50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
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using SRDebugger.Internal.Editor;
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using UnityEditor;
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using UnityEngine;
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namespace SRDebugger.Editor
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{
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[CustomEditor(typeof (Settings))]
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public class SettingsEditor : UnityEditor.Editor
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{
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private bool _override;
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public override void OnInspectorGUI()
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{
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SRDebugEditorUtil.DrawLogo(SRDebugEditorUtil.GetLogo());
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GUILayout.Label(
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"This asset contains the runtime settings used by SRDebugger. It is recommended that this asset be edited only via the SRDebugger Settings window.",
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EditorStyles.wordWrappedLabel);
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EditorGUILayout.Separator();
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if (GUILayout.Button("Open SRDebugger Settings Window"))
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{
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SRDebuggerSettingsWindow.Open();
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}
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if (!_override)
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{
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if (GUILayout.Button("Override Warning"))
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{
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_override = true;
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}
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}
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else
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{
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GUILayout.Label(
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"You have been warned...",
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EditorStyles.wordWrappedLabel);
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}
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EditorGUILayout.Separator();
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if (_override)
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{
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base.OnInspectorGUI();
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}
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}
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}
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}
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