mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Examples/4.X/SimpleExamples/TwoFingers/TwistMe.cs

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2022-05-23 13:39:59 +00:00
using UnityEngine;
using System.Collections;
using HedgehogTeam.EasyTouch;
public class TwistMe : MonoBehaviour {
private TextMesh textMesh;
// Subscribe to events
void OnEnable(){
EasyTouch.On_TouchStart2Fingers += On_TouchStart2Fingers;
EasyTouch.On_Twist += On_Twist;
EasyTouch.On_TwistEnd += On_TwistEnd;
EasyTouch.On_Cancel2Fingers += On_Cancel2Fingers;
}
void OnDisable(){
UnsubscribeEvent();
}
void OnDestroy(){
UnsubscribeEvent();
}
void UnsubscribeEvent(){
EasyTouch.On_TouchStart2Fingers -= On_TouchStart2Fingers;
EasyTouch.On_Twist -= On_Twist;
EasyTouch.On_TwistEnd -= On_TwistEnd;
EasyTouch.On_Cancel2Fingers -= On_Cancel2Fingers;
}
void Start(){
textMesh =(TextMesh) GetComponentInChildren<TextMesh>();
}
void On_TouchStart2Fingers(Gesture gesture){
// Verification that the action on the object
if (gesture.pickedObject == gameObject ){
// disable twist gesture recognize for a real pinch end
EasyTouch.SetEnableTwist( true);
EasyTouch.SetEnablePinch( false);
}
}
// during the txist
void On_Twist( Gesture gesture){
// Verification that the action on the object
if (gesture.pickedObject == gameObject){
transform.Rotate( new Vector3(0,0,gesture.twistAngle));
textMesh.text = "Delta angle : " + gesture.twistAngle.ToString();
}
}
// at the twist end
void On_TwistEnd( Gesture gesture){
// Verification that the action on the object
if (gesture.pickedObject == gameObject){
EasyTouch.SetEnablePinch( true);
transform.rotation = Quaternion.identity;
textMesh.text ="Twist me";
}
}
// If the two finger gesture is finished
void On_Cancel2Fingers(Gesture gesture){
EasyTouch.SetEnablePinch( true);
transform.rotation = Quaternion.identity;
textMesh.text ="Twist me";
}
}