86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			86 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class DragMe : MonoBehaviour { | ||
|  | 
 | ||
|  | 	private TextMesh textMesh; | ||
|  | 	private Color startColor; | ||
|  | 	private Vector3 deltaPosition; | ||
|  | 	private int fingerIndex; | ||
|  | 	 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_Drag += On_Drag; | ||
|  | 		EasyTouch.On_DragStart += On_DragStart; | ||
|  | 		EasyTouch.On_DragEnd += On_DragEnd; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_Drag -= On_Drag; | ||
|  | 		EasyTouch.On_DragStart -= On_DragStart; | ||
|  | 		EasyTouch.On_DragEnd -= On_DragEnd; | ||
|  | 	}	 | ||
|  | 	 | ||
|  | 	 | ||
|  | 	void Start(){ | ||
|  | 		textMesh =(TextMesh) GetComponentInChildren<TextMesh>(); | ||
|  | 		startColor = gameObject.GetComponent<Renderer>().material.color; | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the drag beginning  | ||
|  | 	void On_DragStart( Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			fingerIndex = gesture.fingerIndex; | ||
|  | 			RandomColor(); | ||
|  | 		 | ||
|  | 			// the world coordinate from touch | ||
|  | 			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position); | ||
|  | 			deltaPosition = position - transform.position; | ||
|  | 
 | ||
|  | 		}	 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// During the drag | ||
|  | 	void On_Drag(Gesture gesture){ | ||
|  | 	 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject && fingerIndex == gesture.fingerIndex){ | ||
|  | 
 | ||
|  | 			// the world coordinate from touch | ||
|  | 			Vector3 position = gesture.GetTouchToWorldPoint(gesture.pickedObject.transform.position); | ||
|  | 			transform.position = position - deltaPosition; | ||
|  | 
 | ||
|  | 
 | ||
|  | 			// Get the drag angle | ||
|  | 			float angle = gesture.GetSwipeOrDragAngle(); | ||
|  | 			 | ||
|  | 			textMesh.text =   angle.ToString("f2") + " / " + gesture.swipe.ToString(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 	 | ||
|  | 	// At the drag end | ||
|  | 	void On_DragEnd(Gesture gesture){ | ||
|  | 	 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = startColor; | ||
|  | 			textMesh.text="Drag me"; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	private void RandomColor(){ | ||
|  | 		gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 	} | ||
|  | } |