31 lines
		
	
	
		
			460 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			460 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using System.Collections; | |||
|  | using HedgehogTeam.EasyTouch; | |||
|  | 
 | |||
|  | public class MultiCameraUI : MonoBehaviour { | |||
|  | 
 | |||
|  | 	public Camera cam2; | |||
|  | 	public Camera cam3; | |||
|  | 
 | |||
|  | 	public void AddCamera2(bool value){ | |||
|  | 
 | |||
|  | 		AddCamera( cam2,value);	 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public void AddCamera3(bool value){ | |||
|  | 		AddCamera( cam3,value);		 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	public void AddCamera(Camera cam,bool value){ | |||
|  | 
 | |||
|  | 		if (value){ | |||
|  | 			EasyTouch.AddCamera( cam,false); | |||
|  | 		} | |||
|  | 		else{ | |||
|  | 			EasyTouch.RemoveCamera( cam); | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | } |