mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouchControls/Plugins/ETCDPad.cs

395 lines
9.9 KiB
C#
Raw Normal View History

2022-05-23 13:39:59 +00:00
/***********************************************
EasyTouch Controls
Copyright © 2016 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
public class ETCDPad : ETCBase, IDragHandler, IPointerDownHandler, IPointerUpHandler {
#region Unity Events
[System.Serializable] public class OnMoveStartHandler : UnityEvent{}
[System.Serializable] public class OnMoveHandler : UnityEvent<Vector2> { }
[System.Serializable] public class OnMoveSpeedHandler : UnityEvent<Vector2> { }
[System.Serializable] public class OnMoveEndHandler : UnityEvent{ }
[System.Serializable] public class OnTouchStartHandler : UnityEvent{}
[System.Serializable] public class OnTouchUPHandler : UnityEvent{}
[System.Serializable] public class OnDownUpHandler : UnityEvent{ }
[System.Serializable] public class OnDownDownHandler : UnityEvent{ }
[System.Serializable] public class OnDownLeftHandler : UnityEvent{ }
[System.Serializable] public class OnDownRightHandler : UnityEvent{ }
[System.Serializable] public class OnPressUpHandler : UnityEvent{ }
[System.Serializable] public class OnPressDownHandler : UnityEvent{ }
[System.Serializable] public class OnPressLeftHandler : UnityEvent{ }
[System.Serializable] public class OnPressRightHandler : UnityEvent{ }
[SerializeField] public OnMoveStartHandler onMoveStart;
[SerializeField] public OnMoveHandler onMove;
[SerializeField] public OnMoveSpeedHandler onMoveSpeed;
[SerializeField] public OnMoveEndHandler onMoveEnd;
[SerializeField] public OnTouchStartHandler onTouchStart;
[SerializeField] public OnTouchUPHandler onTouchUp;
[SerializeField] public OnDownUpHandler OnDownUp;
[SerializeField] public OnDownDownHandler OnDownDown;
[SerializeField] public OnDownLeftHandler OnDownLeft;
[SerializeField] public OnDownRightHandler OnDownRight;
[SerializeField] public OnDownUpHandler OnPressUp;
[SerializeField] public OnDownDownHandler OnPressDown;
[SerializeField] public OnDownLeftHandler OnPressLeft;
[SerializeField] public OnDownRightHandler OnPressRight;
#endregion
#region Members
#region Public members
public ETCAxis axisX;
public ETCAxis axisY;
public Sprite normalSprite;
public Color normalColor;
public Sprite pressedSprite;
public Color pressedColor;
#endregion
#region Private Member
private Vector2 tmpAxis;
private Vector2 OldTmpAxis;
private bool isOnTouch;
#endregion
#endregion
#region Private members
private Image cachedImage;
#endregion
#region Constructor
public ETCDPad(){
axisX = new ETCAxis( "Horizontal");
axisY = new ETCAxis( "Vertical");
_visible = true;
_activated = true;
dPadAxisCount = DPadAxis.Two_Axis;
tmpAxis = Vector2.zero;
showPSInspector = true;
showSpriteInspector = false;
showBehaviourInspector = false;
showEventInspector = false;
isOnDrag = false;
isOnTouch = false;
axisX.unityAxis = "Horizontal";
axisY.unityAxis = "Vertical";
enableKeySimulation = true;
}
#endregion
#region Monobehaviour Callback
public override void Start(){
base.Start();
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.InitAxis();
axisY.InitAxis();
if (allowSimulationStandalone && enableKeySimulation && !Application.isEditor){
SetVisible(visibleOnStandalone);
}
}
/*
void Update(){
if (!useFixedUpdate){
UpdateDPad();
}
}
void FixedUpdate(){
if (useFixedUpdate){
UpdateDPad();
}
}*/
protected override void UpdateControlState ()
{
UpdateDPad();
}
protected override void DoActionBeforeEndOfFrame (){
axisX.DoGravity();
axisY.DoGravity();
}
#endregion
#region UI Callback
public void OnPointerDown(PointerEventData eventData){
if (_activated && !isOnTouch){
onTouchStart.Invoke();
GetTouchDirection( eventData.position,eventData.pressEventCamera);
isOnTouch = true;
isOnDrag = true;
pointId = eventData.pointerId;
}
}
public void OnDrag(PointerEventData eventData){
if (_activated && pointId == eventData.pointerId){
isOnTouch = true;
isOnDrag = true;
GetTouchDirection( eventData.position,eventData.pressEventCamera);
}
}
public void OnPointerUp(PointerEventData eventData){
if (pointId == eventData.pointerId){
isOnTouch = false;
isOnDrag = false;
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.axisState = ETCAxis.AxisState.None;
axisY.axisState = ETCAxis.AxisState.None;
if (!axisX.isEnertia && !axisY.isEnertia){
axisX.ResetAxis();
axisY.ResetAxis();
onMoveEnd.Invoke();
}
pointId = -1;
onTouchUp.Invoke();
}
}
#endregion
#region DPad Update
void UpdateDPad(){
#region Key simulation
