34 lines
		
	
	
		
			691 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			691 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class DoubleTapMe : MonoBehaviour { | ||
|  | 	 | ||
|  | 	// Subscribe to events | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_DoubleTap += On_DoubleTap;	 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDisable(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void OnDestroy(){ | ||
|  | 		UnsubscribeEvent(); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	void UnsubscribeEvent(){ | ||
|  | 		EasyTouch.On_DoubleTap -= On_DoubleTap;	 | ||
|  | 	}	 | ||
|  | 	 | ||
|  | 	// Double tap   | ||
|  | 	private void On_DoubleTap( Gesture gesture){ | ||
|  | 		 | ||
|  | 		// Verification that the action on the object | ||
|  | 		if (gesture.pickedObject == gameObject){ | ||
|  | 			 | ||
|  | 			gameObject.GetComponent<Renderer>().material.color = new Color( Random.Range(0.0f,1.0f),  Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f)); | ||
|  | 		} | ||
|  | 	} | ||
|  | } |