429 lines
12 KiB
C#
429 lines
12 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using URandom = UnityEngine.Random;
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public class BlockManager : MonoBehaviour
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{
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[SerializeField] int mBP = 0;
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[SerializeField] bool mIsPlayer;
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[SerializeField] Transform mCtnSlots;
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[SerializeField] Renderer mRdrFloor;
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[SerializeField] GameObject mGobMergeFx;
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private List<BlockSlot> mSlots;
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private BlockSlot mPickedSlot;
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private BlockSlot mTouchedSlot;
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private bool mInteractable;
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private bool mIsForbidden = false;
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private List<int> mExcludeIndexes;
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private string mNewCardID;
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private void Awake()
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{
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mSlots = Utils.GetChildListFirstLayer<BlockSlot>(mCtnSlots);
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (mIsPlayer)
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{
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mSlots[i].Init(i, OnPickUpSlot, OnMoveSlot, OnDropDownSlot);
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mSlots[i].ShowFloor(true);
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}
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else
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{
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mSlots[i].Init(i);
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mSlots[i].ShowFloor(false);
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}
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}
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EnableInteraction(mIsPlayer);
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}
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public List<SoldierUnit> GetAllSoldier()
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{
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List<SoldierUnit> tSoldierlist = new List<SoldierUnit>();
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (mSlots[i].HasUnit)
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{
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tSoldierlist.AddRange(mSlots[i].MyUnit.GetAllSoldier());
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}
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}
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return tSoldierlist;
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}
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public void CreateBaseHumanBlock()//only for player
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{
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CreateBlockAtRandomPos(BlockType.Human);
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AudioManager.Instance.PlaySound(AudioClipType.BuyUnit);
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}
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public void CreateBaseMonsterBlock()//only for player
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{
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CreateBlockAtRandomPos(BlockType.Monster);
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AudioManager.Instance.PlaySound(AudioClipType.BuyUnit);
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}
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public void CreateBlockAtRandomPos(BlockType pBType, int pLevel = 1)
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{
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List<int> tEmptyList = new List<int>();
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (!mSlots[i].HasUnit)
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{
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tEmptyList.Add(i);
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}
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}
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if (tEmptyList.Count > 0)
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{
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CreateBlock(tEmptyList[URandom.Range(0, tEmptyList.Count)], pBType, pLevel);
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}
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}
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public void CreateBlocksByData(string pDataStr)//eg:0_0_1;1_1_5
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{
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string[] tData = pDataStr.Split(';');
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int tPosIndex = 0, tBType = 0, tLevel = 1;
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for (int i = 0; i < tData.Length; i++)
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{
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if (string.IsNullOrEmpty(tData[i]))
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continue;
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string[] tNums = tData[i].Split('_');
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tPosIndex = int.Parse(tNums[0]);
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tBType = int.Parse(tNums[1]);
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tLevel = int.Parse(tNums[2]);
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CreateBlock(tPosIndex, (BlockType)tBType, tLevel);
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}
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}
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private string SaveBlocksAsData()
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{
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string tDataStr = "";
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (mSlots[i].HasUnit)
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{
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tDataStr += string.Format("{0}_{1}_{2}", i, (int)mSlots[i].MyUnit.BType, mSlots[i].MyUnit.Level) + ";";
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}
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}
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if (!string.IsNullOrEmpty(tDataStr))
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{
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tDataStr = tDataStr.Remove(tDataStr.LastIndexOf(';'));//remove last ';'
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}
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return tDataStr;
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}
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public BlockUnit CreateBlock(int pIndex, BlockType pBType, int pLevel)
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{
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if (pIndex < 0 || pIndex >= mSlots.Count)
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return null;
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if (mSlots[pIndex].HasUnit)
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{
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return null;
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}
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BlockUnit tNewUnit = Instantiate(ResourceManager.Instance.LoadRes<BlockUnit>(Const.Path.GetBlockUnit(pBType, pLevel)));
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mSlots[pIndex].SetUnit(tNewUnit);
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mBP += Utils.GetBpByLv(tNewUnit.Level);
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RefreshBPUI();
