mergemilitary/Assets/TKGSDK/UnitySDK/Scripts/ADSScripts/ToukaSDK/internal/IToukaAdInterface.cs

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using System;
public interface IToukaAdInterface {
void Init ();
void LoadBanner (System.Action<bool> _callback);
void LoadInterstitial (System.Action<bool> _callback);
void LoadVideo (System.Action<bool> _callback);
void LoadNative(System.Action<bool> _callback);
void ShowVideo (System.Action<ToukaVideoStatus> _callback);
void ShowIntersitial (System.Action<ToukaIntersitialStatus> _callback);
void ShowBanner ();
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void ShowNative(float x, float y, float width, float height,string adpos);
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void RemoveBanner(bool _clean);
void RemoveNative(bool _isClean);
bool IsReadyVideo ();
bool IsReadyIntersitial ();
bool IsReadyBanner ();
bool IsReadyNative();
}
public enum ToukaVideoStatus {
SUCCESS, //成功给奖励
FAIL, //失败不给奖励
CANCEL, //取消不给奖励
SHOW, //视频展示,用于静音等逻辑处理
CLOSE, //视频关闭,用于静音等逻辑处理
}
public enum ToukaIntersitialStatus {
SHOW, //插屏展示,用于静音等逻辑处理
FAIL, //插屏展示失败,用于静音等逻辑处理
CLOSE, //插屏关闭,用于静音等逻辑处理
}
public struct ToukaVideoPlace { //用于统计
public string ClickPlace;
public string ShowPlace;
public string RewardPlace;
public ToukaVideoPlace (string clickPlace, string showPlace, string rewardPlace) {
ClickPlace = clickPlace;
ShowPlace = showPlace;
RewardPlace = rewardPlace;
}
}