55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								using System.Collections;
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								public class AxisXUi : MonoBehaviour {
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									public void ActivateAxisX( bool value){
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										ETCInput.SetAxisEnabled( "Horizontal",value);
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									}
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									public void InvertedAxisX( bool value){
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										ETCInput.SetAxisInverted("Horizontal",value);
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									}
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									public void DeadAxisX( float value){
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										ETCInput.SetAxisDeadValue("Horizontal",value);
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									}
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									public void SpeedAxisX(float value){
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										ETCInput.SetAxisSensitivity( "Horizontal",value);
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									}
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									public void IsInertiaX(bool value){
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										ETCInput.SetAxisInertia( "Horizontal",value);
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									}
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									public void InertiaSpeedX( float value){
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										ETCInput.SetAxisInertiaSpeed( "Horizontal",value);
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									}
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									public void ActivateAxisY( bool value){
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										ETCInput.SetAxisEnabled( "Vertical",value);
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									}
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									public void InvertedAxisY( bool value){
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										ETCInput.SetAxisInverted("Vertical",value);
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									}
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									public void DeadAxisY( float value){
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										ETCInput.SetAxisDeadValue("Vertical",value);
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									}
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									public void SpeedAxisY(float value){
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										ETCInput.SetAxisSensitivity( "Vertical",value);
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									}
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									public void IsInertiaY(bool value){
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										ETCInput.SetAxisInertia( "Vertical",value);
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									}
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									public void InertiaSpeedY( float value){
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										ETCInput.SetAxisInertiaSpeed( "Vertical",value);
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									}
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								}
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