mergemilitary/Assets/TKGSDK/Config/Scripts/AnalyticsSettings/StaticStringsKey_Android.cs

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2022-05-23 13:39:59 +00:00
using System;
using UnityEngine;
#if !TOUKA_TEST
#if UNITY_ANDROID
public static partial class StaticStringsKey
{
// apple app id
public const string APPLE_APP_ID = "1620904226";
// umeng
public const string UMENG_APPKEY = "624d4f886adb343c47f49750";
public const string UMENG_CHANNELID = "GooglePlay";
// ga
public const string GA_gameKey = "657381e44819ed49af5201f66ee3114d";
public const string GA_secretKey = "8121fd58e67d5ce10a7e1d6d8ff08f2edc8fa8dd";
// tenjin
public const string TENJIN_KEY = "PYOTVKJ4XZJHSMZW2V6GBQRCNXAFKWU2";
// review url
public const string REVIEW_URL = "itms-apps://itunes.apple.com/app/id" + APPLE_APP_ID + "?action=write-review";
#region android暂时没用到
// 国内包 bundle id
public const string BunldId_CN = "";
// 国内包 SDK 所需宏定义 - 【IOS_CN】请自行补全游戏中需要的其他宏
public const string ScriptingDefineSymbols_CN = ";";
// 海外包 bundle id
public const string BunldId_US = "";
// 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏)
public const string ScriptingDefineSymbols_US = "";
#endregion
}
#endif
#endif