57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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#if USE_IAP
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using UnityEngine.Purchasing;
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#endif
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public class PanelVip : BasePanel
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{
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[SerializeField] CanvasGroup mCvsBg;
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[SerializeField] RectTransform mRctBg;
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[SerializeField] Text mTxtPrice;
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[SerializeField] Button mBtnClose;
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[SerializeField] Button mBtnSubscribe;
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[SerializeField] Button mBtnGet;
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private void Awake()
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{
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UIUtils.BindBtn(mBtnClose, OnClickClose);
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UIUtils.BindBtn(mBtnSubscribe, OnClickSubscribe);
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UIUtils.BindBtn(mBtnGet, OnClickGet);
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#if USE_IAP
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#endif
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}
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public override void OnOpen()
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{
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base.OnOpen();
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mCvsBg.alpha = 0;
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mRctBg.anchoredPosition = new Vector2(0, -160);
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mCvsBg.DOFade(1, 0.3f);
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mRctBg.DOAnchorPosY(100, 0.3f);
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}
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private void OnClickClose()
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{
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mCvsBg.DOFade(0, 0.3f);
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mRctBg.DOAnchorPosY(-160, 0.3f).onComplete = Close;
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}
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private void OnClickSubscribe()
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{
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}
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private void OnClickGet()
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{
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}
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}
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