mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouchControls/Plugins/Editor/ETCMenu.cs

198 lines
6.5 KiB
C#
Raw Normal View History

2022-05-23 13:39:59 +00:00
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Collections;
using UnityEngine.EventSystems;
public static class ETCMenu{
[MenuItem ("GameObject/EasyTouch Controls/InputManager", false, 0)]
static void AddInputManager(){
ETCInput.instance.Create();
}
[MenuItem ("GameObject/EasyTouch Controls/Joystick", false, 0)]
static void AddJoystick(){
ETCInput.instance.Create();
GameObject canvas = SetupUI();
Object[] sprites = Resources.LoadAll("ETCDefaultSprite");
GameObject joystick = new GameObject("New Joystick", typeof(ETCJoystick),typeof(RectTransform), typeof( CanvasGroup), typeof(Image) );
joystick.transform.SetParent( canvas.transform,false);
joystick.GetComponent<Image>().preserveAspect = true;
joystick.GetComponent<Image>().sprite = GetSpriteByName("ETCArea",sprites);
joystick.GetComponent<Image>().rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,130);
joystick.GetComponent<Image>().rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical,130);
joystick.GetComponent<CanvasGroup>().hideFlags = HideFlags.HideInInspector;
joystick.GetComponent<CanvasRenderer>().hideFlags = HideFlags.HideInInspector;
GameObject thumb = new GameObject("Thumb",typeof(RectTransform), typeof(CanvasRenderer), typeof(Image));
thumb.transform.SetParent(joystick.transform,false);
thumb.GetComponent<Image>().preserveAspect = true;
thumb.GetComponent<Image>().sprite = GetSpriteByName("ETCThumb",sprites);
thumb.GetComponent<Image>().rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,80);
thumb.GetComponent<Image>().rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical,80);
joystick.GetComponent<ETCJoystick>().thumb = thumb.transform as RectTransform;
joystick.GetComponent<ETCJoystick>().InitCurve();
Selection.activeGameObject = joystick;
}
[MenuItem ("GameObject/EasyTouch Controls/D-Pad", false, 0)]
static void AddDPad(){
ETCInput.instance.Create();
GameObject canvas = SetupUI();
Object[] sprites = Resources.LoadAll("ETCDefaultSprite");
GameObject button = new GameObject("New DPad", typeof(ETCDPad),typeof(RectTransform),typeof(Image));
button.transform.SetParent( canvas.transform,false);
button.GetComponent<Image>().preserveAspect = true;
button.GetComponent<Image>().sprite = GetSpriteByName("ETCDPad",sprites);
button.GetComponent<ETCDPad>().normalSprite = GetSpriteByName("ETCButtonNormal",sprites);
button.GetComponent<ETCDPad>().normalColor = Color.white;
button.GetComponent<ETCDPad>().pressedSprite = GetSpriteByName("ETCButtonPressed",sprites);
button.GetComponent<ETCDPad>().pressedColor = Color.white;
button.GetComponent<CanvasRenderer>().hideFlags = HideFlags.HideInInspector;
Selection.activeGameObject = button;
}
[MenuItem ("GameObject/EasyTouch Controls/Button", false, 0)]
static void AddButton(){
ETCInput.instance.Create();
GameObject canvas = SetupUI();
Object[] sprites = Resources.LoadAll("ETCDefaultSprite");
GameObject button = new GameObject("New Button", typeof(ETCButton),typeof(RectTransform),typeof(Image));
button.transform.SetParent( canvas.transform,false);
button.GetComponent<Image>().preserveAspect = true;
button.GetComponent<Image>().sprite = GetSpriteByName("ETCButtonNormal",sprites);
button.GetComponent<ETCButton>().normalSprite = GetSpriteByName("ETCButtonNormal",sprites);
button.GetComponent<ETCButton>().normalColor = Color.white;
button.GetComponent<ETCButton>().pressedSprite = GetSpriteByName("ETCButtonPressed",sprites);
button.GetComponent<ETCButton>().pressedColor = Color.white;
button.GetComponent<CanvasRenderer>().hideFlags = HideFlags.HideInInspector;
Selection.activeGameObject = button;
}
[MenuItem ("GameObject/EasyTouch Controls/TouchPad", false, 0)]
static void AddTouchPad(){
ETCInput.instance.Create();
GameObject canvas = SetupUI();
Object[] sprites = Resources.LoadAll("ETCDefaultSprite");
GameObject touchPad = new GameObject("New TouchPad", typeof(ETCTouchPad),typeof(RectTransform),typeof(Image));
touchPad.transform.SetParent( canvas.transform,false);
touchPad.GetComponent<Image>().sprite = GetSpriteByName("ETCFrame",sprites);
touchPad.GetComponent<CanvasRenderer>().hideFlags = HideFlags.HideInInspector;
Selection.activeGameObject = touchPad;
}
[MenuItem ("GameObject/EasyTouch Controls/Area", false, 0)]
public static ETCArea AddJoystickArea(){
GameObject canvas = SetupUI();
Object[] sprites = Resources.LoadAll("ETCDefaultSprite");
GameObject area = new GameObject("Joystick area", typeof(RectTransform), typeof(ETCArea), typeof(Image));
area.GetComponent<Image>().sprite = GetSpriteByName("ETCFrame",sprites);
area.GetComponent<Image>().type = Image.Type.Sliced;
area.transform.SetParent( canvas.transform,false);
area.transform.SetAsFirstSibling();
area.GetComponent<ETCArea>().ApplyPreset(ETCArea.AreaPreset.BottomLeft);
return area.GetComponent<ETCArea>();
}
static GameObject SetupUI(){
// Canvas
GameObject canvas = GameObject.Find("EasyTouchControlsCanvas");
if (canvas == null){
canvas = AddCanvas();
}
// Event system
if (GameObject.FindObjectOfType(typeof(EventSystem))==null){
AddEventSystem();
}
// TouchInput
#if !UNITY_5_3
if ( GameObject.FindObjectOfType(typeof(TouchInputModule)) ){
TouchInputModule tm = (TouchInputModule)GameObject.FindObjectOfType(typeof(TouchInputModule));
//tm.allowActivationOnStandalone = true;
tm.forceModuleActive = true;
}
#endif
return canvas;
}
static void AddEventSystem(){
#if UNITY_5_3
new GameObject("EventSystem",typeof(EventSystem), typeof(StandaloneInputModule));
#else
new GameObject("EventSystem",typeof(EventSystem), typeof(TouchInputModule), typeof(StandaloneInputModule));
#endif
}
static GameObject AddCanvas(bool isSpaceCamera=false){
GameObject canvas = new GameObject("EasyTouchControlsCanvas", typeof(RectTransform), typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
if (isSpaceCamera){
canvas.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
canvas.GetComponent<Canvas>().worldCamera = Camera.main;
}
else{
canvas.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
}
canvas.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
return canvas;
}
static Sprite GetSpriteByName(string name, Object[] sprites){
Sprite sprite = null;
for (int i=0;i<sprites.Length;i++){
if (sprites[i].name == name){
sprite = (Sprite)sprites[i];
}
}
return sprite;
}
}