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 6279640603712343908} diff --git a/Assets/Scripts/Utils/Utils.cs b/Assets/Scripts/Utils/Utils.cs index a4860a47..9b03074c 100644 --- a/Assets/Scripts/Utils/Utils.cs +++ b/Assets/Scripts/Utils/Utils.cs @@ -168,7 +168,7 @@ public class Utils tAttr.MoveSpeed = GameConfig.Instance.UnitSpeed; tAttr.AtkType = AttackType.Far;// pBType == BlockType.Monster ? AttackType.Near : AttackType.Far; - tAttr.AtkDistance = pBType == BlockType.Monster ? 5 : 12; + tAttr.AtkDistance = pBType == BlockType.Monster ? 6 : 12; return tAttr; }