89 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using UnityEngine; | |||
|  | using System.Collections; | |||
|  | #if UNITY_5_3 | |||
|  | using UnityEngine.SceneManagement; | |||
|  | #endif | |||
|  | 
 | |||
|  | public class LoadLevelScript : MonoBehaviour { | |||
|  | 	 | |||
|  | 	public void LoadMainMenu(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene( "MainMenu"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel( "MainMenu"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadJoystickEvent(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene( "Joystick-Event-Input"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel( "Joystick-Event-Input"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadJoysticParameter(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("Joystick-Parameter"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("Joystick-Parameter"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadDPadEvent(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("DPad-Event-Input"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("DPad-Event-Input"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadDPadClassicalTime(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("DPad-Classical-Time"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("DPad-Classical-Time"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadTouchPad(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("TouchPad-Event-Input"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel ("TouchPad-Event-Input"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadButton(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("Button-Event-Input"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("Button-Event-Input"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadFPS(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("FPS_Example"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("FPS_Example"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadThird(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("ThirdPerson+Jump"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("ThirdPerson+Jump"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	public void LoadThirddungeon(){ | |||
|  | 		#if UNITY_5_3 | |||
|  | 		SceneManager.LoadScene("ThirdPersonDungeon+Jump"); | |||
|  | 		#else | |||
|  | 		Application.LoadLevel("ThirdPersonDungeon+Jump"); | |||
|  | 		#endif | |||
|  | 	} | |||
|  | } |