29 lines
		
	
	
		
			693 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			693 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | using UnityEngine.UI; | |||
|  | using LangSprite = LanguageConfig.LangSprite; | |||
|  | 
 | |||
|  | public class LangImage : MonoBehaviour | |||
|  | { | |||
|  |     public bool FitSize = false; | |||
|  |     [SerializeField] LangSprite[] mLangSprites; | |||
|  | 
 | |||
|  |     private void Start() | |||
|  |     { | |||
|  |         Image tMyImage = GetComponent<Image>(); | |||
|  |         for (int i = 0; i < mLangSprites.Length; i++) | |||
|  |         { | |||
|  |             if (mLangSprites[i].LangType == LanguageConfig.Instance.LangType) | |||
|  |             { | |||
|  |                 tMyImage.sprite = mLangSprites[i].LSprite; | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  |         if (FitSize) | |||
|  |         { | |||
|  |             tMyImage.SetNativeSize(); | |||
|  |         } | |||
|  |     } | |||
|  | } |