2022-05-23 13:39:59 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "GameConfig")]
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public class GameConfig : ConfigBase<GameConfig>
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{
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2022-09-09 14:35:49 +00:00
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public bool IsFakeMode => !IsDebug && TKGSDKManager.Instance.GetConfigBool(TKGParamKey.IsFakeMode);
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public bool IsDebug;
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2022-06-08 13:23:44 +00:00
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public bool IsAutoLevel;
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2022-07-04 11:17:39 +00:00
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public bool UseDiamond;
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2022-09-09 14:35:49 +00:00
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public bool JumpText = true;
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2022-07-04 11:17:39 +00:00
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2022-09-09 14:35:49 +00:00
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public string PlayerNear = "Monster";
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public string PlayerFar = "Human";
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public string EnemyNear = "Monster";
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public string EnemyFar = "Human";
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2022-05-23 13:39:59 +00:00
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2022-07-04 11:17:39 +00:00
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public float FailRewardRatio = 0.5f;
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public int SceneCount = 4;
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2022-05-23 13:39:59 +00:00
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public int BlockMaxLevel;
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public float UnitSpeed;
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}
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