14 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			321 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class PanelLoading : BasePanel | |||
|  | { | |||
|  |     [SerializeField] float mRotateSpeed; | |||
|  |     [SerializeField] Transform mTsfLoading; | |||
|  | 
 | |||
|  |     private void Update() | |||
|  |     { | |||
|  |         mTsfLoading.Rotate(0, 0, mRotateSpeed * Time.unscaledDeltaTime); | |||
|  |     } | |||
|  | } |