93 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class TwoDragMe : MonoBehaviour { | ||
|  | 
 | ||
|  | 	private TextMesh textMesh; | ||
|  | 	private Vector3 deltaPosition;	 | ||
|  | 	private Color startColor; | ||
|  | 	 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_DragStart2Fingers += On_DragStart2Fingers; | ||
|  | 		EasyTouch.On_Drag2Fingers += On_Drag2Fingers; | ||
|  | 		EasyTouch.On_DragEnd2Fingers += On_DragEnd2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_DragStart2Fingers -= On_DragStart2Fingers; | ||
|  | 		EasyTouch.On_Drag2Fingers -= On_Drag2Fingers; | ||
|  | 		EasyTouch.On_DragEnd2Fingers -= On_DragEnd2Fingers; | ||
|  | 		EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void Start(){ | ||
|  | 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>(); | ||
|  | 		startColor = gameObject.GetComponent<Renderer>().material.color; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the drag beginning | ||
|  | 	void On_DragStart2Fingers(Gesture gesture){ | ||
|  | 
 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){	 | ||
|  | 			RandomColor(); | ||
|  | 		 | ||
|  | 			// the world coordinate from touch | ||
|  | 			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position); | ||
|  | 			deltaPosition = position - transform.position; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// During the drag | ||
|  | 	void On_Drag2Fingers(Gesture gesture){ | ||
|  | 
 | ||
|  | 
 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			 | ||
|  | 			// the world coordinate from touch | ||
|  | 			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position); | ||
|  | 			transform.position = position - deltaPosition; | ||
|  | 			 | ||
|  | 			 | ||
|  | 			// Get the drag angle | ||
|  | 			float angle = gesture.GetSwipeOrDragAngle(); | ||
|  | 			 | ||
|  | 			textMesh.text =   angle.ToString("f2") + " / " + gesture.swipe.ToString(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the drag end | ||
|  | 	void On_DragEnd2Fingers(Gesture gesture){ | ||
|  | 
 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){			 | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = startColor; | ||
|  | 			textMesh.text="Drag me"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	 | ||
|  | 	// If the two finger gesture is finished | ||
|  | 	void On_Cancel2Fingers(Gesture gesture){ | ||
|  | 		 | ||
|  | 		On_DragEnd2Fingers( gesture); | ||
|  | 		 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void  RandomColor(){ | ||
|  | 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 	} | ||
|  | } |