mergemilitary/Assets/Scripts/Game/BlockManager.cs

613 lines
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C#
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using System;
using System.Collections;
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using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using URandom = UnityEngine.Random;
public class BlockManager : MonoBehaviour
{
[SerializeField] int mBP = 0;
[SerializeField] bool mIsPlayer;
[SerializeField] Transform mCtnSlots;
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[SerializeField] SellSlot mMySellSlot;
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[SerializeField] Renderer mRdrFloor;
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private List<BlockSlot> mBlocks;
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private BlockSlot mPickedBlock;
private BlockSlot mTouchedBlock;
private SellSlot mTouchedSellSlot;
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private bool mInteractable;
private bool mIsForbidden = false;
private List<int> mExcludeIndexes;
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private bool mIsAutoMerge;
private Queue<Vector2Int> mAutoMergeQueue = new Queue<Vector2Int>();
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private string mNewCardID;
private void Awake()
{
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mBlocks = Utils.GetChildListFirstLayer<BlockSlot>(mCtnSlots);
for (int i = 0; i < mBlocks.Count; i++)
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{
if (mIsPlayer)
{
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mBlocks[i].Init(i, OnPickUpSlot, OnMoveSlot, OnDropDownSlot);
mBlocks[i].ShowFloor(true);
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}
else
{
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mBlocks[i].Init(i);
mBlocks[i].ShowFloor(false);
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}
}
EnableInteraction(mIsPlayer);
}
public List<SoldierUnit> GetAllSoldier()
{
List<SoldierUnit> tSoldierlist = new List<SoldierUnit>();
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for (int i = 0; i < mBlocks.Count; i++)
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{
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if (mBlocks[i].HasUnit)
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{
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tSoldierlist.AddRange(mBlocks[i].MyUnit.AllSoldiers);
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}
}
return tSoldierlist;
}
public void CreateBaseHumanBlock()//only for player
{
CreateBlockAtRandomPos(BlockType.Human);
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CheckAutoMerge();
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AudioManager.Instance.PlaySound(AudioClipType.BuyUnit);
}
public void CreateBaseMonsterBlock()//only for player
{
CreateBlockAtRandomPos(BlockType.Monster);
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CheckAutoMerge();
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AudioManager.Instance.PlaySound(AudioClipType.BuyUnit);
}
public void CreateBlockAtRandomPos(BlockType pBType, int pLevel = 1)
{
List<int> tEmptyList = new List<int>();
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for (int i = 0; i < mBlocks.Count; i++)
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{
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if (!mBlocks[i].HasUnit)
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{
tEmptyList.Add(i);
}
}
if (tEmptyList.Count > 0)
{
CreateBlock(tEmptyList[URandom.Range(0, tEmptyList.Count)], pBType, pLevel);
}
}
public void CreateBlocksByData(string pDataStr)//eg:0_0_1;1_1_5
{
string[] tData = pDataStr.Split(';');
int tPosIndex = 0, tBType = 0, tLevel = 1;
for (int i = 0; i < tData.Length; i++)
{
if (string.IsNullOrEmpty(tData[i]))
continue;
string[] tNums = tData[i].Split('_');
tPosIndex = int.Parse(tNums[0]);
tBType = int.Parse(tNums[1]);
tLevel = int.Parse(tNums[2]);
CreateBlock(tPosIndex, (BlockType)tBType, tLevel);
}
}
public BlockUnit CreateBlock(int pIndex, BlockType pBType, int pLevel)
{
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if (pIndex < 0 || pIndex >= mBlocks.Count)
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return null;
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if (mBlocks[pIndex].HasUnit)
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{
return null;
}
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if (GameConfig.Instance.IsFakeMode)
{
pBType = BlockType.Human;
}
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BlockUnit tNewUnit = Instantiate(ResourceManager.Instance.LoadRes<BlockUnit>(Const.Path.GetBlockUnit(pBType, pLevel, mIsPlayer)));
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mBlocks[pIndex].SetUnit(tNewUnit);
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mBP += Utils.GetBpByLv(tNewUnit.Level);
RefreshBPUI();
if (mIsPlayer)
{
if (tNewUnit != null)
{
DisplayNewUnit(tNewUnit);
VibrateManager.Instance.Vibrate(VibrateType.Medium);
}
SavePlayerArmy();
}
return tNewUnit;
}
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public void SetAsBoss()
{
BlockUnit tMaxLvUnit = null;
for (int i = 0; i < mBlocks.Count; i++)
{
if (mBlocks[i].HasUnit)
