mergemilitary/Assets/TKGSDK/Demo/ToukaToast.cs

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2023-09-12 09:23:21 +00:00
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Touka
{
public class ToukaToast : MonoBehaviour
{
private static ToukaToast instance;
private void Awake()
{
if (instance != null)
{
Destroy(gameObject);
}
else
{
instance = this;
}
}
private void Start()
{
instance.gameObject.SetActive(false);
}
public static ToukaToast Instance => instance;
public Text toastText;
private const float ToastDuration = 2f;
public static void ShowToast(string message)
{
instance._ShowToast(message);
}
private void _ShowToast(string message)
{
instance.gameObject.SetActive(true);
StartCoroutine(ShowAndHideToast(message));
}
private IEnumerator ShowAndHideToast(string message)
{
toastText.text = message;
instance.gameObject.SetActive(true);
yield return new WaitForSeconds(ToastDuration);
instance.gameObject.SetActive(false);
}
}
}