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if (mIsPlayer)
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{
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if (tNewUnit != null)
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{
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DisplayNewUnit(tNewUnit);
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VibrateManager.Instance.Vibrate(VibrateType.Medium);
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}
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SavePlayerArmy();
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}
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return tNewUnit;
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}
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public void ClearAll()
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{
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (mSlots[i].HasUnit)
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{
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Destroy(mSlots[i].MyUnit.gameObject);
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mSlots[i].SetUnit(null);
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}
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}
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if (mIsPlayer)
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{
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SavePlayerArmy();
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}
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mBP = 0;
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RefreshBPUI();
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}
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public void EnableInteraction(bool pEnabled)
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{
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if (!pEnabled && mPickedSlot != null)
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{
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OnDropDownSlot(mPickedSlot.Index);
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}
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mInteractable = pEnabled;
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for (int i = 0; i < mSlots.Count; i++)
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{
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if (mInteractable)
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{
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mSlots[i].SetDelegate(OnPickUpSlot, OnMoveSlot, OnDropDownSlot);
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}
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else
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{
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mSlots[i].SetDelegate(null, null, null);
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}
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}
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}
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public void ShowFloor(bool pShow)
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{
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for (int i = 0; i < mSlots.Count; i++)
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{
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mSlots[i].ShowFloor(pShow);
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}
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if (mIsPlayer)
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{
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if (mRdrFloor != null)
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{
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mRdrFloor.material.DOFloat(pShow ? 0 : 1, "_Dissolve", 1f);
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}
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}
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else
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{
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mRdrFloor.gameObject.SetActive(pShow);
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}
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}
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public void SetForbidden(bool pIsForbidden, List<int> pExcludeIndexes = null)
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{
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mIsForbidden = pIsForbidden;
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mExcludeIndexes = pExcludeIndexes;
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}
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private void OnPickUpSlot(int pIndex)
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{
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if (!mInteractable)
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return;
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VibrateManager.Instance.Vibrate(VibrateType.Light);
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mPickedSlot = mSlots[pIndex];
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mPickedSlot.SetState(IsSlotForbidden(pIndex) ? BlockState.Forbidden : BlockState.Picked);
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}
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private void OnMoveSlot(int pIndex)
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{
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if (!mInteractable)
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return;
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if (mPickedSlot == null || mPickedSlot.MyUnit == null || IsSlotForbidden(pIndex))
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return;
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RaycastHit[] tHits = Physics.RaycastAll(Camera.main.ScreenPointToRay(Input.mousePosition), 100, LayerMask.GetMask("BlockSlot", "Ground"));
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BlockSlot tHitSlot = null;
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GameObject tGround = null;
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RaycastHit tGroundHit = new RaycastHit();
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for (int i = 0; i < tHits.Length; i++)
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{
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if (tHitSlot == null && tHits[i].collider.gameObject.layer == Const.Layer.BlockSlot)
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{
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tHitSlot = tHits[i].collider.gameObject.GetComponent<BlockSlot>();
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}
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if (tHits[i].collider.gameObject.layer == Const.Layer.Ground)
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{
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tGround = tHits[i].collider.gameObject;
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tGroundHit = tHits[i];
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}
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}
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if (mTouchedSlot != null && mTouchedSlot != tHitSlot)//reset last touched
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{
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mTouchedSlot.SetState(BlockState.Normal);
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mTouchedSlot = null;
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VibrateManager.Instance.Vibrate(VibrateType.Light);
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}
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if (tHitSlot != null && tHitSlot != mPickedSlot)//if hit new slot,set new touched
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{
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mTouchedSlot = tHitSlot;
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if (!IsSlotForbidden(mTouchedSlot.Index))
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{
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if (mTouchedSlot.MyUnit != null && mPickedSlot.MyUnit != null && mTouchedSlot.MyUnit.IsMergable(mPickedSlot.MyUnit))
