26 lines
		
	
	
		
			659 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			659 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class SoldierStateIdle : BaseState<SoldierUnit> | |||
|  | { | |||
|  |     public override void EnterState(Type pLastState) | |||
|  |     { | |||
|  |         base.EnterState(pLastState); | |||
|  | 
 | |||
|  |         mMaster.SetACTrigger(SoldierACTrigger.TriggerIdle); | |||
|  |     } | |||
|  | 
 | |||
|  |     public override void ExecuteState(float pDeltaTime) | |||
|  |     { | |||
|  |         base.ExecuteState(pDeltaTime); | |||
|  | 
 | |||
|  |         mMaster.MoveTarget = mMaster.AgainstGroup.GetNearestTarget(mMaster.RelativePos()); | |||
|  | 
 | |||
|  |         if (mMaster.MoveTarget != null && !mMaster.MoveTarget.IsDead) | |||
|  |         { | |||
|  |             ChangeState(typeof(SoldierStateRun)); | |||
|  |         } | |||
|  |     } | |||
|  | } |