mergemilitary/Assets/TKGSDK/Config/Scripts/AnalyticsSettings/StaticStringsKey_Android.cs

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2022-05-23 13:39:59 +00:00
using System;
using UnityEngine;
#if !TOUKA_TEST
#if UNITY_ANDROID
public static partial class StaticStringsKey
{
// apple app id
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public const string APPLE_APP_ID = "1625019368";
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// umeng
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public const string UMENG_APPKEY = "62789bc5d024421570e7bae1";
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public const string UMENG_CHANNELID = "GooglePlay";
// ga
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public const string GA_gameKey = "f5aee1c4aab1b56b24e0a70ff8cb1b6d";
public const string GA_secretKey = "8f0d1a265709ffbc942ef02f8841f2a4d1675f2b";
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// tenjin
public const string TENJIN_KEY = "PYOTVKJ4XZJHSMZW2V6GBQRCNXAFKWU2";
// review url
public const string REVIEW_URL = "itms-apps://itunes.apple.com/app/id" + APPLE_APP_ID + "?action=write-review";
#region android暂时没用到
// 国内包 bundle id
public const string BunldId_CN = "";
// 国内包 SDK 所需宏定义 - 【IOS_CN】请自行补全游戏中需要的其他宏
public const string ScriptingDefineSymbols_CN = ";";
// 海外包 bundle id
public const string BunldId_US = "";
// 海外包 SDK 所需宏定义 - 【】(请自行补全游戏中需要的其他宏)
public const string ScriptingDefineSymbols_US = "";
#endregion
}
#endif
#endif