33 lines
		
	
	
		
			714 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			714 B
		
	
	
	
		
			C#
		
	
	
	
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								using System.IO;
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								using UnityEngine;
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								namespace ES3Internal
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								{
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									internal class ES3ResourcesStream : MemoryStream
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									{
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										// Check that data exists by checking stream is not empty.
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										public bool Exists{ get{ return this.Length > 0; } }
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										// Used when creating 
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										public ES3ResourcesStream(string path) : base(GetData(path))
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										{
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										}
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										private static byte[] GetData(string path)
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										{
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											var textAsset = Resources.Load(path) as TextAsset;
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											// If data doesn't exist in Resources, return an empty byte array.
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											if(textAsset == null)
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												return new byte[0];
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											return textAsset.bytes;
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										}
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										protected override void Dispose (bool disposing)
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										{
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											base.Dispose(disposing);
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										}
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									}
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								}
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