18 lines
313 B
C#
18 lines
313 B
C#
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using UnityEngine;
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public static class AudioAdaper {
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public static void Pause () {
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AudioListener.pause = true;
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}
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public static void Reset () {
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AudioListener.pause = false;
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}
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public static void SetGameSound()
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{
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// todo 获取当前是否播放声音
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AudioAdaper.Reset();
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}
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}
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