15 lines
		
	
	
		
			358 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			358 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using UnityEngine.EventSystems; | |||
|  | using HedgehogTeam.EasyTouch; | |||
|  | 
 | |||
|  | public class UIWindow : MonoBehaviour, IDragHandler, IPointerDownHandler{ | |||
|  | 
 | |||
|  | 	public void OnDrag (PointerEventData eventData){ | |||
|  | 		transform.position += (Vector3)eventData.delta; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public void OnPointerDown (PointerEventData eventData){ | |||
|  | 		transform.SetAsLastSibling(); | |||
|  | 	} | |||
|  | } |