mergemilitary/Assets/Scripts/Game/Wars/GroupManager/PlayerManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerManager : GroupManager
{
public override void AddSoldier(SoldierUnit pUnit, GroupManager pAgainstGroup)
{
pUnit.Group = GroupType.Player;
pUnit.AgainstGroup = pAgainstGroup;
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string tUnitID = Utils.GetUnitID(pUnit.BType, pUnit.Level, true);
DataUnit tData = TableUnit.Instance.GetData(tUnitID);
pUnit.Init(tData);
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AddSoldier(pUnit);
}
}