{
if (mBlocks[i].MyUnit.Level > (tMaxLvUnit == null ? 0 : tMaxLvUnit.Level))
{
tMaxLvUnit = mBlocks[i].MyUnit;
}
}
}
if (tMaxLvUnit != null)
{
tMaxLvUnit.SetAsBoss();
}
}
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public string GetFormationStr()
{
string tDataStr = "";
for (int i = 0; i < mBlocks.Count; i++)
{
if (mBlocks[i].HasUnit)
{
tDataStr += string.Format("{0}_{1}_{2}", i, (int)mBlocks[i].MyUnit.BType, mBlocks[i].MyUnit.Level) + ";";
}
}
if (!string.IsNullOrEmpty(tDataStr))
{
tDataStr = tDataStr.Remove(tDataStr.LastIndexOf(';'));//remove last ';'
}
return tDataStr;
}
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public void ClearAll()
{
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for (int i = 0; i < mBlocks.Count; i++)
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{
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if (mBlocks[i].HasUnit)
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{
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Destroy(mBlocks[i].MyUnit.gameObject);
mBlocks[i].SetUnit(null);
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}
}
if (mIsPlayer)
{
SavePlayerArmy();
}
mBP = 0;
RefreshBPUI();
}
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private void MergeBlock(BlockSlot pBlockSrc, BlockSlot pBlockDst)
{
int tOldBP = Utils.GetBpByLv(pBlockSrc.MyUnit.Level) * 2;
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BlockUnit tNewUnit = Instantiate(ResourceManager.Instance.LoadRes<BlockUnit>(Const.Path.GetBlockUnit(pBlockSrc.MyUnit.BType, pBlockSrc.MyUnit.Level + 1, mIsPlayer)));
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Destroy(pBlockDst.MyUnit.gameObject);
Destroy(pBlockSrc.MyUnit.gameObject);
pBlockDst.SetUnit(tNewUnit);
pBlockSrc.SetUnit(null);
mBP += Utils.GetBpByLv(tNewUnit.Level) - tOldBP;
RefreshBPUI();
AudioManager.Instance.PlaySound(AudioClipType.MergeUnit);
if (mIsPlayer)
{
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DisplayNewUnit(tNewUnit, true);
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string tCardID = Utils.GetUnitID(tNewUnit.BType, tNewUnit.Level, mIsPlayer);
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if (!PlayerData.Instance.HasCard(tCardID))
{
mNewCardID = tCardID;
PlayerData.Instance.GetCard(mNewCardID);
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if (!GameConfig.Instance.IsFakeMode)
{
TimerManager.Instance.Schedule(ShowNewCard, PlayerData.Instance.CurrentLevel == 1 ? -1 : 0.3f);
}
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}
else
{
mNewCardID = "";
}
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if (GuideManager.Instance.CurGuideIndex == 0)
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{
GuideManager.Instance.FinishCurrentStep();
}
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//if (GuideManager.Instance.CurGuideIndex == 2)
//{
// GuideManager.Instance.FinishCurrentStep();
//}
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}
}
private void SwitchBlock(BlockSlot pBlockA, BlockSlot pBlockB)
{
BlockUnit tTempUnit = pBlockB.MyUnit;
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pBlockB.SetUnit(pBlockA.MyUnit, true);
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pBlockA.SetUnit(tTempUnit);
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//if (GuideManager.Instance.CurGuideIndex == 1)
//{
// GuideManager.Instance.FinishCurrentStep();
//}
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}
private void RemoveBlock(BlockSlot pBlockA)
{
BlockUnit tUnit = pBlockA.MyUnit;
pBlockA.SetUnit(null);
Destroy(tUnit.gameObject);
}
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public void EnableInteraction(bool pEnabled)
{
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if (!pEnabled && mPickedBlock != null)
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{
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OnDropDownSlot(mPickedBlock.Index);
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}
mInteractable = pEnabled;
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for (int i = 0; i < mBlocks.Count; i++)
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{
if (mInteractable)
{
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mBlocks[i].SetDelegate(OnPickUpSlot, OnMoveSlot, OnDropDownSlot);
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}
else
{
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mBlocks[i].SetDelegate(null, null, null);
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}
}
}
public void ShowFloor(bool pShow)
{
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for (int i = 0; i < mBlocks.Count; i++)
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{
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mBlocks[i].ShowFloor(pShow);
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}
if (mIsPlayer)
{
if (mRdrFloor != null)
{
mRdrFloor.material.DOFloat(pShow ? 0 : 1, "_Dissolve", 1f);
}
}
else
{
mRdrFloor.gameObject.SetActive(pShow);
}
}
public void SetForbidden(bool pIsForbidden, List<int> pExcludeIndexes = null)
{
mIsForbidden = pIsForbidden;
mExcludeIndexes = pExcludeIndexes;
}
private void OnPickUpSlot(int pIndex)
{
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if (!mInteractable || mIsAutoMerge)
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return;
VibrateManager.Instance.Vibrate(VibrateType.Light);
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mPickedBlock = mBlocks[pIndex];
mPickedBlock.SetState(IsSlotForbidden(pIndex) ? BlockState.Forbidden : BlockState.Picked);
if (PlayerData.Instance.IsAutoMergeEnabled && mPickedBlock.MyUnit != null && mMySellSlot != null)
{
int tSellPrice = PlayerData.Instance.CurrentSellBase * Mathf.RoundToInt(Mathf.Pow(2, mPickedBlock.MyUnit.Level - 1));
mMySellSlot.SetSellPrice(tSellPrice);
mMySellSlot.Show(true);
}
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}
private void OnMoveSlot(int pIndex)
{
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if (!mInteractable || mIsAutoMerge)
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return;
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if (mPickedBlock == null || mPickedBlock.MyUnit == null || IsSlotForbidden(pIndex))
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return;
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RaycastHit[] tHits = Physics.RaycastAll(Camera.main.ScreenPointToRay(Input.mousePosition), 100, Const.Layer.OpLayer);
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mTouchedSellSlot = null;
BlockSlot tHitBlock = null;
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GameObject tGround = null;
RaycastHit tGroundHit = new RaycastHit();
for (int i = 0; i < tHits.Length; i++)
{
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if (tHitBlock == null && tHits[i].collider.gameObject.layer == Const.Layer.BlockSlot)
{
tHitBlock = tHits[i].collider.gameObject.GetComponent<BlockSlot>();
}
if (tHits[i].collider.gameObject.layer == Const.Layer.SellSlot)
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{
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mTouchedSellSlot = tHits[i].collider.gameObject.GetComponent<SellSlot>();
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}
if (tHits[i].collider.gameObject.layer == Const.Layer.Ground)
{
tGround = tHits[i].collider.gameObject;
tGroundHit = tHits[i];
}
}
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if (mTouchedBlock != null && mTouchedBlock != tHitBlock)//reset last touched
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{
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mTouchedBlock.SetState(BlockState.Normal);
mTouchedBlock = null;
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VibrateManager.Instance.Vibrate(VibrateType.Light);
}
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if (tHitBlock != null && tHitBlock != mPickedBlock)//if hit new slot,set new touched
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{
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mTouchedBlock = tHitBlock;
if (!IsSlotForbidden(mTouchedBlock.Index))
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{
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if (mTouchedBlock.MyUnit != null && mPickedBlock.MyUnit != null && mTouchedBlock.MyUnit.IsMergable(mPickedBlock.MyUnit))
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{
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mTouchedBlock.SetState(BlockState.Mergable);
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}
else
{
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mTouchedBlock.SetState(BlockState.Movable);
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}
}
else
{
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mTouchedBlock.SetState(BlockState.Forbidden);
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}
}
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if (mMySellSlot != null)
{
mMySellSlot.SetTouched(mTouchedSellSlot == mMySellSlot);
}
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if (tGround != null)
{
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mPickedBlock.MyUnit.transform.position = tGroundHit.point + Vector3.up * 2;
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}
}
private void OnDropDownSlot(int pIndex)
{
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if (!mInteractable || mIsAutoMerge)
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return;
VibrateManager.Instance.Vibrate(VibrateType.Light);
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if (mPickedBlock == null || mPickedBlock.MyUnit == null || IsSlotForbidden(pIndex))
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{
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mPickedBlock?.SetState(BlockState.Normal);
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return;
}
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if (mMySellSlot != null && mTouchedSellSlot == mMySellSlot)
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{
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BlockSlot tSellBlock = mPickedBlock;
mPickedBlock = null;
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if (tSellBlock.MyUnit.Level < TKGSDKManager.Instance.GetConfigInt(TKGParamKey.SellWarningLevel))
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{
RemoveBlock(tSellBlock);
mMySellSlot.Sell();
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tSellBlock.SetState(BlockState.Normal);
mMySellSlot.SetSellPrice(0);
mMySellSlot.Show(false);
SavePlayerArmy();
}
else
{
PanelDialog tUIDialog = UIManager.Instance.OpenUI<PanelDialog>();
tUIDialog.Init(LanguageConfig.Instance.GetText("Caution"), string.Format(LanguageConfig.Instance.GetText("SellUnit"), UIUtils.NumForShort(mMySellSlot.CurPrice), tSellBlock.MyUnit.Level),
() =>
{
RemoveBlock(tSellBlock);
mMySellSlot.Sell();
tSellBlock.SetState(BlockState.Normal);
mMySellSlot.SetSellPrice(0);
mMySellSlot.Show(false);
SavePlayerArmy();
},
() =>
{
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tSellBlock.SetUnit(tSellBlock.MyUnit, true);
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tSellBlock.SetState(BlockState.Normal);
mMySellSlot.SetSellPrice(0);
mMySellSlot.Show(false);
SavePlayerArmy();
});
}
}
else
{
if (mTouchedBlock != null && mTouchedBlock != mPickedBlock)
{
if (!IsSlotForbidden(mTouchedBlock.Index))
{
if (mTouchedBlock.MyUnit != null && mPickedBlock.MyUnit != null && mTouchedBlock.MyUnit.IsMergable(mPickedBlock.MyUnit))
{
MergeBlock(mPickedBlock, mTouchedBlock);
}
else
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{
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SwitchBlock(mPickedBlock, mTouchedBlock);
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}
}
else
{
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mPickedBlock.SetUnit(mPickedBlock.MyUnit, true);
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}
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mTouchedBlock.SetState(BlockState.Normal);
mTouchedBlock = null;
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}
else
{
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mPickedBlock.SetUnit(mPickedBlock.MyUnit, true);
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}
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if (PlayerData.Instance.IsAutoMergeEnabled && mMySellSlot != null)
{
mMySellSlot.SetSellPrice(0);
mMySellSlot.Show(false);
}
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mPickedBlock.SetState(BlockState.Normal);
mPickedBlock = null;
SavePlayerArmy();
}
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}
private bool IsSlotForbidden(int pIndex)
{
return mIsForbidden && (mExcludeIndexes == null || !mExcludeIndexes.Contains(pIndex));
}
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private void DisplayNewUnit(BlockUnit pUnit, bool pIsMerge = false)
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{
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//int tMergeFxID = pIsMerge ? PlayerData.Instance.CurrentPetID : -1;
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GameObject tFx = ResourceManager.Instance.LoadRes<GameObject>(Const.Path.GetMergeFxByLevel(pUnit.Level));
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Instantiate(tFx, pUnit.transform.position, Quaternion.identity);
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if (pIsMerge)
{
PetManager.Instance.Happy();
}
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if (!GameConfig.Instance.IsSimpleAni)
{
pUnit.SetTrigger(SoldierACTrigger.TriggerHappy);
}
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pUnit.transform.localScale = Vector3.zero;
pUnit.transform.DOScale(1, 0.5f).SetEase(Ease.OutBounce);
}
private void ShowNewCard()
{
if (!mIsPlayer)
return;
if (!string.IsNullOrEmpty(mNewCardID))
{
PanelNewCard tUINew = UIManager.Instance.OpenUI<PanelNewCard>();
tUINew.InitCard(mNewCardID);
AudioManager.Instance.PlaySound(AudioClipType.NewCard);
}
}
private void SavePlayerArmy()
{
if (!mIsPlayer)
return;
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PlayerData.Instance.ArmyStr = GetFormationStr();
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}
private void RefreshBPUI()
{
if (mIsPlayer)
{
UIManager.Instance.GetUI<PanelTopBar>().SetPlayerBP(mBP);
}
else
{
UIManager.Instance.GetUI<PanelTopBar>().SetEnemyBP(mBP);
}
}
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public void CheckAutoMerge()
{
if (!PlayerData.Instance.IsAutoMergeEnabled || PlayerData.Instance.AutoMergeCount <= 0)
{
return;
}
Dictionary<string, List<int>> tCheckDic = new Dictionary<string, List<int>>();
for (int i = 0; i < mBlocks.Count; i++)
{
if (mBlocks[i].MyUnit != null && mBlocks[i].MyUnit.Level < GameConfig.Instance.BlockMaxLevel)
{
string tKey = mBlocks[i].MyUnit.BType.ToString() + mBlocks[i].MyUnit.Level.ToString();
if (!tCheckDic.ContainsKey(tKey))
{
tCheckDic[tKey] = new List<int>();
}
tCheckDic[tKey].Add(i);
if (tCheckDic[tKey].Count >= 2)
{
mAutoMergeQueue.Enqueue(new Vector2Int(tCheckDic[tKey][0], tCheckDic[tKey][1]));
mIsAutoMerge = true;
UIManager.Instance.GetUI<PanelMain>().EnableRecruitBtns(!mIsAutoMerge);
mBlocks[tCheckDic[tKey][0]].MyUnit.transform.DOMove(mBlocks[tCheckDic[tKey][1]].MyUnit.transform.position, 0.3f).SetEase(Ease.Linear).onComplete = ExcuteAutoMerge;
break;
}
}
}
}
private void ExcuteAutoMerge()
{
Vector2Int tMergePair = mAutoMergeQueue.Dequeue();
MergeBlock(mBlocks[tMergePair.x], mBlocks[tMergePair.y]);
SavePlayerArmy();
PlayerData.Instance.AutoMergeCount--;
UIManager.Instance.GetUI<PanelMain>().RefreshAutoMerge();
mIsAutoMerge = false;
UIManager.Instance.GetUI<PanelMain>().EnableRecruitBtns(!mIsAutoMerge);
CheckAutoMerge();
}
2022-05-23 13:39:59 +00:00
}