播插屏位置改回原来的,补充未同步的

This commit is contained in:
yangjing 2022-06-08 21:56:34 +08:00
parent d6c6dfa46f
commit 682849c0a0
6 changed files with 17 additions and 15 deletions

View File

@ -183,7 +183,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 220}
m_AnchoredPosition: {x: 0, y: 360}
m_SizeDelta: {x: 192, y: 192}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3202746937996263206
@ -820,7 +820,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 220}
m_AnchoredPosition: {x: 0, y: 360}
m_SizeDelta: {x: 481, y: 244}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3202746939300847411

View File

@ -706,7 +706,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 170, y: -120}
m_AnchoredPosition: {x: 170, y: 30}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0.5, y: 0.55}
--- !u!222 &7877568658873081054
@ -834,7 +834,7 @@ MonoBehaviour:
autoPlay: 0
useTargetAsV3: 0
endValueFloat: 0
endValueV3: {x: 0, y: -120, z: 0}
endValueV3: {x: 0, y: 30, z: 0}
endValueV2: {x: 0, y: 0}
endValueColor: {r: 1, g: 1, b: 1, a: 1}
endValueString:
@ -922,7 +922,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 30, y: -430}
m_AnchoredPosition: {x: 30, y: -280}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0.5, y: 0.55}
--- !u!222 &7877568659269773446
@ -1050,7 +1050,7 @@ MonoBehaviour:
autoPlay: 0
useTargetAsV3: 0
endValueFloat: 0
endValueV3: {x: 30, y: -120, z: 0}
endValueV3: {x: 30, y: 30, z: 0}
endValueV2: {x: 0, y: 0}
endValueColor: {r: 1, g: 1, b: 1, a: 1}
endValueString:
@ -1401,7 +1401,7 @@ PrefabInstance:
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 450
value: 600
objectReference: {fileID: 0}
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
@ -1558,7 +1558,7 @@ PrefabInstance:
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 200
value: 365
objectReference: {fileID: 0}
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
@ -1700,7 +1700,7 @@ PrefabInstance:
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 200
value: 365
objectReference: {fileID: 0}
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
@ -1842,7 +1842,7 @@ PrefabInstance:
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}
propertyPath: m_AnchoredPosition.y
value: 450
value: 600
objectReference: {fileID: 0}
- target: {fileID: 1304971611175877922, guid: d8dbcb675f62744a4b0d67e0735ff227,
type: 3}

View File

@ -629,7 +629,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 230701045}
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 0, y: 0, z: 6.5}
m_LocalPosition: {x: 0, y: 0, z: 15}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1617442649}

View File

@ -13,8 +13,8 @@ public class EnemyManager : GroupManager
if (PlayerData.Instance.CurrentLevel <= 3)
{
tAttr.MaxHP = (int)(0.8f * tAttr.MaxHP);
tAttr.Damage = (int)(0.8f * tAttr.Damage);
tAttr.MaxHP = (int)(0.75f * tAttr.MaxHP);
tAttr.Damage = (int)(0.75f * tAttr.Damage);
}
pUnit.InitAttr(tAttr);

View File

@ -302,6 +302,8 @@ public class GameLogic : MonoBehaviour
mOverTimer.StartTimer(() =>
{
AdsUtils.PlayInterstitial(mIsWin ? Const.AdsValue.GameSuccess : Const.AdsValue.GameFailure, mIsWin);
PanelResult tUIResult = UIManager.Instance.OpenUI<PanelResult>();
tUIResult.InitResult(mIsWin, mEnemyGroupMgr.TotalDamage, TKGSDKManager.Instance.GetConfigBool(TKGParamKey.NativeSwitch.ToString()) && TKGUtils.IsNativeReady());

View File

@ -60,7 +60,7 @@ public class PanelResult : BasePanel
else
{
float tLevelFactor = ((PlayerData.Instance.CurrentLevel - 1) / 20) * 0.5f + 1;
mBaseCoin = (int)(pTotalHurt * 10 * tLevelFactor * (mWin ? 1 : 0.5f));
mBaseCoin = (int)(pTotalHurt * 10 * tLevelFactor * (mWin ? 1f : 0.3f));
}
mIsRolling = true;
@ -198,7 +198,7 @@ public class PanelResult : BasePanel
mBtnAdCoin.gameObject.SetActive(false);
mBtnContinue.gameObject.SetActive(false);
TimerManager.Instance.Schedule(LoadGame, pWaitSeconds);
TimerManager.Instance.Schedule(GameManager.Instance.LoadGame, pWaitSeconds);
}
private void LoadGame()