mergemilitary/Assets/ThirdPlugins/EasyTouchBundle/EasyTouch/Plugins/Editor/EasytouchHierachyCallBack.cs

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2022-05-23 13:39:59 +00:00
// EasyTouch library is copyright (c) of Hedgehog Team
// Please send feedback or bug reports to the.hedgehog.team@gmail.com
using UnityEngine;
using UnityEditor;
using System;
using HedgehogTeam.EasyTouch;
[InitializeOnLoad]
public class EasytouchHierachyCallBack{
private static readonly EditorApplication.HierarchyWindowItemCallback hiearchyItemCallback;
private static Texture2D hierarchyIcon;
private static Texture2D HierarchyIcon {
get {
if (EasytouchHierachyCallBack.hierarchyIcon==null){
EasytouchHierachyCallBack.hierarchyIcon = (Texture2D)Resources.Load( "EasyTouch_Icon");
}
return EasytouchHierachyCallBack.hierarchyIcon;
}
}
private static Texture2D hierarchyEventIcon;
private static Texture2D HierarchyEventIcon {
get {
if (EasytouchHierachyCallBack.hierarchyEventIcon==null){
EasytouchHierachyCallBack.hierarchyEventIcon = (Texture2D)Resources.Load( "EasyTouchTrigger_Icon");
}
return EasytouchHierachyCallBack.hierarchyEventIcon;
}
}
// constructor
static EasytouchHierachyCallBack()
{
EasytouchHierachyCallBack.hiearchyItemCallback = new EditorApplication.HierarchyWindowItemCallback(EasytouchHierachyCallBack.DrawHierarchyIcon);
EditorApplication.hierarchyWindowItemOnGUI = (EditorApplication.HierarchyWindowItemCallback)Delegate.Combine(EditorApplication.hierarchyWindowItemOnGUI, EasytouchHierachyCallBack.hiearchyItemCallback);
}
private static void DrawHierarchyIcon(int instanceID, Rect selectionRect)
{
GameObject gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
if (gameObject != null){
Rect rect = new Rect(selectionRect.x + selectionRect.width - 16f, selectionRect.y, 16f, 16f);
if ( gameObject.GetComponent<EasyTouch>() != null){
GUI.DrawTexture( rect,EasytouchHierachyCallBack.HierarchyIcon);
}
else if (gameObject.GetComponent<QuickBase>() != null){
GUI.DrawTexture( rect,EasytouchHierachyCallBack.HierarchyEventIcon);
}
#if FALSE
else if (gameObject.GetComponent<EasyTouchSceneProxy>() != null){
GUI.DrawTexture( rect,EasytouchHierachyCallBack.HierarchyIcon);
}
#endif
}
}
}