mergemilitary/Assets/TKGSDK/Common/GameInterface/TKGUtils.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Touka;
public class TKGUtils
{
/// <summary>
/// 是否首次触达某个事件
/// </summary>
/// <param name="_key"></param>
/// <returns></returns>
public static bool IfFirstCheckPlayerPrefs(string _key)
{
var isFirstClick = GetPlayerPrefsIntByKey(_key) == 0;
SavePlayerPrefsIntByKeyValue(_key, 1);
return isFirstClick;
}
/// <summary>
/// 本地存int
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_defaultValue"></param>
/// <returns></returns>
public static int GetPlayerPrefsIntByKey(string _key, int _defaultValue = 0)
{
int value = PlayerPrefs.GetInt(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
return value;
}
/// <summary>
/// 本地取int
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_newValue"></param>
public static void SavePlayerPrefsIntByKeyValue(string _key, int _newValue)
{
PlayerPrefs.SetInt(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
PlayerPrefs.Save();
}
/// <summary>
/// 本地存string
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_defaultValue"></param>
/// <returns></returns>
public static string GetPlayerPrefsStringByKey(string _key, string _defaultValue = "")
{
string value = PlayerPrefs.GetString(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
return value;
}
/// <summary>
/// 本地取string
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_newValue"></param>
public static void SavePlayerPrefsStringByKeyValue(string _key, string _newValue)
{
PlayerPrefs.SetString(string.Format("{0}{1}", StaticStringsPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
PlayerPrefs.Save();
}
/// <summary>
/// 缓存当前时间
/// </summary>
/// <param name="_key"></param>
public static void SaveCurrTime2PlayerPrefs(string _key)
{
DateTime date1 = DateTime.Now;
string s1 = date1.ToString();
SavePlayerPrefsStringByKeyValue(_key, s1);
}
/// <summary>
/// 缓存本地时间为string
/// </summary>
/// <param name="_key"></param>
/// <param name="_dateStr"></param>
public static void SaveCurrTime2PlayerPrefsWithStringDate(string _key, string _dateStr)
{
SavePlayerPrefsStringByKeyValue(_key, _dateStr);
}
/// <summary>
/// 取出缓存string时间为 DateTime
/// </summary>
/// <param name="_key"></param>
/// <returns></returns>
public static DateTime GetDateTimeFromPlayerPrefs(string _key)
{
string firstDateValue = GetPlayerPrefsStringByKey(_key);
if (string.IsNullOrEmpty(firstDateValue))
{
return new DateTime(1990, 1, 1, 0, 0, 0);
}
DateTime dateOld = Convert.ToDateTime(firstDateValue);
return dateOld;
}
/// <summary>
/// 判断是否为新用户
///
/// 距离首次登录时间间隔24h以内为新用户
/// </summary>
/// <returns></returns>
public static bool isNewUser()
{
DateTime dateCurr = DateTime.Now;
string firstDateValue = GetPlayerPrefsStringByKey(StaticStringsPlayerPrefs.FirstLoginTime);
if (string.IsNullOrEmpty(firstDateValue))
{
Debug.Log("存的值为空,为新用户");
return true;
}
Debug.Log("读取出来的值: " + firstDateValue + " 现在的时间值:" + dateCurr.ToString()); // 06/16/2019 19:46:57
DateTime dateOld = Convert.ToDateTime(firstDateValue);
TimeSpan timeSpan = dateCurr - dateOld;
Debug.Log("timeSpan.Seconds : " + timeSpan.TotalMinutes);
if (timeSpan.TotalMinutes >= 24 * 60)
{
Debug.Log("不是新用户了");
return false;
}
Debug.Log("是新用户");
return true;
}
/// <summary>
/// equal double
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool equalDouble(double a, double b)
{
if ((a - b > -0.000001) && (a - b) < 0.000001)
return true;
else
return false;
}
/// <summary>
/// Floats the equal.
/// </summary>
/// <returns><c>true</c>, if equal was floated, <c>false</c> otherwise.</returns>
/// <param name="a">The alpha component.</param>
/// <param name="b">The blue component.</param>
public static bool FloatEqual(float a, float b)
{
if ((a - b > -0.000001) && (a - b) < 0.000001)
{
return true;
}
else
{
return false;
}
}
public static string GetTodayDataStr()
{
string timeStr = DateTime.Now.ToString("yyyy-MM-dd");
return timeStr;
}
public static void OpenBrowserUrl(string _url)
{
Application.OpenURL(_url);
}
#region unity sdk only
public static void InitTenjinFirst()
{
ToukaUtils.InitTenjinFirst();
}
public static void ActiveAutoIV(bool pActive)
{
AutoIntersititialManager.Instance.ActiveLogic(pActive);
}
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public static bool WillPlayInterstitial(bool pNormalIV = true)
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{
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return ToukaInterstitialTimer.Instance.CanShow(pNormalIV ? ToukaSDKManager.IVType.IV1 : ToukaSDKManager.IVType.IV2, true) && ToukaAdManager.Instance.IsReadyIntersitial();
}
public static bool IsNativeReady()
{
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#if UNITY_IOS
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return ToukaAdManager.Instance.IsReadyNative;
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#else
return false;
#endif
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}
public static void ShowNative(Vector3 pTL, Vector3 pBR, string pAdPos, Camera pCam = null)
{
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#if UNITY_IOS
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Vector2 tTopLeft = RectTransformUtility.WorldToScreenPoint(pCam, pTL);
Vector2 tBottomRight = RectTransformUtility.WorldToScreenPoint(pCam, pBR);
float tWidth = Mathf.Abs(tBottomRight.x - tTopLeft.x);
float tHeight = Mathf.Abs(tBottomRight.y - tTopLeft.y);
Debug.Log("TKG Native top left :" + tTopLeft);
Debug.Log("TKG Native bottom right :" + tBottomRight);
//Debug.Log("TKG Native width :" + Mathf.Abs(pBottomRight.x - pTopLeft.x));
//Debug.Log("TKG Native height :" + Mathf.Abs(pBottomRight.y - pTopLeft.y));
//Debug.Log("TKG Native screen width :" + Screen.width);
//Debug.Log("TKG Native screen height :" + Screen.height);
if (ToukaAdManager.Instance.IsReadyNative)
{
ToukaAdManager.Instance.ShowNative(tTopLeft.x, Screen.height - tTopLeft.y, tWidth, tHeight, pAdPos);
}
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#endif
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}
public static void RemoveNative()
{
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#if UNITY_IOS
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ToukaAdManager.Instance.HideNative(false);
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#endif
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}
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#endregion
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}