40 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			921 B
		
	
	
	
		
			C#
		
	
	
	
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								using UnityEngine;
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								using System.Collections;
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								namespace PolygonArsenal
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								{
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								    public class PolygonLoopScript : MonoBehaviour
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								    {
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								        public GameObject chosenEffect;
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								        public float loopTimeLimit = 2.0f;
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								        void Start()
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								        {
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								            PlayEffect();
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								        }
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								        public void PlayEffect()
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								        {
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								            StartCoroutine("EffectLoop");
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								        }
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								        IEnumerator EffectLoop()
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								        {
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								            //GameObject effectPlayer = (GameObject)Instantiate(chosenEffect, transform.position, transform.rotation);
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								            GameObject effectPlayer = (GameObject)Instantiate(chosenEffect);
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								            effectPlayer.transform.position = transform.position;
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								            //effectPlayer.transform.rotation = Quaternion.Euler(new Vector3(0, 90, 0));
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								            yield return new WaitForSeconds(loopTimeLimit);
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								            Destroy(effectPlayer);
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								            PlayEffect();
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								        }
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								    }
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								}
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