18 lines
		
	
	
		
			313 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			18 lines
		
	
	
		
			313 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | 
 | ||
|  | public static class AudioAdaper { | ||
|  | 
 | ||
|  | 	public static void Pause () { | ||
|  | 		AudioListener.pause = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static void Reset () { | ||
|  | 		AudioListener.pause = false; | ||
|  | 	} | ||
|  | 
 | ||
|  |     public static void SetGameSound() | ||
|  |     { | ||
|  |         // todo 获取当前是否播放声音 | ||
|  |         AudioAdaper.Reset(); | ||
|  |     } | ||
|  | } |