44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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using System;
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using UnityEngine;
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#if !TOUKA_TEST
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#if UNITY_ANDROID
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public static partial class StaticStringsKey
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{
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// apple app id
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public const string APPLE_APP_ID = "1620904226";
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// umeng
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public const string UMENG_APPKEY = "624d4f886adb343c47f49750";
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public const string UMENG_CHANNELID = "GooglePlay";
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// ga
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public const string GA_gameKey = "657381e44819ed49af5201f66ee3114d";
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public const string GA_secretKey = "8121fd58e67d5ce10a7e1d6d8ff08f2edc8fa8dd";
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// tenjin
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public const string TENJIN_KEY = "PYOTVKJ4XZJHSMZW2V6GBQRCNXAFKWU2";
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// review url
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public const string REVIEW_URL = "itms-apps://itunes.apple.com/app/id" + APPLE_APP_ID + "?action=write-review";
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#region android暂时没用到,增加防止且平台报错
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// 国内包 bundle id
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public const string BunldId_CN = "";
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// 国内包 SDK 所需宏定义 - 【IOS_CN】(请自行补全游戏中需要的其他宏)
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public const string ScriptingDefineSymbols_CN = ";";
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// 海外包 bundle id
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public const string BunldId_US = "";
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// 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏)
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public const string ScriptingDefineSymbols_US = "";
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#endregion
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}
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#endif
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#endif
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