2022-05-23 13:39:59 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class Const
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{
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public static class Layer
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{
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2022-06-08 13:23:44 +00:00
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private static string BlockSlotName = "BlockSlot";
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private static string SellSlotName = "SellSlot";
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private static string GroundName = "Ground";
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public static int BlockSlot = LayerMask.NameToLayer(BlockSlotName);
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public static int SellSlot = LayerMask.NameToLayer(SellSlotName);
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public static int Ground = LayerMask.NameToLayer(GroundName);
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public static int OpLayer = LayerMask.GetMask(BlockSlotName, SellSlotName, GroundName);
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2022-05-23 13:39:59 +00:00
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}
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}
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