mergemilitary/Assets/Scripts/Game/BlockUnit.cs

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2022-05-23 13:39:59 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockUnit : MonoBehaviour
{
public BlockType BType => mBType;
public int Level => mLevel;
public int GroupID => mGroupID;
[SerializeField] BlockType mBType;
[SerializeField] int mLevel;
[SerializeField] int mGroupID;
public void SetGroupID(int pGroupID)
{
mGroupID = pGroupID;
}
public List<SoldierUnit> GetAllSoldier()
{
List<SoldierUnit> tSoldierList = Utils.GetChildList<SoldierUnit>(transform);
for (int i = 0; i < tSoldierList.Count; i++)
{
tSoldierList[i].BType = mBType;
tSoldierList[i].Level = mLevel;
tSoldierList[i].GroupID = mGroupID;
}
return tSoldierList;
}
public bool IsMergable(BlockUnit pOtherUnit)
{
if (mLevel >= GameConfig.Instance.BlockMaxLevel || pOtherUnit.mLevel >= GameConfig.Instance.BlockMaxLevel)
return false;
return mLevel == pOtherUnit.mLevel && mBType == pOtherUnit.mBType;
}
}
public enum BlockType
{
Monster = 0,
Human
}