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{
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mTouchedSlot.SetState(BlockState.Mergable);
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}
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else
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{
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mTouchedSlot.SetState(BlockState.Movable);
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}
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}
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else
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{
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mTouchedSlot.SetState(BlockState.Forbidden);
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}
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}
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if (tGround != null)
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{
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mPickedSlot.MyUnit.transform.position = tGroundHit.point + Vector3.up * 2;
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}
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}
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private void OnDropDownSlot(int pIndex)
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{
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if (!mInteractable)
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return;
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VibrateManager.Instance.Vibrate(VibrateType.Light);
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if (mPickedSlot == null || mPickedSlot.MyUnit == null || IsSlotForbidden(pIndex))
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{
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mPickedSlot?.SetState(BlockState.Normal);
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return;
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}
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if (mTouchedSlot != null && mTouchedSlot != mPickedSlot)
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{
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if (!IsSlotForbidden(mTouchedSlot.Index))
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{
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if (mTouchedSlot.MyUnit != null && mPickedSlot.MyUnit != null && mTouchedSlot.MyUnit.IsMergable(mPickedSlot.MyUnit))
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{
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int tOldBP = Utils.GetBpByLv(mPickedSlot.MyUnit.Level) * 2;
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BlockUnit tNewUnit = Instantiate(ResourceManager.Instance.LoadRes<BlockUnit>(Const.Path.GetBlockUnit(mPickedSlot.MyUnit.BType, mPickedSlot.MyUnit.Level + 1)));
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Destroy(mTouchedSlot.MyUnit.gameObject);
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Destroy(mPickedSlot.MyUnit.gameObject);
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mTouchedSlot.SetUnit(tNewUnit);
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mPickedSlot.SetUnit(null);
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mBP += Utils.GetBpByLv(tNewUnit.Level) - tOldBP;
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RefreshBPUI();
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AudioManager.Instance.PlaySound(AudioClipType.MergeUnit);
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if (mIsPlayer)
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{
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DisplayNewUnit(tNewUnit);
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string tCardID = Utils.GetCardID(tNewUnit.BType, tNewUnit.Level);
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if (!PlayerData.Instance.HasCard(tCardID))
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{
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mNewCardID = tCardID;
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PlayerData.Instance.GetCard(mNewCardID);
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TimerManager.Instance.Schedule(ShowNewCard, 0.3f);
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}
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else
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{
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mNewCardID = "";
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}
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if (GuideManager.Instance.CurGuideIndex == 2)
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{
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GuideManager.Instance.FinishCurrentStep();
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}
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}
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}
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else
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{
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BlockUnit tTouchUnit = mTouchedSlot.MyUnit;
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mTouchedSlot.SetUnit(mPickedSlot.MyUnit);
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mPickedSlot.SetUnit(tTouchUnit);
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if (GuideManager.Instance.CurGuideIndex == 1)
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{
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GuideManager.Instance.FinishCurrentStep();
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}
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}
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}
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else
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{
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mPickedSlot.SetUnit(mPickedSlot.MyUnit);
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}
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mTouchedSlot.SetState(BlockState.Normal);
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mTouchedSlot = null;
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}
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else
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{
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mPickedSlot.SetUnit(mPickedSlot.MyUnit);
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}
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mPickedSlot.SetState(BlockState.Normal);
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mPickedSlot = null;
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|||
|
|
|
|||
|
|
SavePlayerArmy();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private bool IsSlotForbidden(int pIndex)
|
|||
|
|
{
|
|||
|
|
return mIsForbidden && (mExcludeIndexes == null || !mExcludeIndexes.Contains(pIndex));
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void DisplayNewUnit(BlockUnit pUnit)
|
|||
|
|
{
|
|||
|
|
Instantiate(mGobMergeFx, pUnit.transform.position, Quaternion.identity);
|
|||
|
|
|
|||
|
|
pUnit.transform.localScale = Vector3.zero;
|
|||
|
|
pUnit.transform.DOScale(1, 0.5f).SetEase(Ease.OutBounce);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void ShowNewCard()
|
|||
|
|
{
|
|||
|
|
if (!mIsPlayer)
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
if (!string.IsNullOrEmpty(mNewCardID))
|
|||
|
|
{
|
|||
|
|
PanelNewCard tUINew = UIManager.Instance.OpenUI<PanelNewCard>();
|
|||
|
|
tUINew.InitCard(mNewCardID);
|
|||
|
|
|
|||
|
|
AudioManager.Instance.PlaySound(AudioClipType.NewCard);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void SavePlayerArmy()
|
|||
|
|
{
|
|||
|
|
if (!mIsPlayer)
|
|||
|
|
return;
|
|||
|
|
|
|||
|
|
PlayerData.Instance.ArmyStr = SaveBlocksAsData();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
private void RefreshBPUI()
|
|||
|
|
{
|
|||
|
|
if (mIsPlayer)
|
|||
|
|
{
|
|||
|
|
UIManager.Instance.GetUI<PanelTopBar>().SetPlayerBP(mBP);
|
|||
|
|
}
|
|||
|
|
else
|
|||
|
|
{
|
|||
|
|
UIManager.Instance.GetUI<PanelTopBar>().SetEnemyBP(mBP);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|