mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Plugins/Editor/QuickTapInspector.cs

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C#
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2022-05-23 13:39:59 +00:00
using UnityEngine;
using System.Collections;
using UnityEditor;
using HedgehogTeam.EasyTouch;
#if UNITY_5_3
using UnityEditor.SceneManagement;
#endif
[CustomEditor(typeof(QuickTap))]
public class QuickTapInspector : Editor {
public override void OnInspectorGUI(){
QuickTap t = (QuickTap)target;
EditorGUILayout.Space();
t.quickActionName = EditorGUILayout.TextField("Name",t.quickActionName);
EditorGUILayout.Space();
t.is2Finger = EditorGUILayout.Toggle("2 fingers gesture",t.is2Finger);
t.actionTriggering = (QuickTap.ActionTriggering)EditorGUILayout.EnumPopup("Action triggering",t.actionTriggering);
EditorGUILayout.Space();
t.enablePickOverUI = EditorGUILayout.ToggleLeft("Allow over UI Element",t.enablePickOverUI);
serializedObject.Update();
SerializedProperty touch = serializedObject.FindProperty("onTap");
EditorGUILayout.PropertyField(touch, true, null);
serializedObject.ApplyModifiedProperties();
if (GUI.changed){
EditorUtility.SetDirty(t);
#if UNITY_5_3
EditorSceneManager.MarkSceneDirty( EditorSceneManager.GetActiveScene());
#endif
}
}
}