mergemilitary/Assets/Scripts/Game/Wars/GroupManager/EnemyManager.cs

21 lines
589 B
C#
Raw Normal View History

2022-05-23 13:39:59 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyManager : GroupManager
{
public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup)
{
pUnit.Group = GroupType.Enemy;
pUnit.AgainstGroup = pAgainstGroup;
2022-09-09 14:35:49 +00:00
string tUnitID = Utils.GetUnitID(pUnit.BType, pUnit.Level, false);
DataUnit tData = TableUnit.Instance.GetData(tUnitID);
2022-05-23 13:39:59 +00:00
2022-09-09 14:35:49 +00:00
float tRatio = PlayerData.Instance.CurrentLevel <= 3 ? 0.8f : 1;
pUnit.Init(tData, tRatio);
2022-05-23 13:39:59 +00:00
AddSoldier(pUnit);
}
}