158 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			158 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using UnityEngine.SceneManagement; | |||
|  | using UnityEngine.UI; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | 
 | |||
|  | public class ETFXSceneManager : MonoBehaviour | |||
|  | { | |||
|  | 	public bool GUIHide = false; | |||
|  | 	public bool GUIHide2 = false; | |||
|  | 	public bool GUIHide3 = false;	 | |||
|  | 	public bool GUIHide4 = false; | |||
|  | 	 | |||
|  |     public void LoadScene2DDemo()  { | |||
|  | 		SceneManager.LoadScene ("etfx_2ddemo"); | |||
|  | 	} | |||
|  | 	public void LoadSceneCards()  { | |||
|  | 		SceneManager.LoadScene ("etfx_cards"); | |||
|  | 	} | |||
|  |     public void LoadSceneCombat()  { | |||
|  | 		SceneManager.LoadScene ("etfx_combat"); | |||
|  | 	} | |||
|  | 	public void LoadSceneDecals()  { | |||
|  | 		SceneManager.LoadScene ("etfx_decals"); | |||
|  | 	} | |||
|  | 	public void LoadSceneDecals2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_decals2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneEmojis()  { | |||
|  | 		SceneManager.LoadScene ("etfx_emojis"); | |||
|  | 	} | |||
|  | 	public void LoadSceneEmojis2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_emojis2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneExplosions()  { | |||
|  | 		SceneManager.LoadScene ("etfx_explosions"); | |||
|  | 	} | |||
|  | 	public void LoadSceneExplosions2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_explosions2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneFire()  { | |||
|  | 		SceneManager.LoadScene ("etfx_fire"); | |||
|  | 	} | |||
|  | 	public void LoadSceneFire2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_fire2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneFire3()  { | |||
|  | 		SceneManager.LoadScene ("etfx_fire3"); | |||
|  | 	} | |||
|  | 	public void LoadSceneFireworks()  { | |||
|  | 		SceneManager.LoadScene ("etfx_fireworks"); | |||
|  | 	} | |||
|  | 	public void LoadSceneFlares()  { | |||
|  | 		SceneManager.LoadScene ("etfx_flares"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMagic()  { | |||
|  | 		SceneManager.LoadScene ("etfx_magic"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMagic2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_magic2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMagic3()  { | |||
|  | 		SceneManager.LoadScene ("etfx_magic3"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMainDemo()  { | |||
|  | 		SceneManager.LoadScene ("etfx_maindemo"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMissiles()  { | |||
|  | 		SceneManager.LoadScene ("etfx_missiles"); | |||
|  | 	} | |||
|  | 	public void LoadScenePortals()  { | |||
|  | 		SceneManager.LoadScene ("etfx_portals"); | |||
|  | 	} | |||
|  | 	public void LoadScenePortals2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_portals2"); | |||
|  | 	} | |||
|  | 	public void LoadScenePowerups()  { | |||
|  | 		SceneManager.LoadScene ("etfx_powerups"); | |||
|  | 	} | |||
|  | 	public void LoadScenePowerups2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_powerups2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneSparkles()  { | |||
|  | 		SceneManager.LoadScene ("etfx_sparkles"); | |||
|  | 	} | |||
|  | 	public void LoadSceneSwordCombat()  { | |||
|  | 		SceneManager.LoadScene ("etfx_swordcombat"); | |||
|  | 	} | |||
|  | 	public void LoadSceneSwordCombat2()  { | |||
|  | 		SceneManager.LoadScene ("etfx_swordcombat2"); | |||
|  | 	} | |||
|  | 	public void LoadSceneMoney()  { | |||
|  | 		SceneManager.LoadScene ("etfx_money"); | |||
|  | 	} | |||
|  | 	public void LoadSceneHealing()  { | |||
|  | 		SceneManager.LoadScene ("etfx_healing"); | |||
|  | 	} | |||
|  | 	public void LoadSceneWind()  { | |||
|  | 		SceneManager.LoadScene ("etfx_wind"); | |||
|  | 	} | |||
|  | 	 | |||
|  | 	void Update () | |||
|  | 	 { | |||
|  |   | |||
|  |      if(Input.GetKeyDown(KeyCode.L)) | |||
|  | 	 { | |||
|  |          GUIHide = !GUIHide; | |||
|  |       | |||
|  |          if (GUIHide) | |||
|  | 		 { | |||
|  |              GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false; | |||
|  |          } | |||
|  | 		 else | |||
|  | 		 { | |||
|  |              GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true; | |||
|  |          } | |||
|  |      } | |||
|  | 	      if(Input.GetKeyDown(KeyCode.J)) | |||
|  | 	 { | |||
|  |          GUIHide2 = !GUIHide2; | |||
|  |       | |||
|  |          if (GUIHide2) | |||
|  | 		 { | |||
|  |              GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false; | |||
|  |          } | |||
|  | 		 else | |||
|  | 		 { | |||
|  |              GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true; | |||
|  |          } | |||
|  |      } | |||
|  | 		if(Input.GetKeyDown(KeyCode.H)) | |||
|  | 	 { | |||
|  |          GUIHide3 = !GUIHide3; | |||
|  |       | |||
|  |          if (GUIHide3) | |||
|  | 		 { | |||
|  |              GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false; | |||
|  |          } | |||
|  | 		 else | |||
|  | 		 { | |||
|  |              GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true; | |||
|  |          } | |||
|  |      } | |||
|  | 	 	if(Input.GetKeyDown(KeyCode.K)) | |||
|  | 	 { | |||
|  |          GUIHide4 = !GUIHide4; | |||
|  |       | |||
|  |          if (GUIHide3) | |||
|  | 		 { | |||
|  |              GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false; | |||
|  |          } | |||
|  | 		 else | |||
|  | 		 { | |||
|  |              GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true; | |||
|  |          } | |||
|  |      } | |||
|  | 	}	 | |||
|  | } |