68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using UnityEngine.UI; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class TouchMe : MonoBehaviour { | ||
|  | 
 | ||
|  | 	private TextMesh textMesh; | ||
|  | 	private Color startColor; | ||
|  | 
 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_TouchStart += On_TouchStart; | ||
|  | 		EasyTouch.On_TouchDown += On_TouchDown; | ||
|  | 		EasyTouch.On_TouchUp += On_TouchUp; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_TouchStart -= On_TouchStart; | ||
|  | 		EasyTouch.On_TouchDown -= On_TouchDown; | ||
|  | 		EasyTouch.On_TouchUp -= On_TouchUp; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void Start () { | ||
|  | 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>(); | ||
|  | 		startColor = gameObject.GetComponent<Renderer>().material.color; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the touch beginning  | ||
|  | 	private void On_TouchStart(Gesture gesture){ | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			RandomColor(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// During the touch is down | ||
|  | 	private void On_TouchDown(Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			textMesh.text = "Down since :" + gesture.actionTime.ToString("f2"); | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the touch end | ||
|  | 	private void On_TouchUp(Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = startColor; | ||
|  | 			textMesh.text ="Touch me"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	private void RandomColor(){ | ||
|  | 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 	} | ||
|  | } |