57 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | Shader "PolygonArsenal/PolyLitSurface" | ||
|  | { | ||
|  | 	Properties | ||
|  | 	{ | ||
|  | 		_GlowIntensity("Glow Intensity", Range( 1 , 5)) = 1 | ||
|  | 		_Smoothness("Smoothness", Range( 0 , 1)) = 0 | ||
|  | 		_Metallic("Metallic", Range( 0 , 1)) = 0 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SubShader | ||
|  | 	{ | ||
|  | 		Tags{ "RenderType" = "Opaque"  "Queue" = "Geometry+0" "IsEmissive" = "true"  } | ||
|  | 		Cull Back | ||
|  | 		CGPROGRAM | ||
|  | 		#pragma target 3.0 | ||
|  | 		#pragma surface surf Standard keepalpha addshadow fullforwardshadows exclude_path:deferred  | ||
|  | 		struct Input | ||
|  | 		{ | ||
|  | 			float4 vertexColor : COLOR; | ||
|  | 		}; | ||
|  | 
 | ||
|  | 		uniform half _GlowIntensity; | ||
|  | 		uniform float _Metallic; | ||
|  | 		uniform float _Smoothness; | ||
|  | 
 | ||
|  | 		void surf( Input i , inout SurfaceOutputStandard o ) | ||
|  | 		{ | ||
|  | 			o.Albedo = i.vertexColor.rgb; | ||
|  | 			o.Emission = ( i.vertexColor * _GlowIntensity ).rgb; | ||
|  | 			o.Metallic = _Metallic; | ||
|  | 			o.Smoothness = _Smoothness; | ||
|  | 			o.Alpha = 1; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		ENDCG | ||
|  | 	} | ||
|  | 	Fallback "Diffuse" | ||
|  | 	//CustomEditor "ASEMaterialInspector" | ||
|  | } | ||
|  | /*ASEBEGIN | ||
|  | Version=13801 | ||
|  | 0;660;1045;478;1239.578;310.2273;1.5987;True;False | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;12;-772.1588,160.8321;Half;False;Property;_GlowIntensity;Glow Intensity;0;0;1;1;5;0;1;FLOAT | ||
|  | Node;AmplifyShaderEditor.VertexColorNode;8;-732.9195,-18.42493;Float;False;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;16;-368.0117,140.8421;Float;False;Property;_Metallic;Metallic;1;0;0;0;1;0;1;FLOAT | ||
|  | Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;-477.659,-15.88515;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0,0,0,0;False;1;COLOR | ||
|  | Node;AmplifyShaderEditor.VertexColorNode;1;-538.5891,-196.8047;Float;False;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT | ||
|  | Node;AmplifyShaderEditor.RangedFloatNode;15;-369.3971,228.1133;Float;False;Property;_Smoothness;Smoothness;1;0;0;0;1;0;1;FLOAT | ||
|  | Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;86.39999,-57.59999;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;PolyLitSurface;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;ForwardOnly;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;False;2;15;10;25;False;0.5;True;0;Zero;Zero;0;Zero;Zero;OFF;OFF;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 | ||
|  | WireConnection;14;0;8;0 | ||
|  | WireConnection;14;1;12;0 | ||
|  | WireConnection;0;0;1;0 | ||
|  | WireConnection;0;2;14;0 | ||
|  | WireConnection;0;3;16;0 | ||
|  | WireConnection;0;4;15;0 | ||
|  | ASEEND*/ | ||
|  | //CHKSM=3B4480D0FE5496C4347351026CF3D02DF5598BFA |