if (enableKeySimulation && !isOnTouch && _activated && _visible){
float x = Input.GetAxis(axisX.unityAxis);
float y= Input.GetAxis(axisY.unityAxis);
isOnDrag = false;
tmpAxis = Vector2.zero;
if (x!=0){
isOnDrag = true;
tmpAxis = new Vector2(1 * Mathf.Sign(x),tmpAxis.y);
}
if (y!=0){
isOnDrag = true;
tmpAxis = new Vector2(tmpAxis.x,1 * Mathf.Sign(y));
}
}
#endregion
OldTmpAxis.x = axisX.axisValue;
OldTmpAxis.y = axisY.axisValue;
axisX.UpdateAxis( tmpAxis.x,isOnDrag,ETCBase.ControlType.DPad);
axisY.UpdateAxis( tmpAxis.y,isOnDrag, ETCBase.ControlType.DPad);
#region Move event
if ((axisX.axisValue!=0 || axisY.axisValue!=0 ) && OldTmpAxis == Vector2.zero){
onMoveStart.Invoke();
}
if (axisX.axisValue!=0 || axisY.axisValue!=0 ){
// X axis
if( axisX.actionOn == ETCAxis.ActionOn.Down && (axisX.axisState == ETCAxis.AxisState.DownLeft || axisX.axisState == ETCAxis.AxisState.DownRight)){
axisX.DoDirectAction();
}
else if (axisX.actionOn == ETCAxis.ActionOn.Press){
axisX.DoDirectAction();
}
// Y axis
if( axisY.actionOn == ETCAxis.ActionOn.Down && (axisY.axisState == ETCAxis.AxisState.DownUp || axisY.axisState == ETCAxis.AxisState.DownDown)){
axisY.DoDirectAction();
}
else if (axisY.actionOn == ETCAxis.ActionOn.Press){
axisY.DoDirectAction();
}
onMove.Invoke( new Vector2(axisX.axisValue,axisY.axisValue));
onMoveSpeed.Invoke( new Vector2(axisX.axisSpeedValue,axisY.axisSpeedValue));
}
else if (axisX.axisValue==0 && axisY.axisValue==0 && OldTmpAxis!=Vector2.zero) {
onMoveEnd.Invoke();
}
#endregion
#region Down & press event
float coef =1;
if (axisX.invertedAxis) coef = -1;
if (OldTmpAxis.x == 0 && Mathf.Abs(axisX.axisValue)>0){
if (axisX.axisValue*coef >0){
axisX.axisState = ETCAxis.AxisState.DownRight;
OnDownRight.Invoke();
}
else if (axisX.axisValue*coef<0){
axisX.axisState = ETCAxis.AxisState.DownLeft;
OnDownLeft.Invoke();
}
else{
axisX.axisState = ETCAxis.AxisState.None;
}
}
else if (axisX.axisState!= ETCAxis.AxisState.None) {
if (axisX.axisValue*coef>0){
axisX.axisState = ETCAxis.AxisState.PressRight;
OnPressRight.Invoke();
}
else if (axisX.axisValue*coef<0){
axisX.axisState = ETCAxis.AxisState.PressLeft;
OnPressLeft.Invoke();
}
else{
axisX.axisState = ETCAxis.AxisState.None;
}
}
coef =1;
if (axisY.invertedAxis) coef = -1;
if (OldTmpAxis.y==0 && Mathf.Abs(axisY.axisValue)>0 ){
if (axisY.axisValue*coef>0){
axisY.axisState = ETCAxis.AxisState.DownUp;
OnDownUp.Invoke();
}
else if (axisY.axisValue*coef<0){
axisY.axisState = ETCAxis.AxisState.DownDown;
OnDownDown.Invoke();
}
else{
axisY.axisState = ETCAxis.AxisState.None;
}
}
else if (axisY.axisState!= ETCAxis.AxisState.None) {
if (axisY.axisValue*coef>0){
axisY.axisState = ETCAxis.AxisState.PressUp;
OnPressUp.Invoke();
}
else if (axisY.axisValue*coef<0){
axisY.axisState = ETCAxis.AxisState.PressDown;
OnPressDown.Invoke();
}
else{
axisY.axisState = ETCAxis.AxisState.None;
}
}
#endregion
}
#endregion
#region Private methods
protected override void SetVisible (bool forceUnvisible=false){
bool localVisible = _visible;
if (!visible){
localVisible = visible;
}
GetComponent<Image>().enabled = localVisible;
}
protected override void SetActivated (){
if (!_activated){
isOnTouch = false;
isOnDrag = false;
tmpAxis = Vector2.zero;
OldTmpAxis = Vector2.zero;
axisX.axisState = ETCAxis.AxisState.None;
axisY.axisState = ETCAxis.AxisState.None;
if (!axisX.isEnertia && !axisY.isEnertia){
axisX.ResetAxis();
axisY.ResetAxis();
}
pointId = -1;
}
}
public float buttonSizeCoef = 3;
private void GetTouchDirection(Vector2 position, Camera cam){
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle( cachedRectTransform,position,cam,out localPoint);
Vector2 buttonSize = this.rectTransform().sizeDelta / buttonSizeCoef;
tmpAxis = Vector2.zero;
// Left
if ( (localPoint.x < -buttonSize.x/2 && localPoint.y > -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis)
|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.x < -buttonSize.x/2) ){
tmpAxis.x = -1;
}
// right
if ( (localPoint.x > buttonSize.x/2 && localPoint.y> -buttonSize.y/2 && localPoint.y< buttonSize.y/2 && dPadAxisCount== DPadAxis.Two_Axis)
|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.x > buttonSize.x/2) ){
tmpAxis.x = 1;
}
// Up
if ( (localPoint.y > buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.y > buttonSize.y/2f) ){
tmpAxis.y = 1;
}
// Down
if ( (localPoint.y < -buttonSize.y/2f && localPoint.x>-buttonSize.x/2f && localPoint.x<buttonSize.x/2f && dPadAxisCount == DPadAxis.Two_Axis)
|| (dPadAxisCount== DPadAxis.Four_Axis && localPoint.y <- buttonSize.y/2f) ){
tmpAxis.y = -1;
}
}
#endregion
}