96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			96 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public static class StaticOtherConfig | |||
|  | { | |||
|  |     #region 宏定义介绍 | |||
|  | 
 | |||
|  |     /* | |||
|  |      NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错 | |||
|  |      NORMAL_BANNER : 普通banner | |||
|  |      NATIVE_BANNER : native拼banner | |||
|  |       | |||
|  |      */ | |||
|  | 
 | |||
|  |     #endregion | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 是否打印debug日志 | |||
|  |     /// </summary> | |||
|  |     public static bool IsDebugLog = true; | |||
|  | 
 | |||
|  |     #region Review Auto Popout | |||
|  |     public static int FirstLoginPopLevel = 2;//Entering the game for the first time, the evaluation pops up at the Nth level | |||
|  |     public static int OtherLoginPopLevel = 2;//not the first time to enter the game, the M level pops up the evaluation level | |||
|  |     #endregion | |||
|  | 
 | |||
|  |     #region Push Notification | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Push Notification Switch | |||
|  |     /// true: open push, false:close push | |||
|  |     /// </summary> | |||
|  |     public const bool LocalNotitcifaction_Switch = false; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Push Content | |||
|  |     /// Tomorrow/Days 3, 5 and 7/Days 4, 6 and 8,random one sentence out of three | |||
|  |     /// CN、EN | |||
|  |     /// </summary> | |||
|  |     public const string MorrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?"; | |||
|  |     public const string Day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!"; | |||
|  |     public const string Day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?"; | |||
|  | 
 | |||
|  |     public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help"; | |||
|  |     public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy"; | |||
|  |     public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!"; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// Push Time | |||
|  |     /// | |||
|  |     /// eg. HourNum = 19; MinuteNum = 10; push notification at 19:10  | |||
|  |     /// </summary> | |||
|  |     /// | |||
|  |     // Triggered at the same time point the next day | |||
|  |     // Configurable. If you log in from 10:00 pm to 6:00 am, the next day push time, the default is 22:00 pm | |||
|  |     public const int MorrowHourNum = 22; | |||
|  |     public const int MorrowMinuteNum = 0; | |||
|  | 
 | |||
|  |     // Days 3, 5 and 7 Push Time, hours: minutes | |||
|  |     public const int Day357HourNum = 19; | |||
|  |     public const int Day357MinuteNum = 10; | |||
|  | 
 | |||
|  |     // Days 4, 6 and 8 Push Time, hours: minutes | |||
|  |     public const int Day468HourNum = 20; | |||
|  |     public const int Day468MinuteNum = 5; | |||
|  | 
 | |||
|  |     #endregion | |||
|  | 
 | |||
|  |     #region 是否延迟初始化Tenjin | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 是否延迟初始化Tenjin开关 | |||
|  |     ///  | |||
|  |     /// 只对CN版本有效 | |||
|  |     /// 正常为False | |||
|  |     /// </summary> | |||
|  |     public const bool InitTenjinLater_Switch = true; | |||
|  | 
 | |||
|  |     #endregion | |||
|  | 
 | |||
|  |     #region 排行榜功能 | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 排行榜功能开关 | |||
|  |     /// </summary> | |||
|  |     public const bool LeaderBoard_Switch = false; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// 排行榜ID (Appstore后台创建的) | |||
|  |     /// </summary> | |||
|  |     public const string LeaderBoardId = "BossFightScore"; | |||
|  | 
 | |||
|  |     #endregion | |||
|  | } |