27 lines
		
	
	
		
			589 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			589 B
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | ||
|  | using System.Collections; | ||
|  | using HedgehogTeam.EasyTouch; | ||
|  | 
 | ||
|  | public class MutliFingersScreenTouch : MonoBehaviour { | ||
|  | 	 | ||
|  | 	public GameObject touchGameObject; | ||
|  | 
 | ||
|  | 	void OnEnable(){ | ||
|  | 		EasyTouch.On_TouchStart += On_TouchStart; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void OnDestroy(){ | ||
|  | 		EasyTouch.On_TouchStart -= On_TouchStart; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void On_TouchStart (Gesture gesture) | ||
|  | 	{ | ||
|  | 		if (gesture.pickedObject == null){ | ||
|  | 			Vector3 position = gesture.GetTouchToWorldPoint(5); | ||
|  | 		 | ||
|  | 			(Instantiate( touchGameObject,position, Quaternion.identity) as GameObject).GetComponent<FingerTouch>().InitTouch( gesture.fingerIndex); | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | } |